Vengeful Rebirth

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
MTG: Commander (CMD) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Vengeful Rebirth

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.

Exile Vengeful Rebirth.

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Vengeful Rebirth Discussion

aholder7 on Blast of Genius

10 months ago

well i've played two versions of this. if you stick RU then you want lots of counterspells and deck manipulation. think Serum Visions and such. the point is to stall until you can cast your blasts usually into Temporal Mastery or Temporal Trespass.

or you can go GR ramp with Arbor Elfs, Elvish Mystics. then you can go with Vengeful Rebirth w/ loot effects and the like. just throwing in some massive creatures like Worldspine Wurm.

miracleHat on Commander 2016 Spoilers!

10 months ago

So nobody talks about magus of the will? Having Yawgmoth's Will in a karador was nice... but having a RECURRING Yawgmoth's Will potentially EVERY TURN (greaves, crossroads, etc) is ridiculous. And nekusar storm, have yawgmoth will, magus will, and past in flames, all in one deck...

Collective Voyage -> treacherous terrains -> Vengeful Rebirth -> treacherous terrains... Oh and because I can assume we are playing Riku, turn 4 riku -> turn 5 snapcaster mage + Double Treacherous Terrains. Boom. Everybody should die. People need to think more about what you can do with new cards, not just what they are.

There are still only three good partner generals :(
Reyhan, the Abzan + Ishai, the Ojutai
Tymna, the Weaver + Kydele, the Kruphix
Tana, the Bloodsower + Ravos, Soultender.

It is sad.

alexander.rokicki on Ruric and the Punishers

1 year ago

Since you are heavy creatures, you need as much ramp as possible. I would recommend adding in Mind Stone, Hedron Archive, Gruul Signet, Cultivate etc. I advise you to keep as many ramp spells in there. Lurking Predators and Warstorm Surge are a must. I also highly recommend See the Unwritten because of the amount of creatures you are running. Eternal Witness could be added in instead of Vengeful Rebirth

McMayhem on $$$ Wort, The Paidmother (ft. Plies) $$$

1 year ago

Was gonna upvote just based on the title, then saw the gif. Kek as heck. Would upvote twice if I could, man.

Actual suggestions, from one brother from another Raidmother to another;

-Collective Unconscious; I run it alongside Shamanic Revelation and run significantly less token generation than you do. Nigh-uncounterable mass card draw (or 2-for-1ing control players while building your critical mass Fireball of choice) is incredibly important, even at the expense of flexibility that other spells and effects provide.

-Mizzix's Mastery; I cannot overstate enough how much work this card does. The fact that you cast, and therefore have the opportunity to conspire the copies of what's cast off this is just unreal levels of value. Trust me, test this at the very least and see for yourself how utterly obscene this card is.

-More Regrowth variants--Nostalgic Dreams, Recollect, Restock, Revive, etc.; Looping any two Regrowths is perhaps the most resilient, consistent advantage this deck can eke out, and if you can get an engine going with this it's pretty much game over.

-Sylvan Offering; probably the best token generation this deck can make. It's so simple to make a political power play with this card and give the next player in turn order a massive board state to screw with everyone who's not you.

-Volcanic Vision; much better than Vengeful Rebirth, which does the same thing, imo.

-Tormenting Voice; ezpz card draw. discard one draw 4 for 2. Value Village, population: you.

-Crop Rotation; very useful in matches where Boseiju is absolutely useless, and can generate you mana when conspired. Also, unlike Tempt, can get you Valakut and Vesuva off the same spell.

-Krosan Grip; I hate to be that guy, but this is a deck that should by all means be running the card.

-Wild Ricochet; See above. You can't conspire the copies you make with this, but you can copy an opponent's spell twice, which is twice as nice.

-Kessig Wolf Run; I have killed more people than anyone would believe off Wort dealing lethal commander damage. Card's at home here imo. Can also make blocking a nightmare for opponents in general.

-Khalni Garden and Kher Keep, lands that make tokens.

-Thespian's Stage and Vesuva, because Valakut is an extremely powerful card in this deck, arguably your most powerful win condition.

I know that's a lot of investment, but I hope I've given you some ideas! I have a list of my own on my profile, but mine foregoes the Burn at the Stake / Purphoros line and focuses much more on controlling the board. Maybe you'll even see some stuff I didn't mention that you might be interested in~