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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Scattering Stroke
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add (X) to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
tacolover25 on
4 years ago
Don't know how to re-edit my own comments. Two more: Research the Deep and Scattering Stroke. That is all. Really like what you've done so far. Good job!
AnonymouSAvatar on arixmethes underwater
4 years ago
Cut Kraken Hatchling , Scattering Stroke , Thassa's Rebuff , Bident of Thassa , Kruphix, God of Horizons and Nykthos, Shrine to Nyx .
Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.
Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.
Note that Simic Guildgate is a good addition if you include Circuitous Route.
Fierce Empath can tutor any of your giant creatures.
Elvish Piper is another Quicksilver Amulet and Mosswort Bridge is a free addition that can cheat in a lot of big creatures.
Displacement Wave and Inundate are both other synergistic board wipes.
Lurking Predators can make it really scary for opponents to play any spells.
Leyline of Anticipation , Alchemist's Refuge and even Yeva, Nature's Herald are really good since they give your creatures pseudo-haste and protect them from sorcery speed removal for 1 turn.
With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,
Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.
Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.
ItsJerry on Dragon Lord Ojuti
5 years ago
Things to add:
Things to remove:
Also remove any counterspell that is over cmc 4 and asks a opponent to pay a set amount mana like: Convolute and Scattering Stroke
Counterspells like: Condescend that ask a player to X are okay to stay, they are the kind you want along with the unconditional ones.
Hope it helps fam.
griffstick on Any Topdown Effects not Requiring …
6 years ago
Well I think clash would work good. Pollen Lullaby and Scattering Stroke seem like the best 2. May some other stuff like Arbiter of the Ideal.
Some other good cards that care about the top like Baneful Omen, Counterbalance, Deceiver of Form,
Falco101 on
6 years ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Choked Estuary
Dismal Backwater
Jwar Isle Refuge
Cephalid Coliseum
Geier Reach Sanitarium
Myriad Landscape
Meteor Crater
Arch of Orazca
Ramp
- Vedalken Engineer
- Renowned Weaponsmith
- Palladium Myr
- Springleaf Drum
- Paradise Mantle
- Mistvein Borderpost
- Lotus Blossom
- Khalni Gem
- Azor's Gateway
- Spires of Orazca
Trixy spells, aka, all your mana are belong to us
- Scattering Stroke
- Drain Power
-
Spell Swindle
Remove it
- Imprisoned in the Moon
- Vial of Dragonfire
- King Macar, the Gold-Cursed
- Gild
- In Garruk's Wake
- Sundering Titan
Generate Artifacts
- Magnifying Glass
-
Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
-
Prying Blade
- Tamiyo's Journal
Beasties that like shiny
- Gearseeker Serpent
- Chromescale Drake
- Qumulox
- Barricade Breaker
- Herald of Anguish
- Necrotic Ooze
- Kuldotha Forgemaster
Can't touch this
- Prowler's Helm
- Writ of Passage
Tag, you're dead
- Grafted Exoskeleton
- Quietus Spike
- Scytheclaw
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
Draw & Filter
- Monastery Siege
- Skullclamp
Uskebasi on MTG list of EDH Ramp Cards | last update: 30-05-22
7 years ago
Artifact: The Diamond cyle, the Keyrune cycle, Oblivion Sower, Walking Atlas, Guardian Idol, Scuttlemutt, Pentad Prism, Sphere of the Suns, Cryptolith Fragment Flip
Blue: Retraced Image, Grand Architect, Mana Drain, Scattering Stroke, Qarsi Deceiver
Green: Clear the Land, Citanul Hierophants, Traverse the Outlands, Rites of Flourishing, Sasaya, Orochi Ascendant, Axebane Guardian, Overgrown Battlement, Food Chain
White: Oath of Lieges
Black: Herald of Leshrac
Land: Myriad Landscape, Shrine of the Forsaken Gods
Gruul: Morselhoarder
Simic: Plasm Capture
Also I see you have the cycle of Medallions in... I wonder if you'd accept more specific ramp like Goblin Electromancer or Helm of Awakening or Etherium Sculptor
Uskebasi on List of EDH Ramp Cards
7 years ago
Still not mentioned:Herald of Leshrac, Retraced Image, The Keyrunes, Coldsteel Heart, Clear the Land, Into the Wilds, Oblivion Sower, Crypt of Agadeem, Deathrite Shaman, Thought Vessel, Plasm Capture, Mwonvuli Acid-Moss, Shefet Monitor, The Diamonds, Grand Architect, Scuttlemutt, The Totems, Citanul Hierophants, Cryptolith Rite, Sakura-Tribe Scout, Walking Atlas, Axebane Guardian, Overgrown Battlement, Oath of Lieges, Rites of Flourishing, Sasaya, Orochi Ascendant, Zendikar Resurgent, Squandered Resources, Food Chain, Overabundance, Vedalken Engineer, Cultivator's Caravan, Guardian Idol, Dreamstone Hedron, Koth of the Hammer, Pentad Prism, Sphere of the Suns, Qarsi Deceiver, Spectral Searchlight, Fellwar Stone, Channeler Initiate, Devoted Druid, Morselhoarder, Serra's Sanctum, Recross the Paths, Scattering Stroke, Cryptolith Fragment Flip, Turnabout, Mana Drain
SpyGuy007 on Sea Monsters Mate
7 years ago
Considering adding Scattering Stroke, Mystical Tutor, Rite of Replication and Stolen Goods. Other than that, By George I think I've Got it.