Coastal Breach

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Coastal Breach

Sorcery

Undaunted (This spell costs less to cast for each opponent.)

Return all nonland permanents to their owners' hands.

Coastal Breach Discussion

Osbert on Ninjas

1 month ago

I just recently built this deck and and have been play testing it for a bit.

Unblockables and ninjas go hand in hand for getting pokes in however once the ninjas are on the table in becomes very hard for them to repeatedly connect turn after turn as they are quite weak. Cards like Wingcrafter, Tetsuko Umezawa, Fugitive, Thassa, God of the Sea, Wonder, Key to the City, Cover of Darkness, and Shizo, Death's Storehouse can all grant evasion to your ninjas after they've landed.

The other way to help your ninjas get through is by resetting them by bouncing them to hand and re ninjitsuing them in. You can return them via board wipes like Whelming Wave, Coastal Breach, Devastation Tide, and Wash Out or you can pick them up one at a time via Quickling, Cavern Harpy, Faerie Impostor, Equilibrium, etc. The latter is more mana intensive and cards that are required to have other creatures in play can be clunky so be warned.

Lastly a hidden tech I haven't seen anyone using: Dawn of the Dead. Thanks to it's old text we can avoid the downside of exiling our reanimated creature by making sure it isn't in play during the end step by picking it up with ninjitsu.

This Yuriko Primer helped me a ton while building my deck. There are tons of tips and tricks discussed in these forums such as using Emerge, exploit, and other niche cards.

captainamerica on Sai thopter tribal

3 months ago

I don't know what your budget is, but "sweepers" are always good, even in token decks. If you can, definitely play Cyclonic Rift, and maybe River's Rebuke, AEtherize, Coastal Breach, Engulf the Shore, Evacuation, Inundate, Kederekt Leviathan.

You should also play Cryptic Command because it's busted. Thaumatic Compass  Flip is really strong, and I love Blackblade Reforged in every commander deck

zerowner on

5 months ago

How does Transcendence kill someone? You can only enchant yourself with it, so I can't see how it will affect other players unless you Donate it (maybe I'm just not understanding a rule here). Actually, if you want to go for the meme, you could actually run Donate, which also combos with your Celestial Dawn to stop a non-white player from producing any colored mana (because any of the white mana they would produce with their new plains would instead be colorless, as white is outside of their commanders color identity).

If your play group plays lots of Voltron, Fumble could be good, although with your low creature count you would likely just be giving those equipment to different player.

If you consistently play with 4 players, Coastal Breach, Curtains' Call and Sublime Exhalation are all decent removal spells.

Maybe I'm biased towards land destruction because a lot of the time when I use it, my friends have ramped out stupid amounts of mana, and then the rest of their deck is thin on lands and they have an extremely hard time dropping lands each turn from that point on. I also mainly run mass land destruction in my Nahiri, the Lithomancer deck once I've got some type of board set up, so I get how it works in a more aggressive shell, whereas you're using it in a control sell, so I might not understand how it would feel in that type of deck. Still, I'd recommend you give it a shot; a board wipe like Supreme Verdict and Armageddon at 8 mana essentially resets the game, and with your decks land count I imagine that you'll have an easier time recovering from this than your opponents (as in, you will likely be able to drop lands more consistently than they will).

I stil don't know if Darksteel Forge is worth it. Does the 9 mana investment usually pay off? Like 11/14 of your artifacts mana rocks, and by the time you can cast a 9 mana spell you probably aren't in dire need of mana rocks anymore. On the other hand, if your playgroup does run a lot of multi-artifact nukes, are you really dropping Darksteel Forge in time (before the artifact nuke) to save your mana rocks that have come out? But you would know how effective its been better than me so if you think its pulling its pretty heavy weight, then I'm all for it.

Sun Titan is a pretty good creature as well, can grab back any destroyed artifacts or fetchlands and such.

Does colfenors plan do anything most of your games? I'm sure Phyrexian Arena would do more work. Just noticed its yet another great card to use with Donate though l o l.

Just noticed you have Propaganda but not Ghostly Prison. Any reason why?

Hushwing Gryff is also as good as a counterspell sometimes, if your group runs a lot of enters the battlefield creatures.

Thats all I got for now!

JAT_93 on Tatyova, Benthic Druid Budget

5 months ago

TheGiantOfTheJungle thank you! Again, The Commander's Quarters and my friends deserve all the credit for helping me.

So I was iffy on Coat of Arms as well until my friend gave me clarification. Because I'm building multiple tokens of the same kind, the +1/+1 for EACH creature the share the same type gets bolster up. Not only do you have your blockers for your set pieces that give you card draw/life/extra land drop, but you can also go ahead and swing full force with the tokens. There's a chance I'll be adding Eldrazi Monument to give all my creatures flying and indestructible just to give it a bit of cushion.

And yes thank you so much for your suggestions! I'm 100% open to it and I was definitely worried about board wipes. When I played it yesterday (before I added coat of arms), I was praying that my friends didn't have a board wipe because it's super vulnerable. I definitely don't plan to add cards that add creatures to others like Beast Within or Reality Shift.

However, Naturalize, Coastal Breach and The Great Aurora are all possibilities. As long as I have reliquary tower out, I wouldn't be too worried about it.

Appreciate the comment!

TheGiantOfTheJungle on Tatyova, Benthic Druid Budget

5 months ago

I love the budget build dude, you've done real well to keep it affordable. I've got two suggestions real quick; one isn't so much a question as it is confusion and that's Coat of Arms? I'm not sure what it's doing there and would love some clarification.

Second proper one is having some more removal/board wipes. Tatyova is good and chill but sometimes you do need to deal with threats. Beast Within, Reality Shift, Naturalize, Curse of the Swine, Coastal Breach and a fun one for land based decks can be The Great Aurora.

Sorry if that's too many suggestions, I'd like to try and keep it budget so finding that balance is hard. Love your work!

pgrant22 on Yuriko Ninja CutThroat

6 months ago

Fricke is that you leaving a rude comment!?

Curtains' Call and Coastal Breach are able to drain with yuriko more than they actually cost. serum visions has synergy with yuriko. negate and doom arent great but its ok to have to counters when you have card advantage. looter il kor is ok, i'd rather save the mana. ornithopter is great with ninjas, all i need to do is attack unblocked. suggest me a changeling not in white?

Frickenstein on Yuriko Ninja CutThroat

6 months ago

This deck is sophomoric.

Curtains' Call and Coastal Breach are both underwhelming cards. Serum Visions isn't good in this deck. Dowsing Dagger is BAD! Negate and Doom Blade are both limited here. Vexing Scuttler is terrible!

Triton Shorestalker ----> Looter il-Kor

Where are the changelings... Mirror Entity

Lastly, Ornithopter?

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Coastal Breach occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.05%