Coastal Breach

Coastal Breach

Sorcery

Undaunted (This spell costs less to cast for each opponent.)

Return all nonland permanents to their owners' hands.

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Set Rarity
Commander 2016 (C16) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Coastal Breach occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Coastal Breach Discussion

Deadpoo111 on Noah's Ark

1 month ago

"What I'm about to say may contradict god's teachings"

For flavor purposes I'd run Flooded Grove, Flooded Strand, and Coastal Breach

Final thing is maybe instead of Consulate Dreadnought as the Ark, you should try Conqueror's Galleon  Flip because it's a better card and also transforms into the land Noah winds up in after the flood

As for win cons, it looks like you have all the creature based ones you could want, so that shouldn't be a huge problem for you at this point.

Optimator on SadoArtifacthate

3 months ago

Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.

As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.

Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.

Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.

DoanDoan on From The Shadows

8 months ago

Frank_Glascock

Hatred really good with yuriko to one shot someone with commander damage. really good against life gain decks

Coastal Breach good board wipe assuming you're in a 4 player game. it's cmc is 7 but only cost you 4 mana to play also resets your ninja's and etb creatures

Never spot removal for troublesome creature or planeswalker. just a sorcery version of Hero's Downfall but with a cmc of 7

Equilibrium is used to bounce your ninjas with the unblockable dudes since ninja's are kinda trash by themselves if they can't get through or you can bounce your opponents dudes too if you wanna play the tempo game

Mardu Shadowspear currently placeholder but in a pinch is a good creature to throw out with haste to quickly activate ninjitsu. decent floor but low ceiling on this card. you can probably find better but the haste effect is decent in my playgroup

Traveler's Amulet mainly used in the same capacity as fetch lands. helps thin the deck from lands so you're less likely to whiff with yuriko triggers

Silumgar Sorcerer with yuriko out you can flash this guy in to counter a creature spell by saccing yuriko and he's a flyer aswell so you can ninjitsu yuriko back in with him. rinse and repeat. cute combo but only really decent in a meta heavy with creatures. easily cuttable card.

Frank_Glascock on From The Shadows

8 months ago

Thanks for the reply DoanDoan.

You are playing a few cards I usually don't see in a Yuriko list. Would you be willing to comment on their use and effectiveness?

Those cards include Hatred , Coastal Breach , Never , Equilibrium , Traveler's Amulet , Mardu Shadowspear , and Silumgar Sorcerer .

lifemtg on Sen Triplets EDH

9 months ago

Hi Jayd0nlink thx for the suggestions. I think I am going to try to get lands under 1 dollar. I think I am going to add Seat of the Synod . Cascading Cataracts is a nice choice I am going to add. Since this deck is trying to get other peoples cards, I need the opponent to have cards I want. I want to take out Oloro, Ageless Ascetic , also Colossus of Akros . I know Blightsteel Colossus is an amazing add, but its not really a necessary card. Wurmcoil Engine is also usually a automatic add in most EDH decks but, ehhh, I think its going in my Daretti deck. Coastal Breach technically is not necessary. I would rather use target removal, or bounce.

Cards going in------------------------------------------------------------------------

- Unsummon - Alley Evasion - Into the Roil - Disperse - Dictate of Kruphix - Vision Skeins - Seer's Vision - Cascading Cataracts


Cards going out----------------------------------------------------------------------- - Blightsteel Colossus - Oloro, Ageless Ascetic - Colossus of Akros - Wurmcoil Engine - Coastal Breach - Inkwell Leviathan - Scoured Barrens - Persuasion


Maybe going in------------------------------------------------------------------------ - Unwinding Clock - Chromatic Lantern - Smothering Tithe - Helm of the Host


THX for all the suggestions. IF you could tell me how its looking, that would be great. Again, just in case, this deck utilizes other peoples cards, and hands,bouncing stuff they already casted. Letting them draw cards for our use. Helm of the Host can do wonky stuff with our commander, letting us control other peoples hands, more than one.

Peace!!

SynergyBuild on Why Cyclonic Rift is not ...

10 months ago

In EDH, when a player with a blue source and at least mana in other sources open on a field. It is a threat. It is a threat not because of a 7 mana spell, but a 2 mana spell, not a spell that deals damage, counters spell, destroys permanents, tutors, or cheats costs, but a bounce spell.

Cyclonic Rift , C-Rift, the big wave, whatever you call it, people know it as one of the strongest, most backbreaking spells in all of EDH, if not the best card in the format.

I am here to say that is isn't.


Part of my series on why other popular staples aren't good ( Phyrexian Arena , Rampant Growth ), or are simply not good in a specific way ( Rhystic Study ), I am not here to deny the power that a card like Cyclonic Rift has, but simply that it isn't a good enough card to warrant the hate or love that it receives.

Before I go over why it isn't good, I need to go over why at nearly every power level, it is good.


In casual EDH, the 50% or less, the Precons, the jank, lies it's the weakest state.

That is where all removal spells, sweepers, or countermagic is the weakest, especially bounce. If no one has threatening boards, why remove them. You'd rather spend 7 mana on a spell to improve yours most of the time, yet those games go long, the Cyclonic Rift acts as a Fog to save you, Sleep to get in for damage, or real removal if you use it on a player's end step if they have to discard just after.

