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|Commander / EDH
|Commander: Rule 0
Choose one —
- Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.
- Nylea’s Intervention deals twice X damage to each creature with flying.
4 days ago
I like your fight + stax pieces. Have you thought of adding redundancy for collector ouphe with Null Rod or do you believe it's not necessary? It only shuts off the activated ability of conduit of worlds.
You should swap out half of your forests for snow-covered to trigger field of the dead more easily.
Hour of Promise - Land tutor
Pir's Whim - Land tutor + politics and/or removal.
Yavimaya Hollow - Protection + politics. I get you want stuff to die most of the time but it's nice to be able to protect something or be political when you want to.
Mirrorpool - Copy important instants and sorceries
Miren, the Moaning Well - Sac outlet for commander. can also sac the token it makes to gain life in a pinch.
Castle Garenbrig - Ramp
MAYBE Greater Good - It's main purpose is to be a sac outlet for your commander. It is also nice against theft decks. Not to mention it can put lands in your grave for you to recur. Lastly, it can make your token created by your commander a fuel for additional draw.
MAYBE Nylea's Intervention - While your commander does allow you to tutor, sometimes it might get exiled, or maybe you want the token more than the land tutor. Not to mention it can destroy fliers which this deck seems to be weak against.
How is the abundance + sylvan library combo been treating you?
Looking forward to your response for each suggestion. I like this deck, I've been thinking of adding Kura to my Azusa list.
1 year ago
1 year ago
R u into infinite combos? Budget per card? Meta? Inherent weaknesses of the deck (I see you've utilized fight mechanics to mitigate green's lack of removal).
Devouring Tendrils/Prey Upon/Primal Might - While I'm unfamiliar with all of the fight cards, I feel there are better ones out there, no?
Sandwurm Convergence - I dont see it's purpose here, anti flying? If thats the case, why not add a Nylea's Intervention? That way it can remove your fliers, can search for lands and is more flexible/higher ceiling, all at a lower CMC.
Three Visits > Rampant Growth. Also, Migration Path seems very out of place here. Not sure why it's included.
Oblivion Stone should take the place of at least one of your fight cards. Given your commander makes your creatures lands, it is a one sided wipe which you should take advantage of.
Burgeoning/Exploration - Do you need both of these? I feel one is enough, you are only running 37 lands and you already have both Oracle and Azusa for extra land drops. I run close to 50 lands in my Azusa deck and I dont even run either of these personally. I feel you would be better suited by swapping these with additional mana dorks.
I wanna recommend ancient tomb and mana crypt but am unsure of ur budget. I want to recommend Bane of Progress given your low artifact and enchantment count, adding as another wipe which I feel this build would be greatly assisted by, all dependent on the meta.
Remaining suggestions are creature based which I can review later. Let me know what you think of each idea.
+1 for the name
1 year ago
Profet93: Wow, thank you for the elaborate comment.
With regards to your first question: Yes, there are budget exclusions. It's nothing "fixed". I could buy some expensive cards. It's simply I don't want to. The game's expensive already, and I simply don't want to spend that much on single card. Regarding meta etc.: Due to personal reasons, I haven't been able to play an actual game of commander for a long time, now.
I'll try to answer to all of your suggestions.
Tooth and Nail, Song of the dryads, sylvan library, Kozilek, Henge, Selvala, Gargaroth, Zenith: These are above what I want to spend. Selvala and Gargaroth seem to be dropping lately, so maybe I'll add'em soon.
Greater Good: I have a Giant tribal deck that has a copy of it, and I don't really want to cut it, there. It's a very powerful card. Maybe my next shopping round will include a copy of it.
Bane of progress definitely dropped, and I missed it. I'll try to get one.
I played Nissa's Pilgrimage, can't remember why I cut it. Re-add to be done.
Life's Legacy: The deck doesn't need even more splash draw, but the card's fine, for sure.
Sakura-Tribe Elder: There was a reason I cut it, but once I again can't remember it. Will propably be added.
Now to the suggested cuts. I won't adress all of them because some are already mentioned above.
Apex Altisaur is basically a wipe that synergizes with most of my draw spells. I just love this beefy lizard.
