Grow from the Ashes

Grow from the Ashes


Kicker _(You may pay an additional as you cast this spell.) _

Search your library for a basic land card, put it into the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the the battlefield, then shuffle your library.

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Format Legality
Tiny Leaders Legal
Leviathan Legal
1v1 Commander Legal
Historic Legal
Legacy Legal
Casual Legal
Pioneer Legal
Unformat Legal
Commander / EDH Legal
Highlander Legal
Limited Legal
Block Constructed Legal
Duel Commander Legal
Pauper Legal
Oathbreaker Legal
Modern Legal
Canadian Highlander Legal
Custom Legal
Vintage Legal
Pauper EDH Legal
Gladiator Legal
2019-10-04 Legal
Arena Legal

Grow from the Ashes occurrence in decks from the last year

Rules Q&A

Latest Decks as Commander

Grow from the Ashes Discussion

multimedia on Gishath Dinos V1.5

3 months ago

Hey, nice first budget version of Gishath. Good job on the win.

Some budget cards to consider adding:

Several of these cards are in Commander Legends, the new Magic set just released. The prices of these cards will be decreasing.

Cards to consider cutting:

Good luck with your deck.

Joe_Ken_ on Mono Green Creature Deck **UNFINISHED**

5 months ago

Frontier Siege is a cheap bit that will get you 4 each of your turns that could come in handy.

Here are the budget version of the great green finisher Craterhooh. End-Raze Forerunners , Decimator of the Provinces , and Overwhelming Stampede

Cultivate , Rampant Growth , Explosive Vegetation , and Grow from the Ashes are all good ramp spells for budget.

Shamanic Revelation and Harmonize are good for card draw.

Bellowing Tanglewurm is an amazing all star that people don't use enough sometimes making your board unblock able against non green opponents.

Terastodon is great for taking out utility lands as well as artifacts/enchantments.

Wolfbriar Elemental or Howl of the Night Pack is just an easy way to give yourself a massive board of creatures that can run over your opponents next turn if not answered.

Crashing Drawbridge is fantastic to give your creatures haste so you don't need to wait to go for that swing.

ChernoBillv2 on Cannibal Dragons

5 months ago

I've tried your deck with some friends and it's really strong and fun, I would suggest substituting 1 Migration Path and 1 Grow from the Ashes with 2 Doubling Season for a shitton of tokens and damage with Dragon Tempest

fmastrome2008 on Yarok EDH

6 months ago

This looks like a budget build, so I'll throw some cards at you that will help improve your game plan without totally breaking the bank.

  1. Myriad Landscape is a great budget fetch that nabs 2 basics.
  2. Exotic Orchard is a great rainbow land < $1. It's certainly not Command Tower, but it gets the job done.
  3. Avoid the bounce lands in your maybeboard. Don't run them ever in this build.
  4. Sire of Stagnation is straight gas and draws 8 cards off 1 opposing fetch.
  5. Woodland Bellower lets you go off and nab up to 6 extra cards. Combo with Fierce Empath and Wood Elves to get yourself ahead of your opponent super quick.
  6. Cultivate and Kodama's Reach are great budget options for land acceleration. They are both strictly better than Grow from the Ashes and have cheaper CMC than Circuitous Route.

Good lucK!

Alkadron on Munch Munch...

6 months ago

I like it!

It looks like you have 2x Hunter's Edge. I'd suggest replacing one of them with some ramp, like Grow from the Ashes or Cultivate.

Druid's Deliverance is another solid utility card, it's worth considering.

Ravenrose on Bow before Draconic King!!! | M21 Update

7 months ago

Wild Pair is a pretty decent enchantment for tribal decks with high power and toughness creatures. Living Death and Primevals' Glorious Rebirth are pretty decent too. Explosive Vegetation, Cultivate and Grow from the Ashes are also good to consider.

Optimator on

7 months ago

Personally, I'd swap out some of the mana rocks for Cultivate, Kodama's Reach, Ranger's Path, Migration Path, Explosive Vegetation, Grow from the Ashes, and the like. 2 CMC mana rocks are definitely awesome, but in this deck you're really gunning for that 7-CMC stuff. Land-based ramp will be safer in the long run, not being susceptible to mass bounce or Vandalblast, etc.

There is the argument for getting Arixmethes out on turn 3, so you have 6 mana on turn 4, but you have to weigh that vs. long-term ramp and getting past 6 mana. YMMV!

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