Undaunted (This spell costs less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
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Coastal Breach Discussion
1 month ago
I apologize for the long post below: It is not modified for standard play. Please disregard if you are playing standard only.
The best deck to counter aura hexproof (what your friend has) is generally black/green sacrifice decks. See: Grave Pact, Butcher of Malakir, , Chainer's Edict <- (Pricy), Spore Frog, or Fleshbag Marauder. Or -1/-1 effects aka Archfiend of Ifnir, combined with enablers like Lotleth Troll or Putrid Imp.
That, or a deck that has a lot of sweeper spells - Cyclonic Rift (pricy), Terminus, Living Death. Think of sweeper spells as cards that immediately level the playing field. If you're losing, just play a sweep. Instant board reset and everybody is on even playing grounds. Cheaper Alternatives: Hallowed Burial, Devastation Tide, Coastal Breach, Evacuation; just make sure it only targets creatures (not like Wash Out) because you don't want the auras returning to hand. You want to get rid of the creatures and have the auras fall off.
I don't quite agree with Atrox's approach because I know most hexproof decks run Umbra auras (Hyena Umbra), and will easily have more than 3 toughness.
Personally, TO COMPLETELY REDESIGN YOUR DECK, I would use no creatures and only spells or maybe with creatures with nice ETB (enter the battlefield) effects (Archaeomancer. This way, the sweepers don't affect you very much and will only remove your opponents' creatures. Red will be reserved for dealing damage, and blue will be reserved solely for sweeper spells & drawing cards.
Current problems with your deck:
1) It's slow. You're going to have to have multiple pingers which all take about 3 turns+ summoning sickness to start becoming active. Izzet decks are supposed to be fast & maintain control from the beginning of the game.
2) The synergy is a little too far apart - you want to have creatures pinging damage, you want to counter spells, you want creatures to get buff; there's only so much you can do with 7 cards in your hand.
3) No card draw - you'll run out of steam very very fast. Blue excels in card draw - you should make use of it!
Try to find out what your style is, then start asking for tips to point you in the right direction.
Let me know if you have questions :) (I play an aura deck)
3 months ago
Intruder Alarm could combo off or just give you lots of wizard tapping whenever your wizards and tokens enter the battlefield.
Panharmonicon gets more value out of your wizards and lets you make more copies. Cloudstone Curio and Ghostly Flicker lets you reuse your wizards. You could draw a lot of cards by sacrificing copied tokens to Morbid Curiosity.
Timestream Navigator can gain you two extra turns for an initial 7 mana investment.
Stonybrook Banneret helps your costs.
Magus of the Mind probably won't net you much value unless you have opponents playing storm decks.
Lunar Mystic isn't very efficient for drawing cards. You would probably draw more with Kindred Discovery.
Venser's Journal doesn't help you that much for the mana cost.
Body Double, Memory Plunder, and Spelltwine depend too much on what's in graveyards. Reins of Power is also too situational.
Mass bounce effects should work well with this deck since you can tap your wizards for effects before bouncing, and then recast them for more tokens and effects. Devastation Tide, Coastal Breach, Wash Out, Inundate are some good ones.
Once you have enough good spells, Kess, Dissident Mage is worth adding back.
Fireball is inefficient as wincon/removal compared to Comet Storm or Exsanguinate. You could try Magus of the Coffers for extra mana if you want to go down that route. Dualcaster Mage could copy your own or other players' game-winning spells.
5 months ago
The $12 Add list
Halimar Tidecaller- Doesnt currently get anything back, but giving your creatures flying can help a lot due to the evasion they gain.
Darksteel Garrison- This protects a land, sort of like Darksteel Plate, but just for a land. It can also buff itself, which is fun! But the important part is that it gives one of your lands indestructible.
Dig Through Time- By far the most expensive card on this list, this card is a very good spell for finding exactly the cards you need for the current situation. You need a boardwipe? Grab one with ol Dig. This card is generally very good.
Fuel for the Cause, Steady Progress, and Tezzeret's Gambit- All provide the ability proliferate. Originally intended for Infect, this lets you put a +1/+1 counter on all of your lands, a strong ability. All along another effect. And the fact that you get creatures with Noyan Dar, Roil Shaper too Lots of power! The cast trigger the spells being cast will resolve after Noyan Dar, Roil Shaper creates an elemental. So you can cast the spell, get an elemental, and buff that elemental with a +1/+1 counter.
