Description

Background on this deck. A friend and I have decided to use tier 4 commanders and a $50 budget to challenge our deck building skills, I've also made Jori En, Diving on a Budget. He's made Budget Simic and making it a blink deck with combat triggers Mistblade Shinobi. I'm trying to be mean with land destruction and big creatures.

Basic game plan is turn 2 Radha, Heir to Keld , turn 3 Explosive Vegetation type effect, turns 4-8 cast big creatures and ramp more, turns 8+ destroy lands with Wildfire, Destructive Flow or Epicenter . Then hopefully win i guess :)

Some deck building guild lines I'm trying to use are very little artifacts and enchantments so my Bane of Progress and Wave of Vitriol are great, creatures with preferably 6 or more toughness so they don't get caught in a Crater Hellion , Wildfire, Destructive Force or Lavaball Trap .

A minor theme is lots of sorceries for Magnivore

Some cards i'm on the fence about, especially with the guild lines i've described above are

Charmbreaker Devils is card advantage, but gets caught up in all my 4 damage kill spells.

I have just created this deck and if anyone has suggestions I'd really appreciate it!

Updates

Comments

Terravore and Crop Rotation would both be fantastic in this deck. Splendid Reclamation is another option.

March 20, 2017 11:36 a.m.

hoardofnotions says... #2

Why Crop Rotation? I don't have any really special lands to tutor for?

I really want to add Terravore but I'd need to cut some cards to keep it in budget, any suggestions?

I have Splendid Reclamation, it's great!

March 20, 2017 12:25 p.m.

Mj3913 says... #3

Fires of Yavimaya and/or Anger could be helpful. Also, if you want more removal, seeing as you have alot of ramp, Spine of Ish Sah and/or Scour from Existence.

March 20, 2017 12:48 p.m.

bushido_man96 says... #4

Desert Twister is great green removal. Crater Hellion gives you half of Wildfire. Groundskeeper will get you some land back. All are easy on the budget.

March 20, 2017 9:58 p.m.

My bad, I didn't see Splendid Reclamation in your list. In regards to Crop Rotation, while it's true you don't have a specific land to search for, it still helps out Centaur Vinecrasher and Terravore (if you run it). It will also trigger Omnath, Locus of Rage and Rampaging Baloths at instant speed which can't be overlooked. Also, Growth Spasm might be an option. It only finds one land, but the eldrazi scion can block and act as a pseudo-land.

On a side note, post land wrath, Argothian Wurm would be pretty good. It forces your opponents to decide to face down a 6/6 or further hurt their mana base. Ember Swallower might be another option.

March 20, 2017 10:49 p.m.

hoardofnotions says... #6

Mj3913 Thanks for the suggestions!

I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.

The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.

bushido_man96 I like your ideas!

Do you think Desert Twister or Rain of Thorns is better removal?

Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.

Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.

Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.

Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!

Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.

Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!

March 21, 2017 12:15 p.m.

bushido_man96 says... #7

Tough call between Desert Twister and Rain of Thorns. The Twister can go get rid of a Planeswalker, so there is that.

March 21, 2017 4:10 p.m.

isaelis says... #8

Being that you want to do land hate here are some cheaper nasty land destruction cards that might interest you I don't know many green land hate cards so:

Orcish Settlers <-- would be really nasty with some ramp

Dwarven Miner

Seismic Spike

Implode

Icefall

Feast of Worms

Price of Glory sadly this is a little pricey for a budget deck

Decree of Annihilation

Dwarven Blastminer

Keldon Firebombers

Stoneshaker Shaman

Pyromancer's Goggles <-- if you decide to throw some targeting land hate spells

March 24, 2017 12:52 p.m.

hoardofnotions says... #9

isaelis I like the suggestions, thanks!

I have a Commander theory question for you about your suggestions, is targeted land destruction worth it in multiplayer decks? If I only brought this deck only out for 1V1's I think the 4 mana land destruction could work. But in Multiplayer games if i destroy one person's land and let the other's go crazy i think i'd lose. The land destruction I really like is mass land D, or wildfire type cards i can build around. If I could fit Price of Glory in the deck, budget wise, I'd do it in a heart beat! That thing is great! I could do it if i wanted to cut Chaos Warp and Tyrant's Familiar, though i think removal is a friend of mine and the land D is a subtheme at best.

Well I've rambled for a good bit here, but the Tl;DR is I don't think I'll be running any of the cards suggested at the moment. Though I'm up for a debate about the merits of your suggestions.

March 25, 2017 9:21 a.m.

GobboE says... #10

I like your take on the land destruction theme: you seek to ramp, bring out biggies and then destroy land so your opponents are at a severe disadvantage. If our two deck should ever meet: nobody will ever have land in play (you've already seen my The Destroyer of Lands (Radha, Heir to Keld) deck) ;) .

In your deck though, I think you should be wary of cards that have triple mana symbols in their manacost, such as Butcher Orgg. With land destruction you never know you will have that available and it will be a dead card.

Likewise, Flameblast Dragon, as much as I like it, costs you mana to activate...and mana will be in short supply.

Lastly : I think Spore Cloud with all your destruction is redundant.

For some suggestions (considering that you are trying to run a budget deck):

Ankh of Mishra: yes you'll get damage, but it'll hurt your opponents more (especially if you play it after you've ramped)

Dingus Egg: If only for the flavour :)

Rite of Ruin: you get to decide, so it'll always hit your opponent harder

And I really suggest: Reclamation Sage small, but it'll take away a nasty enchantment of artifact (like a Crucible of Worlds which would be lethal against your deck)

August 8, 2017 5:26 a.m.

