|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Mythic Rare|
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If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
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|Have (8)||ironax , Joblaska , releasethedogs , Duct-Tape-Guardian , teslacoil7992 , techneil , FoamEagle , silvereh|
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Lich's Mirror Discussion
3 months ago
Well since you are new i can kinda understand some things now (no offense :c)
first thing above all else. you need 60 cards in a deck. not over. Otherwise you already are in bad shape. Don't worry though when i started playing I had an eldrazi standard deck back in oath of the gatewatch being released. It had i think 79 cards in it with like 30 something lands. was very bad XD. It had good cards but it just was never consistent so finally my friend sat down with me and we trimmed it down to 60 and it became much more smoother and I started winning fnm shortly after :p.
So for getting down to 60, I would suggest you cut the elvish abberation because it just wont have as much use in modern as other things. Lich's Mirror is just a terrible card. All it should say is "you have 1 more turn to play a land and die". Since it wont reset opponent at all it will just draw it out for 1 more turn and waste time. Helix Pinnacle should go as well. unless you find a way to go infinite with mana, get rid of it. Cause it will probably take more than 10 turns to actually win if your lucky and modern games usually end at about turn 9 or before. Immaculate Magistrate is a good card but it shouldn't be used in modern. If your gonna play something like elves, you want multiple explosive creatures and not 1 big creature. Engulfing Slagwurm seems like a dead card for an elf deck. It has no other synergies with your other cards and its not an elf.
Sorry If I sound a little rude I know it sucks having someone say to take a bunch of cards out but trust me it will help big time.
So now that we are back to 60 cards, lets go over another thing that new players don't catch on to usually. If you want to have a good consistent deck, you will want to have 4 of and 3 of with cards so you can get the most out of it and be confident to play with it. Unless it is a legendary card then it just depends.
I would suggest getting rid of the other Engulfing Slagwurm and Ezuri's Archers. There are not a lot of flyers in todays modern meta unless you go up against like a jeskai aggro deck or something which is not that often.
Let us also get rid of the Coat of Arms and Door of Destinies. Even though it seems like a bad idea, if you really think about it then the cards are gonna be worthless. for instance, Coat of Arms is a good card, but what if you went up against goblins? or merfolk? or humans? or slivers? or allies? See where im getting at now? and with Door of Destinies by the time you cast it you will probably have all your elves cast or at least the majority of them.
Let us also get rid of 3 of the Elvish Promenade. I say keep 1 because it could still be useful in an elf deck, just not as a 4 of cause it won't win you the game. However it is a great utility. I would cast this as late as possible without having it be a dead card so you can get the most out of it. Or possibly more ramp for Elvish Archdruid. I would also get rid of Imperious Perfect and Lys Alana Huntmaster
So in total that takes out 14 cards, now lets fill it back in. 1 more of the Elvish Archdruid is a good start, having 3 is a strong way to ramp. 1 of each Elvish Mystic Llanowar Elves. Now lets add some cards. Dwynen's Elite is probably one of the most strong elf cards so I would strongly recommend get a 4 of and get 4 of Elvish Visionary. the visionary is another strong card considering how much mana elves get its basically a free 1/1 that draws :p. Nettle Sentinel is another great card so would get 3 of those. And with all that you should have a much more consistent (and better version) of elves.
Now later on if you get the money, I would also get some expensive stuff like Cavern of Souls, Verdant Catacombs and Wooded Foothills to thin out your lands so you can draw more of spells instead of lands. I would also swap out your Naya Soulbeast and Worldspine Wurm for 2 Craterhoof Behemoth because that is just game ending in elves. Would also get rid of the 2 Genesis Wave for 2 Chord of Calling. But this is when you get the money. Would also get some creatures like Heritage Druid and Ezuri, Renegade Leader
I hope this information will help you annihilate opponents and win all the FNM matches :D. If you want to see my version of elves I will post it down below. I decided to go golgari colors instead of mono green however but the basic things I told you here is also in there so you can see how it works out.
