|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Lizard
When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle your library.
Price & Acquistion Set Price Alerts
Shefet Monitor Discussion
1 month ago
In green decks, I also personally love to have a Woodland Bellower package with Eternal Witness, Fierce Empath, and Reclamation Sage. Looking at your deck, grabbing Wayward Swordtooth would also make it a pretty beefy play.
Speaking of tutor packages, I'm also a fan of Shefet Monitor with Scavenger Grounds. Scavenging Ooze is nice for a similar reason. It can't get Goreclaw's cost reduction, but it can pretty easily get the +1/+1 and trample bonus while disrupting graveyard strategies.
2 months ago
Things I would remove
4 months ago
Also, if your looking for activated abilities you could add in Training Grounds
5 months ago
First of all... Sidisi, Undead Vizier?!?!?!?!?
You also have very little mill and no sac outlets, though with all the card draw you probably don't need mill, I think having like an Ashnod's Altar would do you well even if most of your creatures kill themselves.
Personally, I'm not a huge fan of the draw artifacts. You have 5, and they just give you a single extra card per turn while your commander is out- who you do not even have protection for. Especially get rid of the Aether Spellbomb. Costs you 3 mana for that extra card.
Speaking of protection- boots???? This deck really depends on your commander and it's an expensive one. All these cool interaction are useless when your dude is dead. Your commander is such value it'll be a high priority target, so you either need to be able to protect it, or get your mama's worth the turn it comes down. Automatically, it gets you a land drop and a card based on this list, but if you don't want to wait till you have like 14 mana to play your commander and get value from it, you need a way to protect it.
Also, Skullclamp??? You have a trinket mage and a wholeeee lotta of boys you hope die, so no excuse. None. There's also that enchantment that draws you a card when you cast a spell from grave, I forget what it is called. Mindslicer hits your opponents hard and basically acts as protection for your commander with a sac outlet. Artifact ramp like Mind Stone is recoverable. Stop pesky boardwipe tribal decks with Hope of Ghirapur. Run more artifact creatures in general, because you have the option of returning them either as a creature or an artifact. Noxious Gearhulk and Ravenous Chupacabra in the same turn from the grave? Tasty.
Siren Stormtamer protects your shit, Song of the Dryads repeatable and recurrable, Ipnu Rivulet is your new favorite land, Shefet Monitor never leaves your hand. Consider Mirror-Mad Phantasm and Forgotten Creation, wheels fill your grave like little else. Buried Alive!!!! You have a whole bunch of non-basics, so where's your Expedition Map?
Anyways, that's just a few suggestions, but I think one card that you absolutely must include, above all else, and I can't believe it isn't in here already.... is Storm Crow
5 months ago
NV_1980, the Muscle Burst effect is irrelevant, as Kamerot says. But I'm hesitant to take the Diligent Farmhand out specifically because he's one of my only turn 1 plays. However, looking back at my ramp cards, I'm going to try taking out Shefet Monitor - it's ok, but 4 mana is a bit high for ramp.
And yeah, Loxodon Gatekeeper is a good call - it's a new card I added hoping that making lands enter tapped would slow everyone down (slowing enemies down seems to be more effective than speeding myself up in this deck), but 4 mana is a bit slower than I would like to get that effect. Thanks for the suggestion!
6 months ago
7 months ago
7 months ago
Love the deck, just see a bit of a problem with the Sweltering Suns in the sideboard. having just 3 red sources, all of which come in tapped, might not allow you to cast Sweltering Suns when you want it. I have no doubt you will find the 3 lands because of the heavy cycling theme, but likely not turn 3-4, right when you need it. This is just a concern that I have, I don't know if that scenario will actually come up in games, but at a glance it could be an issue. An easy fix would be to remove a forest for a Mountain in main, as you still have the same number of untapped lands, and green has enough lands already (the extra advantage is the fact that you can get it from the Shefet Monitor . Love how you made all the sideboard cards improve your goal AND help against certain matchups, That's always a sign of a great brew. Honestly i love this deck and will definitely try it out. great job!