0 drop (37)
- 1x Evolving Wilds
- 1x Flamekin Village
- 14x Forest
- 1x Gruul Guildgate
- 1x Kazandu Refuge
- 1x Mosswort Bridge
- 13x Mountain
- 1x Rugged Highlands
- 1x Shivan Oasis
- 1x Spinerock Knoll
- 1x Terramorphic Expanse
- 1x Tormod's Crypt
1 drop (1)
2 drop (5)
3 drop (7)
4 drop (12)
- 1x Chain Reaction
- 1x Decimate
- 1x Explosive Vegetation
- 1x Forgotten Ancient
- 1x Harmonize
- 1x Hedron Archive
- 1x Hunting Wilds
- 1x Magnivore
- 1x Momentous Fall
- 1x Peregrination
- 1x Ranger's Path
- 1x Splendid Reclamation
5 drop (8)
- 1x Acidic Slime
- 1x Chandra's Ignition
- 1x Deus of Calamity
- 1x Epicenter
- 1x Hunter's Prowess
- 1x Restock
- 1x Soul's Majesty
- 1x Volcanic Offering
6 drop (16)
- 1x Bane of Progress
- 1x Charmbreaker Devils
- 1x Cloudthresher
- 1x Crater Hellion
- 1x Deadwood Treefolk
- 1x Dragonlair Spider
- 1x Flameblast Dragon
- 1x Greenwarden of Murasa
- 1x Inferno Titan
- 1x Nissa's Renewal
- 1x Rampaging Baloths
- 1x Rishkar's Expertise
- 1x Rubblehulk
- 1x Seasons Past
- 1x Warstorm Surge
- 1x Wildfire
7 drop (9)
2 drop (2)
3 drop (4)
5 drop (3)
6 drop (4)
March 20, 2017 11:36 a.m.
Why Crop Rotation? I don't have any really special lands to tutor for?
I really want to add Terravore but I'd need to cut some cards to keep it in budget, any suggestions?
I have Splendid Reclamation, it's great!
March 20, 2017 12:25 p.m.
March 20, 2017 12:48 p.m.
March 20, 2017 9:58 p.m.
My bad, I didn't see Splendid Reclamation in your list. In regards to Crop Rotation, while it's true you don't have a specific land to search for, it still helps out Centaur Vinecrasher and Terravore (if you run it). It will also trigger Omnath, Locus of Rage and Rampaging Baloths at instant speed which can't be overlooked. Also, Growth Spasm might be an option. It only finds one land, but the eldrazi scion can block and act as a pseudo-land.
March 20, 2017 10:49 p.m.
Mj3913 Thanks for the suggestions!
I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.
The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.
bushido_man96 I like your ideas!
Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.
Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.
Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.
Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!
Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.
Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!
March 21, 2017 12:15 p.m.
March 21, 2017 4:10 p.m.
Being that you want to do land hate here are some cheaper nasty land destruction cards that might interest you I don't know many green land hate cards so:
Orcish Settlers <-- would be really nasty with some ramp
Price of Glory sadly this is a little pricey for a budget deck
Pyromancer's Goggles <-- if you decide to throw some targeting land hate spells
March 24, 2017 12:52 p.m.
isaelis I like the suggestions, thanks!
I have a Commander theory question for you about your suggestions, is targeted land destruction worth it in multiplayer decks? If I only brought this deck only out for 1V1's I think the 4 mana land destruction could work. But in Multiplayer games if i destroy one person's land and let the other's go crazy i think i'd lose. The land destruction I really like is mass land D, or wildfire type cards i can build around. If I could fit Price of Glory in the deck, budget wise, I'd do it in a heart beat! That thing is great! I could do it if i wanted to cut Chaos Warp and Tyrant's Familiar, though i think removal is a friend of mine and the land D is a subtheme at best.
Well I've rambled for a good bit here, but the Tl;DR is I don't think I'll be running any of the cards suggested at the moment. Though I'm up for a debate about the merits of your suggestions.
March 25, 2017 9:21 a.m.
I like your take on the land destruction theme: you seek to ramp, bring out biggies and then destroy land so your opponents are at a severe disadvantage. If our two deck should ever meet: nobody will ever have land in play (you've already seen my The Destroyer of Lands (Radha, Heir to Keld) deck) ;) .