104 VIEWS | IN 2 FOLDERS
4 months ago
so some suggestions to keep you alive in the game in case some dragon player swings over and kills you.
5 months ago
Lich's Mirror will indeed prevent you from losing the game.
If you play against people that mill your library a lot I'd recommend putting a Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre in your deck. Because each time they enter the graveyard from anywhere their triggered ability will trigger and let you shuffle your graveyard into your library.
5 months ago
If Someone plays a combo that empties my library and Lich's Mirror is on the battlefield in my posession, do I lose the game or does it kick in? I'm trying to find a white card/artifact that would protect me against a loss from running out of cards in my library. Thanks!
7 months ago
Sorry for the late reply t3hdarkness. I totally love the suggestions! I will definitely need to change out some cards, like Reciprocate, Lich's Mirror, Jester's Cap and Shared Triumph. Thanks for the land suggestions too! I didn't really have a good place to start until you suggested Emeria, The Sky Ruin and Buried Ruin.
8 months ago
Lich's Mirror just feels awful here. In a lifegain deck, if you lose to damage, that extra 20 life isn't likely to help you when you no longer have any permanents. Especially if the reason you lost was due to commander damage...
Also, this deck seems suuper vulnerable to disruption of any kind. Since your wincon is almost exclusively Felidar Sovereign, I would recommend Vedalken Orrery to flash it in on your opponent's end step to minimize the chances of it getting shot down. In the event it gets shot down anyway, something like Elixir of Immortality to shuffle it back would be a good idea.
8 months ago
Lol, I am brewing a 4 color deck with Kynaios and Tiro that is basically The Great Aurora tribal.
9 months ago
WOW, thanks for the really quality post!
I got to say I like your deck you have made, and your post has made me really think long and hard about the recommendations you have given me. So here are my thoughts on all of them.
Relic of Progenitus you are correct about it not being perfect, but it never really caused problems as I would just pull off a donation before triggering the ability, however the first effect on it helped a little with the exile 1. But all in all the main reason I was keeping it in was its draw effect, and as Nihil Spellbomb also has draw I am totally down to add it and see how it plays out at my next FNM.
Terminate and Go for the Throat as stated are mainly here to remove the Abyssal Persecutor, but I cant see me taking them out or changing it to Greater Gargadon for the simple fact of the kill gives me way more survivability. I find that I have enough donation in the deck that I rarely need to use them on Abyssal Persecutor and instead I use it as a kill to take out my opponents shenanigans. So I will not be adding Greater Gargadon but I do have to say I really like that combo and would have never see using it like that, such a good idea though.
Sign in Blood is something I was looking at, however the deck is already tight fitting in all the cards I need for my combos aswell as the cards that let me live long enough to pull off a win. And so there is just no room for Sign in Blood, and as for Street Wraith mostly the same reasoning as Sign in Blood but also it does not really fit the theam and idea of a donation deck.
As for more Fetchlands, I really want to... but that shit is expensive yo, and I am already way over budget for what I wanted to spend on this deck. (100$ was how much I was originally looking to spend, to give you an idea for how over budget this has gotten... but I do have to admit it has been really fun to play.)
Also this deck list is a little out dated after Juppe recommendations I have actually created a V3 of this deck witch I played last night at my local FNM, but after your recommendations I have created a V4 of the deck witch I hope to play next week.
Here is the links as well as the changes between each version.
Deck link: Modern Donations? (v3)
Changes from V2 to V3 Show
Minus - 2x Lich's Mirror: Too slow to get out and self board wiping sucked.
Minus - 2x Death's Shadow: Honestly really missed them, and so brought them back in V4
Plus - 3x Lightning Bolt: Grate addition and feels really nice, made wins come a turn sooner.
Deck link: Modern Donations? (v4)
Changes from V3 to V4 Show
Damn another long ass reply, well hopefully I did not ramble too much and got my point across, if you have any other ideas or recommendations feel free to place a comment and I will get back to you... also I will try and remember next Friday after FNM to make a comment and tell you how the Nihil Spellbomb play out.