Mirrorweave- If you target one of your lands with this, because the base power and toughness is 0/0, all other creatures will have 0/0 power and toughness, killing them. If they have +1/+1 counters or another buff, they will not die. But Mirrorweave should be able to kill most threats.
Teferi's Response- They try to Path to Exile your land, you cast this. They read the card What the heck, this exists?! Unfair! point to the part that says land. This card ONLY helps you, in almost any other deck, it sucks. There is no use in any other deck, but in yours it is excellent. It draws two cards for 2 too. Keep in mind that this stops things like planeswaker abilities too. And it would destroy that planeswalker. Or anything that targets your lands. This is a good card for the deck.
To Arms! and Unity of Purpose- These not only let you untap if you are attacked, they also let you gain mana by tapping all of your lands for mana. Say you had 3 Islands and 4 plains as creatures, if you tapped them all then casted To Arms!, you would get 5 mana out of it. This is a cantrip and mana generator. And one draws you cards How can you resist that?
Planar Birth- Recurs all of your dead lands back into play. Only works on basics though. Very helpful after a wrath.
Terra Eternal- This card is the gravy train. It makes your lands indestructible for three mana. That simple. This card will put in work, so long as it isnt destroyed itself.
I hope this was helpful. I think that with just a little tweaking, the deck can be very good. Hope you have fun with it!
5 months ago
Update: Cleared Maybeboard
As the Maybeboard cards from the original deck were already Mainboarded, I cleared it:
6 months ago
So here's a list of the cards that I got for the deck:
- Kess, Dissident Mage
- Nekusar, the Mindrazer
- Hypnotic Specter
- Shimian Specter
- Crosis, the Purger
- Lone Revenant
- Etherium-Horn Sorcerer
- Spellbound Dragon
- Docent of Perfection Flip
- Wildfire Eternal
- Talrand, Sky Summoner
- Izzet Chemister
- Goblin Electromancer
- Pain Seer
- Nin, the Pain Artist
- Master of the Feast
- Psychosis Crawler
- Shadowmage Infiltrator
- Dragon Mage
- Niv-Mizzet, the Firemind
- Arcanis the Omnipotent
- Mercurial Chemister
- Polymorphist's Jest
- Illusionist's Gambit
- Call the Skybreaker
- Vicious Shadows
- Wit's End
- Pyromancer Ascension (WTF?)
- Coastal Breach
- Ever After
- Wrecking Ball (will probably replace with Dreadbore)
- Sever the Bloodline
- Cyclonic Rift
- Wound Reflection
- Reforge the Soul
- Whispering Madness
- Spiteful Visions
- Painful Truths
- Fevered Visions
- Night's Whisper
- Mind Shatter
- Damnable Pact
- Faithless Looting
- Necromantic Selection
- Mob Rule
- Wild Ricochet
- Steam Augury
- Mizzix's Mastery
- Urza's Rage
- Howl of the Horde
- Harness by Force
- Crosis's Charm
- Breaking Point
- Mizzium Mortars
- Epic Experiment
- Comet Storm
- Burning Wish
- Subterranean Tremors
- Fall of the Titans
- Sol Ring
- Izzet Signet
- Rakdos Signet
- Dimir Signet
- Mind Stone
- Commander's Sphere
- Darksteel Ingot
- Solemn Simulacrum
- Izzet, Rakdos, Dimir Fetches, Shocks, Temples, Checks
- Reliquary Tower
- Demonic Tutor / Vampiric Tutor
- Mystical Tutor
- Thought Vessel
- Lightning Greaves and Swiftfoot Boots
- Blue Sun's Zenith
- Temple Bell
- Jace's Archivist
- Day's Undoing
- Baby Jace Flip
- Waste Not
- Cryptic Command
- Mystic Confluence
- Keranos, God of Storms
- Torment of Hailfire
- Darksteel Plate
- Worn Powerstone
- Teferi's Puzzle Box
- Howling Mine
- Liliana's Caress
- Dictate of Kruphix
- Magus of the Wheel
- Kami of the Crescent Moon
- Seizan, Perverter of Truth
- Whirlpool Warrior
- Wheel and Deal
- Arcane Denial
- Ponder / Preordain / Brainstorm
- Wheel of Fate
- Diabolic Tutor
- Cruel Ultimatum
- Font of Mythos
- Propaganda >:)
- Jace Beleren
6 months ago
So this is both a decent start and has a long way to go. While I don't have many specific card cuts to recommend to you, I can point you in a general direction for you to go, as well as a bunch of cards that might help you...
