Nylea's Intervention

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nylea's Intervention

Sorcery

Choose one —

  • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.
  • Nylea’s Intervention deals twice X damage to each creature with flying.

capwner on Stop picking lands on a …

3 months ago

I like to think my Sasaya list is pretty well put together if you want to check it out. It's a bit more combo oriented but, cards like Nylea's Intervention or Realm Seekers to thin lands, and Scroll Rack or Phyrexian Portal to dig, may be what you're looking for.

RiotRunner789 on Stop picking lands on a …

3 months ago

You could play spells meant to pull a bunch of lands out of the deck such as Nylea's Intervention or anything similiar.

You could also try tutoring for Abundance but in monogreen, your only option might be Three Wishes which isn't good.

markbeloit on Kura

6 months ago

You wrote me an essay Profet93, so I took awhile to respond. Will try and address your question comments one-by-one.

Regarding Null Rod: It was in the prototype of this deck, but Collector Ouphe was cheaper, so I opted for the ouphe.

Regarding Snow-Covered Forests: Would probably be better, but I'd rather not pay the $.

Regarding Elemental Bond/Garruk's Uprising vs Colossal Majesty: In 90% of decks I'd agree with you that those two are better, but in this deck, I think Colossal Majesty might be better. I don't have that many creatures ETBing, and sometimes I have a big creature around for several turns. In those scenarios, I think Colossal Majesty generates more value.

Regarding Hour of Promise: Good, but not sure I need it.

Regarding Pir's Whim: Good, and not a card I knew of. Will have to keep an eye out for something to cut.

Regarding Yavimaya Hollow: Too much $. I don't think I need it enough.

Regarding Miren, the Moaning Well: I don't like Miren very much. True it's a second sac outlet, but I consider it vastly inferior to High Market. I really don't like having to pay . And while I'm in trouble if someone blows up High Market, that hasn't happened yet.

Regarding Castle Garenbrig: Should probably cut a forest for this, and probably will when I get one.

Regarding Mirrorpool: Worth considering. There's only a few instants and sorceries I'd want to sac a land to copy, though, and I have to pay . Also, I'm trying to be a bit careful about how many utility lands I have in the deck, specifically lands that don't make . If you have too many colorless lands you can get screwed.

Regarding Greater Good: Was a card I was seriously considering when building the deck, but saccing Kura to it is not that great. Bottom line, though, I thought for sure Greater Good would get destroyed immediately if I played it, which is why I decided against it.

Regarding Nylea's Intervention: Ok, but not sure I need it.

As always, a problem is what to cut. This deck does fairly well, and when that's the case, I'm always leery of cutting a card unless I see something strictly better.

Regarding Abundance + Sylvan Library: Drawing 3 cards per turn with no down side is fine, though it doesn't happen often :)

Regarding Abundance, it actually has some additional tech to it. In this deck I've been able to put every land in my deck into play once or twice. With Abundance, you put the revealed cards you don't get on the bottom of your library in ANY order, not a random order. So if I Abundance to get a land and don't have any in my deck.... I can rig the order of my deck. At that point your basically tutoring instead of drawing. Doesn't happen often, but is powerful when it does.

You also can't deck yourself if Abundance is in play, though that hasn't come up yet. A fun piece of tech, though not for every deck.

Sorry for taking so long to respond. I put it off since I knew I'd have to write a lot. Thanks for the suggestions, and I'll think of them, though again the problem is what to cut.

Profet93 on Kura

8 months ago

markbeloit +1

I like your fight + stax pieces. Have you thought of adding redundancy for collector ouphe with Null Rod or do you believe it's not necessary? It only shuts off the activated ability of conduit of worlds.

You should swap out half of your forests for snow-covered to trigger field of the dead more easily.

Elemental Bond/Garruk's Uprising > Collasal majesty.

Hour of Promise - Land tutor

Pir's Whim - Land tutor + politics and/or removal.

Yavimaya Hollow - Protection + politics. I get you want stuff to die most of the time but it's nice to be able to protect something or be political when you want to.

Mirrorpool - Copy important instants and sorceries

Miren, the Moaning Well - Sac outlet for commander. can also sac the token it makes to gain life in a pinch.

Castle Garenbrig - Ramp

MAYBE Greater Good - It's main purpose is to be a sac outlet for your commander. It is also nice against theft decks. Not to mention it can put lands in your grave for you to recur. Lastly, it can make your token created by your commander a fuel for additional draw.

MAYBE Nylea's Intervention - While your commander does allow you to tutor, sometimes it might get exiled, or maybe you want the token more than the land tutor. Not to mention it can destroy fliers which this deck seems to be weak against.

How is the abundance + sylvan library combo been treating you?

Looking forward to your response for each suggestion. I like this deck, I've been thinking of adding Kura to my Azusa list.

