|Commander / EDH||Legal|
Printings View all
|Shards of Alara (ALA)||Mythic Rare|
Combos Browse all
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Price & Acquistion Set Price Alerts
Lich's Mirror Discussion
1 month ago
Hey RedmundR2 thanks for the comment. I was looking to build a janky Lich's Mirror deck and wound up going Mono Tron. I actually deleted this and will need a new idea for a deck as Lich's Mirror is cool and all, but you start off at 20 life with 7 cards in hand and no board state. Meanwhile, your opponent is picking up right where they left off.
1 month ago
The cmc curve of this deck is always going to be quite high, I would recommend adding in some essential ramp spells and ways to cheat in your creatures. I'm assuming that the cards you will consider will be more on the budget side so here might be some cards you can consider. Selvala's Stampede, good way to be threat and able to cheat permanents from hand or flip into big dragons from the deck. Sunbird's Invocation, since you are reducing the spells of your dragon, the 'cascade' trigger will be large and unlikely you will whiff most of the time. Cream of the Crop a pseudo filtering where it synergizes with your big drops so you can fix your draws. Summoning Trap only would use if you face against a lot of counterspell decks. Nature's Lore, Farseek, Rampant Growth, Cultivate, Kodama's Reach, Hour of Promise, and Skyshroud Claim are great ramp spells that are better in the long run. If not all the signets and talismans for mana rocks to accelerate.
I would recommend cutting all the equipments as you don't need that when your dropping big threats already, Door to Nothingness, Doubling Cube, Lich's Mirror, Descent of the Dragons, Traitorous Blood, Gift of Paradise, Prodigious Growth, Command the Storm, Tail Slash, and Holy Day.
Hope that helps! If your not on budget there are other alternative options but the cards are $10+
2 months ago
Thanks for the suggestions!! My reasoning behind Skipping Plat. Angel is because it's fairly easily removed and is at the very top of my curve, around when I'd much rather be playing Phage herself. Necro is def going in here once I trade for a copy or just mosey on down to my LGS with spare cash. Lich's Mirror is a strange artifact, and it most definitely had some very interesting interactions, but for the time being I'm just using it as something I can use to get Phage outside of the command zone and (hopefully) be able to tutor her in. It's about as likely to happen as being able to use Dash Hopes to successfully get Phage outside of the command zone, lol.
4 months ago
Lich's Mirror is to slow any suggestions on a card that reshuffles my graveyard into my library
4 months ago
Also, I’d recommend Lich's Mirror, Lich's Mastery, and deffinitly include Sundial of the Infinite, it’s a staple to the deck. They are three more ways of playing Phage, which is kinda the point of the deck, even if it is risky to do so.
Also, Endless Whispers is amazing, not sure if I saw it or not. Check out https://edhrec.com/commanders/phage-the-untouchable For more ideas
5 months ago
Lich's Mirror, Feldon's Cane, Elixir of Immortality are the cards you would want to put your graveyard back in to your library. this is my new land matters deck Grave Lands Fall check it out i originally had my red green land matters which is also a blast BAD LANDS.
8 months ago
Well since you are new i can kinda understand some things now (no offense :c)
first thing above all else. you need 60 cards in a deck. not over. Otherwise you already are in bad shape. Don't worry though when i started playing I had an eldrazi standard deck back in oath of the gatewatch being released. It had i think 79 cards in it with like 30 something lands. was very bad XD. It had good cards but it just was never consistent so finally my friend sat down with me and we trimmed it down to 60 and it became much more smoother and I started winning fnm shortly after :p.
So for getting down to 60, I would suggest you cut the elvish abberation because it just wont have as much use in modern as other things. Lich's Mirror is just a terrible card. All it should say is "you have 1 more turn to play a land and die". Since it wont reset opponent at all it will just draw it out for 1 more turn and waste time. Helix Pinnacle should go as well. unless you find a way to go infinite with mana, get rid of it. Cause it will probably take more than 10 turns to actually win if your lucky and modern games usually end at about turn 9 or before. Immaculate Magistrate is a good card but it shouldn't be used in modern. If your gonna play something like elves, you want multiple explosive creatures and not 1 big creature. Engulfing Slagwurm seems like a dead card for an elf deck. It has no other synergies with your other cards and its not an elf.
Sorry If I sound a little rude I know it sucks having someone say to take a bunch of cards out but trust me it will help big time.
So now that we are back to 60 cards, lets go over another thing that new players don't catch on to usually. If you want to have a good consistent deck, you will want to have 4 of and 3 of with cards so you can get the most out of it and be confident to play with it. Unless it is a legendary card then it just depends.
I would suggest getting rid of the other Engulfing Slagwurm and Ezuri's Archers. There are not a lot of flyers in todays modern meta unless you go up against like a jeskai aggro deck or something which is not that often.
Let us also get rid of the Coat of Arms and Door of Destinies. Even though it seems like a bad idea, if you really think about it then the cards are gonna be worthless. for instance, Coat of Arms is a good card, but what if you went up against goblins? or merfolk? or humans? or slivers? or allies? See where im getting at now? and with Door of Destinies by the time you cast it you will probably have all your elves cast or at least the majority of them.
Let us also get rid of 3 of the Elvish Promenade. I say keep 1 because it could still be useful in an elf deck, just not as a 4 of cause it won't win you the game. However it is a great utility. I would cast this as late as possible without having it be a dead card so you can get the most out of it. Or possibly more ramp for Elvish Archdruid. I would also get rid of Imperious Perfect and Lys Alana Huntmaster
So in total that takes out 14 cards, now lets fill it back in. 1 more of the Elvish Archdruid is a good start, having 3 is a strong way to ramp. 1 of each Elvish Mystic Llanowar Elves. Now lets add some cards. Dwynen's Elite is probably one of the most strong elf cards so I would strongly recommend get a 4 of and get 4 of Elvish Visionary. the visionary is another strong card considering how much mana elves get its basically a free 1/1 that draws :p. Nettle Sentinel is another great card so would get 3 of those. And with all that you should have a much more consistent (and better version) of elves.
Now later on if you get the money, I would also get some expensive stuff like Cavern of Souls, Verdant Catacombs and Wooded Foothills to thin out your lands so you can draw more of spells instead of lands. I would also swap out your Naya Soulbeast and Worldspine Wurm for 2 Craterhoof Behemoth because that is just game ending in elves. Would also get rid of the 2 Genesis Wave for 2 Chord of Calling. But this is when you get the money. Would also get some creatures like Heritage Druid and Ezuri, Renegade Leader
I hope this information will help you annihilate opponents and win all the FNM matches :D. If you want to see my version of elves I will post it down below. I decided to go golgari colors instead of mono green however but the basic things I told you here is also in there so you can see how it works out.
104 VIEWS | IN 2 FOLDERS
10 months ago
so some suggestions to keep you alive in the game in case some dragon player swings over and kills you.