In your deck though, I think you should be wary of cards that have triple mana symbols in their manacost, such as Butcher Orgg. With land destruction you never know you will have that available and it will be a dead card.
Likewise, Flameblast Dragon, as much as I like it, costs you mana to activate...and mana will be in short supply.
Lastly : I think Spore Cloud with all your destruction is redundant.
For some suggestions (considering that you are trying to run a budget deck):
Ankh of Mishra: yes you'll get damage, but it'll hurt your opponents more (especially if you play it after you've ramped)
Dingus Egg: If only for the flavour :)
Rite of Ruin: you get to decide, so it'll always hit your opponent harder
August 8, 2017 5:26 a.m.
I think my deck is a ramp deck first than use land destruction second as a sort of wincon.
I'm trying to keep the number of artifacts and enchantments at a minimum so my Bane of Progress and Wave of Vitriol are only back breaking against my opponents. So I'm not sure about the Ankh of Mishra or Dingus Egg
I'll be honest, I'm really not understanding Rite of Ruin. It just seems so expensive for what it's doing. Like best case what happens? I don't have any creatures out, make my opponents sac three, 2 lands and 1 artifact? Have you had good experiences with the card?
I agree that Reclamation Sage is good, and the first time I get wrecked by some stupid crucible I'll think of you and add it but for now I think my noncreature hate is strong enough to fight through without it.
Because so much of my early game is getting lands I try to keep my cards mana costs in mind while searching. So I haven't really been screwed out of colors yet. Also Butcher Orgg is such a beating! Every time I play it, folks have to kill it or it wrecks their world. Picking off utility creatures, getting unlockable damage, leading to blowouts with removal. It's all great with the butcher.
I'm always trying to improve my creature base, within my guidelines of having more than 4 toughness and good in multiplayer. So if you know of a good creature to replace Flameblast Dragon on a budget let me hear it! The only reason I'm running the Dragon now is for more creature control.
I'll give it to you that the fog is ridicules lol. 3 mana is too much for the effect, and Moment's Peace is too $expensive$ to run at this moment. Any idea for a replacement?
August 8, 2017 5:54 a.m.
Replacement for the fog? : Reclamation Sage hands down, I mentioned the Crucible, but as said you can also get wracked by some enchantment or other (think of Debtors' Knell), there's more than enough out there
August 8, 2017 6:38 a.m.
Sorry I was unclear, I meant do you have a suggestion to replace the fog?
I kinda like that only 4 creatures in the entire deck die to a 4 damage to all creatures spell.
August 10, 2017 1:16 p.m.
Ahh, gotta read what I wrote! A fog for fog upgrade is what I was looking for
August 10, 2017 1:22 p.m.
August 10, 2017 6:18 p.m.
Hey Draw_Wurm, thanks for the suggestions!
I've always heard that Keldon Firebombers is an anti-ramp card. Like you punish folks that ramp hard by getting everyone on the same level again. Have you played with the card before and experienced it first hand?
August 10, 2017 8:30 p.m.
Hey hoardofnotions. I think something like Silvos is probably stonger. Lower cmc, evasion, some survivability. Petradon's more if you want to play an old curiosity or if the beast creature type had synergy. You could be cute and use it to blink your lands out before land destruction.
Keldon Firebombers needs a bit of building around. To really benefit you basically need your mana production separate from your lands. So mana dorks and artifact ramp or to be able to work at a low land count. Splendid Reclamation and similar effects obviously work nicely with it. It doesn't get as bad a reaction as other land destruction as it doesn't wipe everything. It hits decks that are trying to play across multiple colours worst (ive mainly used it in mono decks).
August 11, 2017 1:20 p.m.
August 15, 2017 12:09 a.m.
I think adding Keldon Firebombers would necessitate a total rework of the deck, so it'll probably be kept on the sidelines.
Thanks for explaining your thoughts and the upvote!
Some deckbuilding guild lines I set out for myself are very little artifacts or enchantments and creatures with toughness 5 and preferably 6 or more to survive Wildfire and Destructive Force so adding Sakiko, Mother of Summer or Wort, the Raidmother would be suspect. Though they are really good cards and I should probably try to fit in sakiko anyway.