SirFowler on Angry Cyclops Apocalypse

1 year ago

Nylea's Intervention & Rites of Spring can help you get multiple land cards in a single instance. Not to mention the utility with the Intervention in case you go up against a bunch of flyers.

Profet93 on Altered Landscape (most fun EDH deck.. ever)

1 year ago

R u into infinite combos? Budget per card? Meta? Inherent weaknesses of the deck (I see you've utilized fight mechanics to mitigate green's lack of removal).

Potential cuts....

Devouring Tendrils/Prey Upon/Primal Might - While I'm unfamiliar with all of the fight cards, I feel there are better ones out there, no?

Sandwurm Convergence - I dont see it's purpose here, anti flying? If thats the case, why not add a Nylea's Intervention? That way it can remove your fliers, can search for lands and is more flexible/higher ceiling, all at a lower CMC.

Three Visits > Rampant Growth. Also, Migration Path seems very out of place here. Not sure why it's included.

Oblivion Stone should take the place of at least one of your fight cards. Given your commander makes your creatures lands, it is a one sided wipe which you should take advantage of.

Burgeoning/Exploration - Do you need both of these? I feel one is enough, you are only running 37 lands and you already have both Oracle and Azusa for extra land drops. I run close to 50 lands in my Azusa deck and I dont even run either of these personally. I feel you would be better suited by swapping these with additional mana dorks.

I wanna recommend ancient tomb and mana crypt but am unsure of ur budget. I want to recommend Bane of Progress given your low artifact and enchantment count, adding as another wipe which I feel this build would be greatly assisted by, all dependent on the meta.

Remaining suggestions are creature based which I can review later. Let me know what you think of each idea.

+1 for the name

seshiro_of_the_orochi on Her Royal Fluffness: Gorestorm

2 years ago

Profet93: Wow, thank you for the elaborate comment.

With regards to your first question: Yes, there are budget exclusions. It's nothing "fixed". I could buy some expensive cards. It's simply I don't want to. The game's expensive already, and I simply don't want to spend that much on single card. Regarding meta etc.: Due to personal reasons, I haven't been able to play an actual game of commander for a long time, now.

I'll try to answer to all of your suggestions.

Tooth and Nail, Song of the dryads, sylvan library, Kozilek, Henge, Selvala, Gargaroth, Zenith: These are above what I want to spend. Selvala and Gargaroth seem to be dropping lately, so maybe I'll add'em soon.

Greater Good: I have a Giant tribal deck that has a copy of it, and I don't really want to cut it, there. It's a very powerful card. Maybe my next shopping round will include a copy of it.

Bane of progress definitely dropped, and I missed it. I'll try to get one.

I played Nissa's Pilgrimage, can't remember why I cut it. Re-add to be done.

Life's Legacy: The deck doesn't need even more splash draw, but the card's fine, for sure.

Sakura-Tribe Elder: There was a reason I cut it, but once I again can't remember it. Will propably be added.

Now to the suggested cuts. I won't adress all of them because some are already mentioned above.

Apex Altisaur is basically a wipe that synergizes with most of my draw spells. I just love this beefy lizard.

Primal Order is a card I heard of from the EDHrec cast, and I really like what it does. I could totally cut it and add more utility lands, but I like it because it's so against everything else the deck does. If my main plan fails or something gets in my way, it will often provide enough damage to help me still win.

Homeward Path might be better than Brooding Saurian, but then again, look at the price tags. I really want to have this ability, though. I had my Goreclaw stolen before, and that felt simply terrible, as the deck really needs her to build the first board presence. She becomes less important later, but not having her is a massive disadvantage.

Tanglewurm has been suggested many, many times until I added it. I think it's pretty cool, but I could get behind cutting it. I'll consider that.

Elemental Bond over Packleader sounds fine. I'll make that change.

Spring-Leaf Avenger: I simply love everything about this dude. It's not quite a pet card, but as close as it gets. Due to Goreclaw giving trample, this will many times turn into an engine rather than a one-shot recursion.

Tarrasque feels pretty bad, tbh. It's in here because it's a big green creature that I pulled from a pack, but it would propably be one of the next cuts.

Topiary Stomper is a new addition. Having land ramp on a creature that gets a discount from Gireclaw seems pretty awesome to me. I wantto try this first before I consider cutting it.

Odfity is cheap moneywise, which is great compared to Crossroads and Memorial.

Whiptongue is a great card against flyers. I don't have too much defense against those. Maybe I'll have to re-add Nylea's Intervention.


Coming to a close, I think your input will propably shake up the list quite a bit. I'll add most of your suggestions to the maybe board for nowand will go through them slowly.

TheSlothedLord on Sliver Hypothesis

2 years ago

Bulldawg1310 actually, i was toying around with the idea of fetch lands and triomes, and it would work, but I'm not sure it's really necessary. Was thinking about putting in like 5 forests, a Cultivate or even a Nylea's Intervention maybe. I'm mostly working with what I already have as cards go! Thank you for the recommendations by the way!

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