Nylea's Intervention

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Nylea's Intervention

Sorcery

Choose one —

  • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library.
  • Nylea’s Intervention deals twice X damage to each creature with flying.

TheSlothedLord on Sliver Hypothesis

1 week ago

Bulldawg1310 actually, i was toying around with the idea of fetch lands and triomes, and it would work, but I'm not sure it's really necessary. Was thinking about putting in like 5 forests, a Cultivate or even a Nylea's Intervention maybe. I'm mostly working with what I already have as cards go! Thank you for the recommendations by the way!

Spells on Deep Forest: Azusa, Lost but Seeking EDH [PRIMER]

2 months ago

artaud21 I think you're missing the point of what this deck wants to be doing, and you're way overestimating the potential negative impact of Ouphe and Bane. Both are tutor targets for when my opponents' board states are more threatening than my own. Just because a deck includes Null Rod or Collector Ouphe doesn't mean it shouldn't include any mana rocks. Take a look at the Metapod primer in the cEDH Decklist Database for example.

Sure, occasionally Bane of Progress destroys my own permanents, but it's always a necessary sacrifice when I get to destroy the plethora of degenerate artifacts and enchantments my opponents have out. I can honestly say that I've never found myself in a situation where Bane of Progress has ruined my gameplan. I also don't Genesis Wave for 25+ cards very often, which is the lone situation in which I could see Bane becoming a liability.

I'm surprised that you would even bring up creature removal or mass removal, because mono-green is not known for either of those things. I've got Ulamog, the Infinite Gyre and Beast Within for if there's a creature I absolutely must remove, Nylea's Intervention can occasionally take out pesky flyers, and I've got plenty of artifact and enchantment hate. The goal of this deck is not to be reactive and always have the perfect answers to deal with threats. This deck wants to tutor for Scute Swarm and kill the table as fast as possible with Craterhoof Behemoth. No, Azusa isn't always the fastest deck on the table, though you'd be surprised with how quickly she can get out of hand.

MrHuffle on KonoSuba: Crimson Magic of Explosion (Omnath)

4 months ago

Hey Profet93!

Thanks for the +1 and the awesome comment!

Field of the Dead - A fantastic card and while it is a bit out of budget, the main reason I don't play it is because it doesn't make elementals. Although, it will make the maybe board for my Omnath, Locus of Creation build.

Nylea's Intervention - I mainly it use for grabbing fetches and Homeward Path, but your suggestion of Realms Uncharted will probably replace it the next time I order cards :)

Tempt of Discovery/Vengeance - My playgroup is pretty greedy when it comes to lands so usually they tutor, especially in the early game. And even though opponents usually don't choose tokens, it's still worth having for me alone.

Abundance - Funny enough I added this card two days ago, so I haven't had the chance to test it out yet unfortunately, so I'll have to find out.

Blighted Woodland - Is good but I just took it out for Ghost Town. Usually, I have more efficient ways of getting lands than a 2 for 4 rate.

Castle Garenbrig - More ramp, I like

Cryptic Caves - Wish I thought of this earlier, going in

Sol Ring - Again a great card that would improve the deck, but artifact ramp just isn't on theme.

Life from the Loam - Definitely an eventually addition.

Thanks again for checking out the deck!

SufferFromEDHD on Simic Turbo Eldrazi

5 months ago

Sass764 what a strange coincidence. I just happened to update this list today and you left a really nice comment exactly 2 years ago to the day!

Right off the bat, I can't take credit for this strategy. Oath of Druids decks were popular and streamlined 20 years ago. All I did was utilize the EDH library and tweak it to fit the Simic shell. Now that said, I think I did a great job within the confines of green and blue. I want to go Temur for my next Oath deck. Red would grant access to efficient cheat effects and artifacts tricks.

Nylea's Intervention is a neat card but not neccessary to this strategy.

Meteor Golem is an awesome card I find myself squeezing into lots of decks. Universal Solvent is targeted removal for Trinket Mage.

The newest additions are Boseiju, Who Endures, Otawara, Soaring City and Resculpt.

Nimmer on Ethereal Evolution

7 months ago

glhfJKiHax Oh shit I didn't even think to copy my opponents stuff! You're right, it's going in. I'll have to take a look at options tomorrow. Don't think I'm a huge fan of Expedition Map though. It's a bit slow and Thought Vessel isn't there just for the hand size perk, it's also ramp, and one that I think is good in a deck that is already low on artifact ramp due to being landfall based. It's not really worth dipping into with Gretchen as commander because hypothetically, the deck is designed to just start pumping out land after land after land from card draw loops. If I need to search my library for lands to put into my hand, my commander failed to do what she is supposed to do, I think.

I think Nylea's Intervention is too slow as well although I do think Sylvan Scrying is a good option. Not sure what I'd replace, though. I don't think it's more valuable than the other 2-mana ramp spells in my deck, even though they only look for forests; can always tutor forest islands these days and if I can't, then I've ramped to oblivion already. I would for sure take it over Rampant Growth though, and I was considering putting that back in the deck as well, so it's probably my new consideration.

glhfJKiHax on Ethereal Evolution

7 months ago

It can be frustrating hold on to it but a favour combo of mine in my Aesi deck is to drop it targeting my Avenger of Z and having all the plants enter as copies of it creating even more plants. Then just drop a land and get +7 A of Z triggers making a forest of swole plant tokens.

As I mentioned as well, it doesn't need to target something of yours. I have had an opponent drop a huge power creature only for me to turn it into a vanilla token, so it can work that way as well.

Double Major is def a great cloner though.

Expedition Map is a great turn one play that would replace Thought Vessel and help you search for Reliquary Tower getting you a land drop to help with landfall triggers. Nylea's Intervention and Sylvan Scrying would also be beneficial i think as they can also help search out non forest lands that you might need.

king-saproling on Go home Tribal, you're drunk.

7 months ago

Why not include the third changeling champion, Changeling Hero? It allows for infinite damage alongside Changeling Berserker, Changeling Titan, and Purphoros.

You might like these too: Pir's Whim, Reap and Sow, Tempt with Discovery, Ulvenwald Hydra, Tolaria West, Wargate, Nylea's Intervention, Knight of the Reliquary, Elvish Reclaimer, Scapeshift, Reshape the Earth

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