Primal Order is a card I heard of from the EDHrec cast, and I really like what it does. I could totally cut it and add more utility lands, but I like it because it's so against everything else the deck does. If my main plan fails or something gets in my way, it will often provide enough damage to help me still win.
Homeward Path might be better than Brooding Saurian, but then again, look at the price tags. I really want to have this ability, though. I had my Goreclaw stolen before, and that felt simply terrible, as the deck really needs her to build the first board presence. She becomes less important later, but not having her is a massive disadvantage.
Tanglewurm has been suggested many, many times until I added it. I think it's pretty cool, but I could get behind cutting it. I'll consider that.
Elemental Bond over Packleader sounds fine. I'll make that change.
Spring-Leaf Avenger: I simply love everything about this dude. It's not quite a pet card, but as close as it gets. Due to Goreclaw giving trample, this will many times turn into an engine rather than a one-shot recursion.
Tarrasque feels pretty bad, tbh. It's in here because it's a big green creature that I pulled from a pack, but it would propably be one of the next cuts.
Topiary Stomper is a new addition. Having land ramp on a creature that gets a discount from Gireclaw seems pretty awesome to me. I wantto try this first before I consider cutting it.
Odfity is cheap moneywise, which is great compared to Crossroads and Memorial.
Whiptongue is a great card against flyers. I don't have too much defense against those. Maybe I'll have to re-add Nylea's Intervention.
Coming to a close, I think your input will propably shake up the list quite a bit. I'll add most of your suggestions to the maybe board for nowand will go through them slowly.
1 year ago
Bulldawg1310 actually, i was toying around with the idea of fetch lands and triomes, and it would work, but I'm not sure it's really necessary. Was thinking about putting in like 5 forests, a Cultivate or even a Nylea's Intervention maybe. I'm mostly working with what I already have as cards go! Thank you for the recommendations by the way!
1 year ago
artaud21 I think you're missing the point of what this deck wants to be doing, and you're way overestimating the potential negative impact of Ouphe and Bane. Both are tutor targets for when my opponents' board states are more threatening than my own. Just because a deck includes Null Rod or Collector Ouphe doesn't mean it shouldn't include any mana rocks. Take a look at the Metapod primer in the cEDH Decklist Database for example.
Sure, occasionally Bane of Progress destroys my own permanents, but it's always a necessary sacrifice when I get to destroy the plethora of degenerate artifacts and enchantments my opponents have out. I can honestly say that I've never found myself in a situation where Bane of Progress has ruined my gameplan. I also don't Genesis Wave for 25+ cards very often, which is the lone situation in which I could see Bane becoming a liability.
I'm surprised that you would even bring up creature removal or mass removal, because mono-green is not known for either of those things. I've got Ulamog, the Infinite Gyre and Beast Within for if there's a creature I absolutely must remove, Nylea's Intervention can occasionally take out pesky flyers, and I've got plenty of artifact and enchantment hate. The goal of this deck is not to be reactive and always have the perfect answers to deal with threats. This deck wants to tutor for Scute Swarm and kill the table as fast as possible with Craterhoof Behemoth. No, Azusa isn't always the fastest deck on the table, though you'd be surprised with how quickly she can get out of hand.
1 year ago
Thanks for the +1 and the awesome comment!
Field of the Dead - A fantastic card and while it is a bit out of budget, the main reason I don't play it is because it doesn't make elementals. Although, it will make the maybe board for my Omnath, Locus of Creation build.
Tempt of Discovery/Vengeance - My playgroup is pretty greedy when it comes to lands so usually they tutor, especially in the early game. And even though opponents usually don't choose tokens, it's still worth having for me alone.
Abundance - Funny enough I added this card two days ago, so I haven't had the chance to test it out yet unfortunately, so I'll have to find out.
Castle Garenbrig - More ramp, I like
Cryptic Caves - Wish I thought of this earlier, going in
Sol Ring - Again a great card that would improve the deck, but artifact ramp just isn't on theme.
Life from the Loam - Definitely an eventually addition.
Thanks again for checking out the deck!