hoardofnotions Deckling

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Said on Angel Tribal...

#1

These are angels you could add

Angel of Finality

Emeria Angel

Gisela, the Broken Blade

Stoic Angel

Sublime Archangel

Voice of All

Archangel of Thune

Baneslayer Angel

Blinding Angel

Karmic Guide

Radiant, Archangel

Shattered Angel

Sigarda, Heron's Grace

Sigarda, Host of Herons

Admonition Angel

Pristine Angel

Angel of Serenity

Angel of the Dire Hour

Akroma, Angel of Wrath

Empyrial Archangel

Reya Dawnbringer

I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation

I also think you could cut some lands, 38 is a good number. Bant Panorama, Seaside Citadel are good to add back in

Harsh Mercy seems good as well

you have very little enter the battlefield effects, maybe add Torpor Orb or Hushwing Gryff

It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well

Maybe cut Caged Sun for Mirari's Wake.

I think you need some card draw as well. maybe Rhystic Study or Distant Melody, Zendikar Resurgent

You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck

Lurking Predators is the Quicksilver Amulet type effect you want i think. maybe take out Selvala's Stampede for it?

March 25, 2017 10:03 a.m.

isaelis I like the suggestions, thanks!

I have a Commander theory question for you about your suggestions, is targeted land destruction worth it in multiplayer decks? If I only brought this deck only out for 1V1's I think the 4 mana land destruction could work. But in Multiplayer games if i destroy one person's land and let the other's go crazy i think i'd lose. The land destruction I really like is mass land D, or wildfire type cards i can build around. If I could fit Price of Glory in the deck, budget wise, I'd do it in a heart beat! That thing is great! I could do it if i wanted to cut Chaos Warp and Tyrant's Familiar, though i think removal is a friend of mine and the land D is a subtheme at best.

Well I've rambled for a good bit here, but the Tl;DR is I don't think I'll be running any of the cards suggested at the moment. Though I'm up for a debate about the merits of your suggestions.

March 25, 2017 9:21 a.m.

Said on Hahaha...A Frosch!...

#3

That sounds like a great game! How many discard outlets are you running now? Entomb could be good, it grabs any card. Also maybe Reanimate?

Stay Froggy my friend!

March 23, 2017 10:17 p.m.

Mj3913 Thanks for the suggestions!

I'm thinking about taking out all the nonvital artifacts/enchantments so adding Fires of Yavimaya is iffy. Anger is surprisely expensive, and though i think it's better than Surrak, the Hunt Caller that's what i have for now.

The 7 mana removal options kinda don't do it for me. I think the idea that your removal should cost less than what you're removing sounds smart, especially when we're talking about a 7 mana kill one thing. That's not great in commander, I think at least.

bushido_man96 I like your ideas!

Do you think Desert Twister or Rain of Thorns is better removal?

Crater Hellion is interesting. It's going to kill radha, at the very least, and I think I'd need to retool the creatures at least a little to ensure i don't lose too much.

Groundskeeper is good after a land wipe, but only in certain situations. The land kill spell almost has to be Epicenter, all the others kill it if it's out. I think it might be too slow right now, but I'll need more playtesting to see.

Hi_diddly_ho_neighbor Thanks for explaining your reasoning about Crop Rotation! I agree it's a good card, but it's not very powerfull by itself and kinda expensive($) so i think i'll leave it out for now.

Growth Spasm could go in, it's basically a 2 land ramp that has a least a marginal upside late game. Thanks for suggesting this one!

Argothian Wurm seems like a trap. It's just a big dude, and it might time walk me. especially if people are spitefull after a land wipe haha.

Ember Swallower seems so lackluster, if only it was a mini wildfire on monstrosity!

March 21, 2017 12:15 p.m.

Said on Claw of the ......

#5

How has howling mine worked for you? I know card draw is slim in mono but giving cards to your opponents seems iffy. Maybe try out an Outpost Siege? Kinda risky if you hit a dragon you can't cast, but still good card draw.

Maybe add a Mind Stone, so you can crack it after ramping? maybe take out thought vessel, how many times do you need no max hand size? With that in mind, maybe replace reliquary tower for a mountain as well. get more bonuses with mana doublers and valakut.

A different sacrifice outlet could be Spawning Pit, maybe swap out the gargadon?

how has dictate of the twin gods worked out? If you like the card maybe a cheaper version in Furnace of Rath could be good?

March 21, 2017 11:52 a.m.

Said on Hahaha...A Frosch!...

#6

Reprocess is slow but does want you want, as does Infernal Tribute

Claws of Gix is not a great effect but cheaper.

March 20, 2017 8:08 p.m.

Why Crop Rotation? I don't have any really special lands to tutor for?

I really want to add Terravore but I'd need to cut some cards to keep it in budget, any suggestions?

I have Splendid Reclamation, it's great!

March 20, 2017 12:25 p.m.

Said on Vela, the Ninja...

#8

Propaganda steers people away as well

March 20, 2017 10:18 a.m.

Said on Vela, the Ninja...

#9

Gudul Lurker if you want another of this effect.

Guiltfeeder is clever with ninja's

Plague Wind or In Garruk's Wake, or Massacre Wurm could be good.

you don't have too many ETB effects, maybe a Torpor Orb?