I'm also running this on a strict total budget of $50. My buddy and I are trying to flex our deck building skills not our wallets lol. So I don't think i can fit in Neheb, the Eternal even though it's super good as well.
If you like the deck an upvote would go a long way, Thanks!
August 15, 2017 3:19 a.m.
Hunter's Insight doesn't strictly do the same thing as Souls Majesty but in many cases it'll be close and more mana efficient. Also if you happen to take multiple combats it's kind of nuts.
August 15, 2017 7:25 a.m.
That's a neat interaction with hunters insight, though I don't run any extra combat stuff right now. I'm probably going to keep the sorcery in for now for the minor upside with Magnivore
Thanks for the upvote!
August 15, 2017 7:43 a.m.
Constant Mists might be a better fog option?
August 30, 2017 5:36 p.m.
It is better, the $price is the only thing holding be back from it. I'm trying really hard to keep the deck under $50 for deck building creativity sake. Thanks for the suggestion though
By the way do you know of some good graveyard hate i could run? I'm thinking possibly Primal Command or Struggle / Survive. I'm running Tormod's Crypt now and i think it's pretty good. Just looking for a debate!!!
August 30, 2017 6:51 p.m.
Graveyard hate, eh? Burn Away do anything for you? if not, I recommend Mudhole for lands, Cranial Archive for card draw, Phyrexian Furnace is cheap but slow, Thran Foundry, and Watchers of the Dead seem like good choices to sub in. as for cuts, if you feel Vicious Shadows over preforms, then leave it in, but I just don't see how. It's trigger can be mitigated by having a low hand count. Shefet Monitor also could be cut.
All in all, I love your deck, commander needs more beat-down decks like this one rather than the tier 1 combo-crud that's been hitting my meta recently.
August 30, 2017 7:06 p.m.
Thanks for the upvote and suggestions KeelHaul10!
Do you like any of your suggestions more than Tormod's Crypt? Because that's the swap I'll end up making, though i think the crypt might be better for now? I was thinking Primal Command or Struggle / Survive might be clever ways of hating graveyard nonsense. though the mana cost of the crypt is the best selling point it has.
Quick aside on Vicious Shadows, It's really good! It triggers on any creature dying not just my own. And if folks are casting all the cards in their hands my board wipes will be that much more effective. Also it can sometimes combo-kill the table when someones playing tokens and i have Blasphemous Act lol.
Shefet Monitor is fun with Radha, Heir to Keld because you attack with radha, get the trigger and cycle the monitor. than that same turn you have 3 untapped lands to hopefully cast another ramp spell. That's my thoughts behind it anyway, I am looking at is as my weakest ramp spell for sure.
August 30, 2017 7:35 p.m.
When you put Primal Command and Struggle / Survive compared to what I suggested, I'd say you've got me beat. However, I think you'll have the mana for Burn Away: it's instant, creature removal, and graveyard hate all rolled into one
August 30, 2017 7:45 p.m.
The main reason I'm trying to run some graveyard hate is to combat my friend's Meren of Clan Nel Toth and Glissa, the Traitor deck. If i kill either with Burn Away it'll just go to the command zone with no graveyard hate.
Though I am going to keep burn away in mind. Thanks for debating a bit with me!
August 30, 2017 8:03 p.m.
August 31, 2017 2:49 a.m.
If you could ramp up to it, Archetype of Endurance hits hard and protects your stuff.
Detritivore could be fun to mess around with.
Lifecrafter's Bestiary can help refill your hand when it's low, and the scry is nice.
A personal favorite of mine is Savageborn Hydra, giving you a sorcery speed mana sink that buffs a double striker.
They may be a bit pricey, but see what works for you!
October 8, 2017 9:07 p.m.
GoldenDiggle thanks for suggesting these on theme cards!
I had tried detrivore before and couldn't get it work well enough. I think it'd be good after a land wipe but having to suspend it to get value early game is very slow.
I like your suggestions for the big creatures though, anything in the deck look weak to you?
October 12, 2017 5:54 a.m.
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|Date added||9 months|
|Last updated||3 days|
This deck is Commander / EDH legal.
|Tokens||0/1 Insect, 3/3 Elephant, 3/3 Beast, 1/1 Elemental|