Background on this deck. A friend and I have decided to use tier 4 commanders and a $50 budget to challenge our deck building skills. He's using Kaseto, Orochi Archmage and making it a blink deck with combat triggers Mistblade Shinobi . I'm trying to be mean with land destruction and big creatures.

Basic game plan is turn 2 Radha, Heir to Keld , turn 3 Explosive Vegetation type effect, turns 4-8 cast big creatures and ramp more, turns 8+ destroy lands Tectonic Break or Epicenter . Then hopefully win i guess :)

Some deck building guild lines I'm trying to use are very little artifacts and enchantments so my Bane of Progress and Wave of Vitriol are great, creatures with preferably 6 or more toughness so they don't get caught in a Wildfire, Destructive Force or Lavaball Trap .

A minor theme is lots of sorceries for Magnivore , and nonbasic land "hate" with From the Ashes for Centaur Vinecrasher and Detritivore

Some cards i'm on the fence about, especially with the guild lines i've described above are

Lifecrafter's Bestiary, Lifegift and Loxodon Warhammer. These are all good cards i think, card advantage, massive life gain in multiplayer games and trample and lifelink. they also are cheaper on the mana curve so i can play multiple spells in a turn.

All the creatures with 4 or less toughness are looked at with a critical eye, some that i'll explain are;

Surrak, the Hunt Caller is a haste enchantment Fervor replacement

Charmbreaker Devils is card advantage

Hornet Queen is a great blocker and a combo with Gruul Ragebeast

Ezuri's Predation I haven't played with this card before, but I'm thinking it's a limited budget Plague Wind

I really like Tyrant's Familiar, it's super good. I just wonder if my commander will be out enough to really capitalize on it. The last couple of games i've played with Radha i play her on turn two, ramp on three then don't really care what happens to her. Though she normally stays out till the first wrath

I have just created this deck and if anyone has suggestions I'd really appreciate it!



Terravore and Crop Rotation would both be fantastic in this deck. Splendid Reclamation is another option.

March 20, 2017 11:36 a.m.

hoardofnotions says... #2

Why Crop Rotation? I don't have any really special lands to tutor for?

I really want to add Terravore but I'd need to cut some cards to keep it in budget, any suggestions?

I have Splendid Reclamation, it's great!

March 20, 2017 12:25 p.m.

Mj3913 says... #3

Fires of Yavimaya and/or Anger could be helpful. Also, if you want more removal, seeing as you have alot of ramp, Spine of Ish Sah and/or Scour from Existence.

March 20, 2017 12:48 p.m.

bushido_man96 says... #4

Desert Twister is great green removal. Crater Hellion gives you half of Wildfire. Groundskeeper will get you some land back. All are easy on the budget.

March 20, 2017 9:58 p.m.

My bad, I didn't see Splendid Reclamation in your list. In regards to Crop Rotation, while it's true you don't have a specific land to search for, it still helps out Centaur Vinecrasher and Terravore (if you run it). It will also trigger Omnath, Locus of Rage and Rampaging Baloths at instant speed which can't be overlooked. Also, Growth Spasm might be an option. It only finds one land, but the eldrazi scion can block and act as a pseudo-land.

On a side note, post land wrath, Argothian Wurm would be pretty good. It forces your opponents to decide to face down a 6/6 or further hurt their mana base. Ember Swallower might be another option.

March 20, 2017 10:49 p.m.

hoardofnotions says... #6

Mj3913 Thanks for the suggestions!

I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.

The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.

bushido_man96 I like your ideas!

Do you think Desert Twister or Rain of Thorns is better removal?

Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.

Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.

Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.

Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!

Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.

Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!

March 21, 2017 12:15 p.m.

bushido_man96 says... #7

Tough call between Desert Twister and Rain of Thorns. The Twister can go get rid of a Planeswalker, so there is that.

March 21, 2017 4:10 p.m.

isaelis says... #8

Being that you want to do land hate here are some cheaper nasty land destruction cards that might interest you I don't know many green land hate cards so:

Orcish Settlers <-- would be really nasty with some ramp

Dwarven Miner

Seismic Spike



Feast of Worms

Price of Glory sadly this is a little pricey for a budget deck

Decree of Annihilation

Dwarven Blastminer

Keldon Firebombers

Stoneshaker Shaman

Pyromancer's Goggles <-- if you decide to throw some targeting land hate spells

March 24, 2017 12:52 p.m.

hoardofnotions says... #9

isaelis I like the suggestions, thanks!

I have a Commander theory question for you about your suggestions, is targeted land destruction worth it in multiplayer decks? If I only brought this deck only out for 1V1's I think the 4 mana land destruction could work. But in Multiplayer games if i destroy one person's land and let the other's go crazy i think i'd lose. The land destruction I really like is mass land D, or wildfire type cards i can build around. If I could fit Price of Glory in the deck, budget wise, I'd do it in a heart beat! That thing is great! I could do it if i wanted to cut Chaos Warp and Tyrant's Familiar, though i think removal is a friend of mine and the land D is a subtheme at best.

Well I've rambled for a good bit here, but the Tl;DR is I don't think I'll be running any of the cards suggested at the moment. Though I'm up for a debate about the merits of your suggestions.

March 25, 2017 9:21 a.m.

Please login to comment

Compare to inventory
Date added 3 months
Last updated 3 weeks
Exclude colors WUB

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 5.02
Tokens 0/1 Insect, 3/3 Elephant, 3/3 Beast, 1/1 Elemental
Views 499