Grow from the Ashes

Grow from the Ashes

Sorcery

Kicker _(You may pay an additional as you cast this spell.) _

Search your library for a basic land card, put it into the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the the battlefield, then shuffle your library.

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Printings View all

Set Rarity
Dominaria (DOM) Common

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Legality

Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
2019-10-04 Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Pauper EDH Legal
Pauper Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Historic Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Arena Legal
Commander / EDH Legal
Tiny Leaders Legal

Rules Q&A

Latest Decks as Commander

Grow from the Ashes Discussion

Joe_Ken_ on Mono Green Creature Deck **UNFINISHED**

2 weeks ago

Frontier Siege is a cheap bit that will get you 4 each of your turns that could come in handy.

Here are the budget version of the great green finisher Craterhooh. End-Raze Forerunners , Decimator of the Provinces , and Overwhelming Stampede

Cultivate , Rampant Growth , Explosive Vegetation , and Grow from the Ashes are all good ramp spells for budget.

Shamanic Revelation and Harmonize are good for card draw.

Bellowing Tanglewurm is an amazing all star that people don't use enough sometimes making your board unblock able against non green opponents.

Terastodon is great for taking out utility lands as well as artifacts/enchantments.

Wolfbriar Elemental or Howl of the Night Pack is just an easy way to give yourself a massive board of creatures that can run over your opponents next turn if not answered.

Crashing Drawbridge is fantastic to give your creatures haste so you don't need to wait to go for that swing.

ChernoBillv2 on Cannibal Dragons

2 weeks ago

I've tried your deck with some friends and it's really strong and fun, I would suggest substituting 1 Migration Path and 1 Grow from the Ashes with 2 Doubling Season for a shitton of tokens and damage with Dragon Tempest

fmastrome2008 on Yarok EDH

1 month ago

This looks like a budget build, so I'll throw some cards at you that will help improve your game plan without totally breaking the bank.

  1. Myriad Landscape is a great budget fetch that nabs 2 basics.
  2. Exotic Orchard is a great rainbow land < $1. It's certainly not Command Tower, but it gets the job done.
  3. Avoid the bounce lands in your maybeboard. Don't run them ever in this build.
  4. Sire of Stagnation is straight gas and draws 8 cards off 1 opposing fetch.
  5. Woodland Bellower lets you go off and nab up to 6 extra cards. Combo with Fierce Empath and Wood Elves to get yourself ahead of your opponent super quick.
  6. Cultivate and Kodama's Reach are great budget options for land acceleration. They are both strictly better than Grow from the Ashes and have cheaper CMC than Circuitous Route.

Good lucK!

Alkadron on Munch Munch...

1 month ago

I like it!

It looks like you have 2x Hunter's Edge. I'd suggest replacing one of them with some ramp, like Grow from the Ashes or Cultivate.

Druid's Deliverance is another solid utility card, it's worth considering.

Ravenrose on Bow before Draconic King!!! | M21 Update

2 months ago

Wild Pair is a pretty decent enchantment for tribal decks with high power and toughness creatures. Living Death and Primevals' Glorious Rebirth are pretty decent too. Explosive Vegetation, Cultivate and Grow from the Ashes are also good to consider.

Optimator on Arixmethes Sea Monster Tribal

2 months ago

Personally, I'd swap out some of the mana rocks for Cultivate, Kodama's Reach, Ranger's Path, Migration Path, Explosive Vegetation, Grow from the Ashes, and the like. 2 CMC mana rocks are definitely awesome, but in this deck you're really gunning for that 7-CMC stuff. Land-based ramp will be safer in the long run, not being susceptible to mass bounce or Vandalblast, etc.

There is the argument for getting Arixmethes out on turn 3, so you have 6 mana on turn 4, but you have to weigh that vs. long-term ramp and getting past 6 mana. YMMV!

Joe_Ken_ on Omnath Elemental Tribal v1.1

3 months ago

I think some land ramp cards like Grow from the Ashes, Explosive Vegetation , Migration Path , Nature's Lore , and Farseek would be good for the deck since it can be hard to cast Omnath with his high mana cost and his double red, double green in the cost. They can also be useful once Omnath is on the board for making those tokens.

The_Fallen_Duke on Apex of Nature

4 months ago

I think the biggest challenge you are facing is the mana base, as pretty much all of your lands enter the battlefield tapped. Even if the teck is build to have fun in casual games by playing big fancy spells, you will end up being always a turn behind the rest of the table. Sure, there is some ramp with Grow from the Ashes, Sylvan Scrying and Migration Path, but I am not sure it is enough to make up for all the ETBT lands.

Good lands are expensive though, so if you want to keep the budget in check I would suggest to try to get a couple of "painlands" (e.g. Yavimaya Coast, Karplusan Forest), which are versatile and not as expensive as for instance the shocklands, also I would consider playing more basic lands. If you have more basic lands in the deck, maybe also a couple of "checklands" (e.g. Sunpetal Grove) could become viable.

Taking out a couple of creatures to get some cheap rocks producing coloured mana (e.g. Simic Signet, Golgari Signet, Talisman of Curiosity, etc.) I believe could be helpful to cast your big powerful guys not too late in the game.

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