March 20, 2017 10:17 a.m.

Said on Budget Simic...

#10

Mistblade Shinobi, Ninja of the Deep Hours, Cephalid Constable could be good. Especially with your commander

Aether Gale, AEther Mutation, Alexi, Zephyr Mage, Displacement Wave, Distorting Wake, Profaner of the Dead, Reality Strobe lol do this!, Scourge of Fleets, Words of Wind (very good if you start swarming with edric/bident of thassa out)

you might want Lifegift as well, people be gunning for blue decks!

March 20, 2017 10:06 a.m.

Said on Hahaha...A Frosch!...

#11

maybe take a page out of legacy and add Mox Diamond. Turn 1 Bob sounds great!

March 20, 2017 9:51 a.m.

Said on Hahaha...A Frosch!...

#12

Putrid Imp can combo with Dakmor Salvage which is just a great card with gitrog anyway

maybe swap Gruul Signet for Golgari Signet lol

Vinelasher Kudzu could be cut? just a big beater with no evasion

City of Solitude is another dosan

if you add putrid imp, maybe add a eldrazi titan so you can't mill out, maybe swap with the feldon's cane

Skirge Familiar is great! back up bloom and draws you card with the frog

March 20, 2017 9:49 a.m.

I've build another budget deck!


Radha, Butcher of Keld

Commander / EDH* hoardofnotions

51 VIEWS


I have a lot of questions in my deck description but basically what i'm looking for are good EDH creatures with 6 or more toughness, ramp spells that cost 4 or less mana and get 2 lands, replacements for the artifacts/enchantments with similar cards that don't die to Bane of Progress

I also just put the deck together yesterday so if i missed something obvious please point it out.

Thanks for any help!

March 20, 2017 9:35 a.m.

I've build another budget deck


Radha, Butcher of Keld

Commander / EDH* hoardofnotions

51 VIEWS


The deck description has a lot of the input I'm looking for but basically I would like to retool the creatures to larger than 4 toughness, any ramp spell that costs 4 or less that gets two lands, and swaps for the artifacts/enchantments with similar cards that don't die to Bane of Progress.

Thanks for any suggestions!

March 20, 2017 9:30 a.m.

Said on Budget Simic...

#15

coastal piracy- you have 3 of this effect, can cut onedeep analysis- sorcery speed, and you have a lot of card draw llanowar reborn- basic?elvish visonary- possible fluffswap looter il-kor for merfolk looter?simic charm- not strong enough?darksteel ingot- 2 mana rockecho tracer-bad, doesn't flicker wellquicksilver geyser- going too deep!woodland bellower- 4 good targetsReality Shift- could be another kill spell if you want it

March 19, 2017 12:28 p.m.

Said on lost87gst...

#16

Look at my R/G deck, I'm trying to cut down to 100 cards!

March 19, 2017 12:19 p.m.

Said on Krenko's Madness...

#17

I was reading through your comment section and thought Thousand-Year Elixir could use another shoutout. It gives "haste" to Krenko and let's you use him twice, which could jump start a combo or just get more damage in.

March 11, 2017 8:17 a.m.

Said on Krenko's Madness...

#18

Valakut, the Molten Pinnacle can be cut i think. Think over the games you've played, when was the last time you wanted to draw 7 lands, and how often do you need to deal 3 damage to something that you keep a CIPT land in your combo/aggro deck? Another mountain could do well

Goblin Wardriver is this strong enough?

Goblin Gardener not strong enough?

Lightning Crafter this card is another infininte combo with Kiki-Jiki, Mirror Breaker. have kiki in play, another goblin and a sac outlet. play lightning crafter, champion the random goblin, then have kiki copy the crafter.the token champions kiki, taps to do 3, then you sac the token. Kiki comes back into play untapped and ready to do it again.The cool part about the combo is that you can search it all from Goblin Recruiter.

Breath of Fury is a cool card i've had success with when i had my Krenko deck up and running. you need at least one opponent to have no blockers, a mass haste outlet, one goblin and krenko on the field. enchant the random goblin with Breath of Fury, attack the player with no creatures with just that creature. when it connects and triggers, tap krenko to make 2 tokens, sac the creature with the enchantment and attach to one of the new tokens. repeat until you have a large enough army to kill each player.

Ancient Tomb and City of Traitors speed up krenko

Brightstone Ritual could led to explosive turns

Outpost Siege can serve two purposes, and extra Boggart Shenanigans or "card draw"

Mana Echoes can go infininte with Staff of Domination, Umbral Mantle, Sword of the Paruns or any of the sac a creature get mana things you have and Krenko.

If you're running Ruination I'd take a hard look at the lands you run, and Reliquary Tower and Buried Ruin don't seem nessary for the deck.

also I'm not conviced on Extraplanar Lens, you're not a big mana deck so strip mine'ing a land to get more mana dosen't seem worth it.

Gamble might be something to look into as well. Just be aware that it's a gamble!

Mogg Infestation is interesting, what are you mostly doing with this? Targeting youself with Purphoros, God of the Forge out? Targeting an oppopent with Goblin Sharpshooter out? another 2 card combo you can't tutor for?

March 11, 2017 8:07 a.m.

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