Coalition Victory

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Legality

Format Legality
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Coalition Victory

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

legendofa on Murders at Karlov Manor

2 months ago

Leyline of the Guildpact -> Bloom Tender -> Coalition Victory? I'm sure there's dozen articles about this already, but I'm not going to look. I'm going to start brewing.

legendofa on Cube idea, good or bad? …

11 months ago

Delphen7 Good point about losing combo pieces. I would try to keep this casual and friendly, but letting people know of the risks is a good idea.

I thought about Jace, Wielder of Mysteries + Tainted Pact, but Pact will stop at basic lands. If someone builds a draft deck with no more than one of each basic land and wins, they deserve that win. Demonic Consultation is better, but it slips under my desired 6+ mana. The Malignus one is great, and I had Door to Nothingness and Coalition Victory on the list, so good ideas there.

Sunbird's Invocation triggers on cast, not resolution, so I guess it won't work with Approach of the Second Sun...

Delphen7 on Cube idea, good or bad? …

11 months ago

Thoughts

I think it's an interesting idea, I'd just make sure the people you're playing with are emotionally ready to potentially lose a bomb or combo piece. Otherwise (╯°□°)╯︵ ┻━┻) might happen

You touched on mana fixing, but another way to solve Caerwyn's issue would be to have high quantity of colorless cards, so that everyone can play them regardless of what colors they're actually on.


Additional Combos

I don't think Sunbird Invocation combos with a single Second Sun.

A_Strangled_Catfish on Somewhere Over the Rainbow

11 months ago

Coalition Victory is banned, so I can’t use it.

Glint-Eye Nephilim is in the deck and Ink-Treader Nephilim does nothing for me because I have like one instant or sorcery that targets a creature.

I appreciate all the other suggestions and will be working on this deck more in the future!

KongMing on Somewhere Over the Rainbow

11 months ago

Where's your Coalition Victory?

Caerwyn on Alternate Ban List

1 year ago

Reintroducing Banned as Commander would be a solid addition to the game. They also should utilise “Banned as Companion” since that is a more elegant fix than simply declaring an entire ability does not work.

Your “banned in the 99” discussion, however, betrays a lack of knowledge of how the current banlist operates - something that is pretty important to both understand and address if you are proposing something new.

The Rules Committee has two primary reasons for banning a card - the card does not function well with the rules of Commander (usually cards that do not work well in multiplayer or interact weirdly with colour identity) or the card provides such value it would appear in every single deck which could run it. Coalition Victory, for example, falls into the former category, not the latter - it is not banned for its power, but because of how it interacts with the rules of the specific format.

Ignoring that first category is a massive failing in your proposed banlist. It means you miss out on Iona, Shield of Emeria (which can lock entire players out of the game due to colour identity restrictions), Hullbreacher (which functions poorly with multiplayer and the prevalence of wheels), Trade Secrets (which, in multiplayer, allows two players to conspire in a way that leaves the others at an incredible disadvantage), etc.

Now, the argument can be made that fast mana and tutors fall into the second category of “are an auto include in any decks that run them” (or would be if price was not a factor). But that discussion only has value if you also realise there are other format-specific reasons to ban cards, and it is rather difficult to take your proposal seriously when it seems to exhibit lack of knowledge on format design.

DrukenReaps on Alternate Ban List

1 year ago

I've never really been a fan of the ban list used for commander. I don't think it addresses potential problem cards the right way. There's always going to be a new problem card printed. I also think there's cards stuck on there that use to be scary and just aren't now. Like when Worldfire came off and no one really cared lol. So I wanted to just go through the mental exercise of designing a new ban list. First thing is I wanted to bring back the old "banned as commander" and therefore have 2 ban lists. The argument I heard most against this is that it's complicated but we play the most complex deck design game in MTG. I think people can handle 2 ban lists. For the banned from the 99 part of the list I was thinking I'd focus on fast tutors and fast mana. Like I said there will always be more problem cards. Many that aren't banned are arguably stronger than banned ones currently. For example Godo, Bandit Warlord + Helm of the Host is arguably easier and more consistent than Cromat + Coalition Victory.

So here are the 2 lists, they do not contain everything. Just wanted to start the idea and see people's thoughts.

Banned as Commander- Braids, Cabal Minion Emrakul, the Aeons Torn Griselbrand Iona, Shield of Emeria Leovold, Emissary of Trest

Banned from the 99- Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Black Lotus Channel Sol Ring Mana Crypt Mana Vault Worldly Tutor Enlightened Tutor Personal Tutor Vampiric Tutor Demonic Tutor Mystical Tutor

I would also simply declare that Companion doesn't work in Commander. So you can play your Lutri, the Spellchaser if you so desire. I think this mechanic as a whole was poorly thought out and poorly tested, hence the changes and bans across multiple formats.

coolcid78 on Probiotics and Violence

1 year ago

xander11 Coalition Victory is banned in commander

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