Coalition Victory

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Invasion (INV) Rare

Combos Browse all

Coalition Victory

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

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Coalition Victory Discussion

cdkime on Defensive Alternate Victory

1 week ago

First off, I am a huge fan of alternate win conditions, but they do not work in Legacy--Legacy is too fast a format. As much fun as these type of decks are, you will get slaughtered if you try to use Coalition Victory or Maze's End in an actual Legacy match. I presume you meant this deck was designed to be casual?

Moving on to more useful advice, I would cut either Maze's End or Coalition Victory. These two win conditions do not play not really play well with one another.

If you continue to run Coalition Victory, add Prismatic Omen to your deck. So long as you have one land and Prismatic Omen in play, you will have satisfied Coalition Victory's land requirement. Cards like Dream Coat or Scuttlemutt also help with Coalition Victory, ensuring you have a single creature that can satisfy the five colour requirement.

If you continue to run Maze's End, you should add land recursion spells. Having even a single land be Wastelanded will destroy your chances of winning--you need something to return these cards to the battlefield.

Amulet of Vigor is another great card to play alongside Gates, as it prevents them from entering tapped.

You can, of course, continue to run both, but your consistency will suffer.

thijmnesoy on General Tazri Awesomeness!

3 months ago

Oh, wait Coalition Victory is not legal in commander...

thijmnesoy on General Tazri Awesomeness!

3 months ago

haha, yes, Coalition Victory, that was the name. Door to Nothingness is also a great alternate win condition (if you have mana for it)

talking of ramp: Rampant Growth is always a great, early game ramp card. I see you already included Evolving Wilds but you should also add Terramorphic Expanse, it does exactly the same, but it has a different name. Myriad Landscape can get you also any type of basic land so maybe put in that one aswell. And I see you already considered Kodama's Reach and Cultivate. So yes put those in aswell! they are really good mana fixers.

I hope you find my suggestions useful.

EnderWiggins on General Tazri Awesomeness!

3 months ago

Thanks for the comment thijmnesoy! I like your suggestion of Coalition Victory. I was also considering Door to Nothingness :) Ha!

I think you're right about the ramp! I am running 36 lands, 5 other mana sources: Commander's Sphere, Sol Ring, Growing Rites of Itlimoc , Beastcaller Savant, and Harabaz Druid. But I don't think that will be enough.

CommanderAdventures on Commander Adventures - Free new EDH Variant +Video

3 months ago

shadow63 Hey, thanks for the comment - Coalition Victory is too specific for the starter edition. I am trying to write more feasible quests for the beginning.

shadow63 on Commander Adventures - Free new EDH Variant +Video

3 months ago

You should may be do A Coalition Victory type quest

whizad on Ramos, "I Win" tribal

4 months ago

What about Coalition Victory?

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