Printings View all
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
You win the game if you control a land of each basic land type and a creature of each color.
Price & Acquistion Set Price Alerts
Coalition Victory Discussion
1 month ago
1 month ago
As someone who has been intrigued by Battle of Wits since I opened one in Odyssey, I'll try to answer your questions. If you are interested, here is my Modern-legal Battle of Wits Deck:
SCORE: 21 | 11 COMMENTS | 1521 VIEWS | IN 5 FOLDERS
Before I answer your questions, I wanted to address two of your factual statements:
With Spawnsire of Ulamog, there's no need to bounce them to your hand before shuffling them into your library--the Eldrazi solve the problem themselves. You can cast 200 legendary Eldrazi, which will die to the legend rule, only to be shuffled back into your library by Emrakul, the Aeons Torn.
240 cards is, in my opinion, the sweet spot for a true Battle of Wits deck. It allows you enough cards to safely draw and run fetch lands, without risk of going under the 200 card limit.
Now, to answer your questions:
Pertaining to the card Battle of Wits, when it was in the meta (That is to say; When it was in a relevant and newly printed set), was there ANY way to win with this thing?
- Never in a competitive setting.
And what format was it even printed for?
- Kitchen table, casual games.
Why was this card even printed?
- It provides an interesting an unusual deckbuilding challenge for a more casual setting. Personally, I love terrible cards with powerful upsides--they make me want to force them to work.
Was there ANY combo that worked to win with it?
You can run an infinite wish combo and shuffle your hand back into your library, turning a 60 card deck into a 200+ card deck.
So... what gives?
2 months ago
There are some fun, unusual win conditions out there that are fun to pilot and build. At my kitchen table, we have some, Door to Nothingness, Spawnsire of Ulamog, Coalition Victory, and Donateing (or its adorable clone, Harmless Offering), a lose condition decks, all of which are decidedly entertaining.
3 months ago
First off, I am a huge fan of alternate win conditions, but they do not work in Legacy--Legacy is too fast a format. As much fun as these type of decks are, you will get slaughtered if you try to use Coalition Victory or Maze's End in an actual Legacy match. I presume you meant this deck was designed to be casual?
Moving on to more useful advice, I would cut either Maze's End or Coalition Victory. These two win conditions do not play not really play well with one another.
If you continue to run Coalition Victory, add Prismatic Omen to your deck. So long as you have one land and Prismatic Omen in play, you will have satisfied Coalition Victory's land requirement. Cards like Dream Coat or Scuttlemutt also help with Coalition Victory, ensuring you have a single creature that can satisfy the five colour requirement.
If you continue to run Maze's End, you should add land recursion spells. Having even a single land be Wastelanded will destroy your chances of winning--you need something to return these cards to the battlefield.
Amulet of Vigor is another great card to play alongside Gates, as it prevents them from entering tapped.
You can, of course, continue to run both, but your consistency will suffer.
5 months ago
As the banned lists for EDH and German Highland quite different, I don't think that this is fixing the problem. So just look at the difference...
Banned in EDH and German Highlander (13)
- Ancestral Recall
- Black Lotus
- Gifts Ungiven
- Library of Alexandria
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Time Vault
- Time Walk
Legal in EDH not in German Highland (17)
- Birthing Pod
- Chaos Orb
- Falling Star
- Mana Crypt
- Mana Vault
- Mind Twist
- Mystical Tutor
- Natural Order
- Sensei's Divining Top
- Sol Ring
- Strip Mine
- Survival of the Fittest
- Umezawa's Jitte
- Vampiric Tutor
Legal in German Highland not in EDH (25)
- Braids, Cabal Minion
- Coalition Victory
- Emrakul, the Aeons Torn
- Erayo, Soratami Ascendant
- Leovold, Emissary of Trest
- Limited Resources
- Painter's Servant
- Panoptic Mirror
- Primeval Titan
- Prophet of Kruphix
- Recurring Nightmare
- Rofellos, Llanowar Emissary
- Sway of the Stars
- Sundering Titan
- Sylvan Primordial
- Tolarian Academy
- Trade Secrets
- Yawgmoth's Bargain
6 months ago
Oh, wait Coalition Victory is not legal in commander...
6 months ago
talking of ramp: Rampant Growth is always a great, early game ramp card. I see you already included Evolving Wilds but you should also add Terramorphic Expanse, it does exactly the same, but it has a different name. Myriad Landscape can get you also any type of basic land so maybe put in that one aswell. And I see you already considered Kodama's Reach and Cultivate. So yes put those in aswell! they are really good mana fixers.
I hope you find my suggestions useful.
6 months ago
I think you're right about the ramp! I am running 36 lands, 5 other mana sources: Commander's Sphere, Sol Ring, Growing Rites of Itlimoc , Beastcaller Savant, and Harabaz Druid. But I don't think that will be enough.