Lands and Mana Sources Show
Some issues I see with the deck Show
- Not enough Evasion. While your creatures might be large, very few of them have trample, flying, unblockable, landwalk, etc. This means that against any deck that makes tokens (Which is a LOT of them), you will have a VERY hard time actually killing them.
- Not enough removal. I know that UG tends to be very light in removal, but it is still VERY important. While you have a couple removal spells, mass removal is still very useful.
- Not enough protection. Similar to your removal spells, you have very few ways to protect your own creatures. Being able to protect your own beefy creatures is important in commander when there are so many opponents and having a large number of cards in your hand paints a large target upon your back.
Evasion Recommendations Show
Removal Recommendations Show
Protection Recommendations Show
Potential Cuts Show
In general, these cards are either too clunky, too expensive (cost wise), have strictly better versions, or don't push your game plan forward.
Hopefully some amount of this will help! You're allready at the deck being only $90 so you're pretty close! Good luck!
7 months ago
I don't see why Mindcrank and a few other cards are in there if you aren't planning on milling people down, from your description it seems like thats not what you're going for, if you are, Traumatize. But I'd recommend sticking with lifedrain and good old fashion beating people over the head with lots of zombies. Phenax, God of Deception is cool, but don't try to do that and lifedrain zombies.
Look at Dralnu, Lich Lord because its amazing, same goes for Semblance Anvil, Possessed Skaab, Call to the Kindred, Ever After and Lim-Dul's Vault is broken. Obelisk of Urd is a tribal deck's best friend.
There are better wipes for this deck than Coastal Breach and you are a bit low on removal. Malicious Affliction and Dash Hopes are very good and fun. Get rid of Imprisoned in the Moon. Another thing you can do for removal is use Fleshbag Marauder, have it sac itself, then cast it from the graveyard. Stronghold Assassin too. Cauldron of Souls Can help you dodge board wipes and is a cool card to have. Perplex is fun too. And Mimic Vat
Arcane Adaptation is neat but there are much better cards that you can use. Black Market isn't as good as it seems because your mana empties before you can use it for anything good most of the time. Empty the Pits is very expensive, but if you can make it work, do it.
Your nonbasic lands are also really slow and you may need more lands in general, 36ish is about where you want to be. Look at Choked Estuary and Command Tower or cards that lower costs like Jet Medallion.
I know I've suggested to add a lot more cards than I suggested to take out, and I've never really even tried to give deck advice before, but I hope I at least gave you some ideas.
10 months ago
Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Commander 2017!
If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Unlike other staple lists that showcase individual cards that are commonly used (which http://edhrec.com does better anyways), I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (The full list can be found on my profile.)
The purpose of this thread is three-fold:
To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks), especially for the newest additions to them.
To receive feedback about C17 cards that should be added/removed from lists, as I am only human and make mistakes too.
To receive feedback about older cards that should be added/removed from lists. I'm surprised how many times I miss cards when they should be included.
Commander 2017 is up on Gatherer, so its now time to go through the process of updating my decks! (Sorry for the delay, I was working through some technical difficulties.)
( Tallowisp )
( Lunar Mystic )
( Novijen Sages )
( Unifying Theory )
( Horn of Plenty )
( Serum Tank )
Refined linked gatherer search to include Black Sun's Zenith
Aethersquall Ancient removed
Call for Blood removed
Coastal Breach removed
Devastation Tide removed
- No changes
- No changes
Refined linked gatherer search to include Engulfing Slagwurm's wording of pillow fort
- No changes
- No changes
- No changes
Refined linked gatherer search to include Curse of Vitality's wording of group hug
Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile: MagicalHacker.
Have fun deckbuilding!