I think my deck is a ramp deck first than use land destruction second as a sort of wincon.

I'm trying to keep the number of artifacts and enchantments at a minimum so my Bane of Progress and Wave of Vitriol are only back breaking against my opponents. So I'm not sure about the Ankh of Mishra or Dingus Egg

I'll be honest, I'm really not understanding Rite of Ruin. It just seems so expensive for what it's doing. Like best case what happens? I don't have any creatures out, make my opponents sac three, 2 lands and 1 artifact? Have you had good experiences with the card?

I agree that Reclamation Sage is good, and the first time I get wrecked by some stupid crucible I'll think of you and add it but for now I think my noncreature hate is strong enough to fight through without it.

Because so much of my early game is getting lands I try to keep my cards mana costs in mind while searching. So I haven't really been screwed out of colors yet. Also Butcher Orgg is such a beating! Every time I play it, folks have to kill it or it wrecks their world. Picking off utility creatures, getting unlockable damage, leading to blowouts with removal. It's all great with the butcher.

I'm always trying to improve my creature base, within my guidelines of having more than 4 toughness and good in multiplayer. So if you know of a good creature to replace Flameblast Dragon on a budget let me hear it! The only reason I'm running the Dragon now is for more creature control.

I'll give it to you that the fog is ridicules lol. 3 mana is too much for the effect, and Moment's Peace is too $expensive$ to run at this moment. Any idea for a replacement?

August 8, 2017 5:54 a.m.

GobboE says... #12

Replacement for the fog? : Reclamation Sage hands down, I mentioned the Crucible, but as said you can also get wracked by some enchantment or other (think of Debtors' Knell), there's more than enough out there

August 8, 2017 6:38 a.m.

GobboE

Sorry I was unclear, I meant do you have a suggestion to replace the fog?

I kinda like that only 4 creatures in the entire deck die to a 4 damage to all creatures spell.

Do you think Reclamation Sage is better than Acidic Slime?

August 10, 2017 1:16 p.m.

Ahh, gotta read what I wrote! A fog for fog upgrade is what I was looking for

August 10, 2017 1:22 p.m.

Draw_Wurm says... #15

Hey hoardofnotions. Petradon is an odd card that maybe on theme. Keldon Firebombers is also great land destruction on a budget.

August 10, 2017 6:18 p.m.

Hey Draw_Wurm, thanks for the suggestions!

Petradon looks interesting, I think it might be too mana expensive to run. It's definitely on theme though. Do you think it's better than Silvos, Rogue Elemental?

I've always heard that Keldon Firebombers is an anti-ramp card. Like you punish folks that ramp hard by getting everyone on the same level again. Have you played with the card before and experienced it first hand?

August 10, 2017 8:30 p.m.

Draw_Wurm says... #17

Hey hoardofnotions. I think something like Silvos is probably stonger. Lower cmc, evasion, some survivability. Petradon's more if you want to play an old curiosity or if the beast creature type had synergy. You could be cute and use it to blink your lands out before land destruction.

Keldon Firebombers needs a bit of building around. To really benefit you basically need your mana production separate from your lands. So mana dorks and artifact ramp or to be able to work at a low land count. Splendid Reclamation and similar effects obviously work nicely with it. It doesn't get as bad a reaction as other land destruction as it doesn't wipe everything. It hits decks that are trying to play across multiple colours worst (ive mainly used it in mono decks).

August 11, 2017 1:20 p.m.

Draw_Wurm

I was thinking the same thing about Petradon, so I'm going to keep in Silvos, Rogue Elemental for now.

I think adding Keldon Firebombers would necessitate a total rework of the deck, so it'll probably be kept on the sidelines.

Thanks for explaining your thoughts and the upvote!

EternalBrewmaster

Some deckbuilding guild lines I set out for myself are very little artifacts or enchantments and creatures with toughness 5 and preferably 6 or more to survive Wildfire and Destructive Force so adding Sakiko, Mother of Summer or Wort, the Raidmother would be suspect. Though they are really good cards and I should probably try to fit in sakiko anyway.

I'm also running this on a strict total budget of $50. My buddy and I are trying to flex our deck building skills not our wallets lol. So I don't think i can fit in Neheb, the Eternal even though it's super good as well.

I'm going to swap Conjurer's Closet with Selvala's Stampede though! That's a super cool card and i think it'll be great!

Do you think I should run Hunter's Insight over Soul's Majesty?

If you like the deck an upvote would go a long way, Thanks!

August 15, 2017 3:19 a.m.

Hunter's Insight doesn't strictly do the same thing as Souls Majesty but in many cases it'll be close and more mana efficient. Also if you happen to take multiple combats it's kind of nuts.

August 15, 2017 7:25 a.m.

That's a neat interaction with hunters insight, though I don't run any extra combat stuff right now. I'm probably going to keep the sorcery in for now for the minor upside with Magnivore

Thanks for the upvote!

August 15, 2017 7:43 a.m.

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Date added 4 months
Last updated 2 days
Exclude colors WUB
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 5.05
Tokens 0/1 Insect, 3/3 Elephant, 3/3 Beast, 1/1 Elemental
Folders Budget Decks
Views 863