Almost all cards that show heavy play at higher levels show some play at lower ones, and while the price-tag may limit it for most casual players, it does work.

At the 75% or the middle tiers of EDH, where I think EDH players mostly lie, it where it is the most powerful. IF it destroyed any number of target nonland permanents, it would be weaker, because of three reasons:

  • 75% decks often use permanent-based engines to support their gameplan. Think Beast Whisperer along with a deck full of cheap elves, or Paradox Engine in a deck will a lot of Temple Bell effects and mana rocks.

  • These decks and their creators often expect opponents to remove threats, so have many threats to remove.

  • They try to protect against sweepers, the only punishing cards for going so wide, with anti-sweepers, think Heroic Intervention , or Boros Charm , and protect against some single-target removal with effects like Darksteel Plate .

Because of this, and because indestructible and hexproof don't protect against a mass bounce effect, along with Cyclonic Rift being the only mass bounce at instant speed that doesn't affect you at all, and doesn't target, it is truly the best anti-75% sweeper by many standards.

In the competitive setting, while not bad, it is mostly relegated to being a 2 mana Chain of Vapor or a Into the Roil that doesn't draw a card, that can let a combo deck get through stax locks once in a blue moon.

Don't get me wrong, being relegated to a slightly worse Chain of Vapor isn't an insult. Chain of Vapor is possible the best removal in cEDH, as decks like Kess consultation or P-Hulk variants Laboratory Maniac wins, and for 1 blue mana, or two in the case of Cyclonic Rift , you get to bounce their wincon as they draw off an empty deck, so they lose...

That is some powerful stuff.


So why isn't it the best EDH card, an efficient spell in nearly any metagame? 2 options for removal, one that crushes many lists and the other a sleek and useful trick?

Because it isn't hyper-efficient, nor is it unbeatable, nor is it irreplaceable.

To start, many cEDH decks that run it run consistent amounts of countermagic to protect it's possible great effect, and numerous cards could fit the spot. It isn't alone. Blink of an Eye , the second Into the Roil has been used over it in many combo lists that more mana-efficient options and many forget the slot all-together, in favor of a cantrip or other removal spell like Abrade or whatever. It isn't very dominant there, and so is easy to explain why it wouldn't be amazing there.

In casual lists, Cyclonic Rift costs about as much as half of many of the casual decks, or even more than some entire casual decks that I have seen. Bringing money-cards wins there, as would a Consecrated Sphinx that costs less money, and I'd wager would have more powerful an effect. Again, an easy argument, but I believe it works.

The really hard place to argue against Cyclonic Rift on the surface is the middle tiers. The 75% lists. Legitimately, I think it is because in the 75% players don't consistently a highly interactive 'metagame'. They just prefer to be interactive 'ingame'.


This comes down to theory, however, when a deck, for example, an elf list abusing the Llanowar Elves style effects along with untap effects to keep making mana, dumping it into something like Ezuri, Renegade Leader . All of that deck and many others get shut down by Null Rod . While that card may be less powerful than other cards against any random deck, as many players know exactly what decks they face, they can play to those decks.

This means general removal, like Anguished Unmaking may be worse if artifacts and walkers don't see much play, you'd rather Mortify . Or if instant speed doesn't help you much, as a lot of City of Solitude / Dosan the Falling Leaf effects exist in your meta, Vindicate , etc.

This is pretty basic knowledge, however, the point here is that there are many, many replacements for Cyclonic Rift in different metagames, and I want to share the ones, only in mono-blue, that in the 75% are why Cyclonic Rift is overrated.

This isn't to say it isn't the best, but that if many, many replacements cost way less $$$ and are occasionally better, that one card shouldn't be considered the best in every situation.


Replacements:

Aether Gale , sorcery, only hits six things, has to hit your things if you don't have enough targets of only your opponents, targets, etc. Yes, there are reasons this is clearly worse.

Why is it better? Politically, you don't have to hit cards from players you team with. Similarly, if you like the Howling Mine on someone's field, don't bounce it. Someone Banishing Light ed someone else's threat you can't deal with? Don't bounce it.

Also, 18 cents. Compared to ~20 dollars and I think it is a steal for budget lists.

Also, it is 2 mana cheaper, despite not being an occasional Disperse .

Evacuation , the downside is simple, it doesn't hit non-creatures, and bounces your own things.

The upsides are for decks that want their own things bounced. ETB effects like Mulldrifter (You can respond to the sacrifice on evoke if you want!), Archaeomancer (infinite sweepers by returning Evacuation , or just recur another card), Duplicant , Solemn Simulacrum , etc.

It is 5 mana too, still an instant, and is only 2-3 dollars right now.

Other options for this could be AEtherize , Whelming Wave , Inundate , Engulf the Shore , Profaner of the Dead , or Scourge of Fleets if you just want mass creature bounce, each with ups and downs, some that only hit opposing creatures, some that are instants, some with graveyard synergies, etc.

For mass nonland bounce that doesn't target? There are tons of options, plenty with lower mana costs than Cyclonic Rift .

Take Coastal Breach . It does a mass bounce for just 4 mana (with 3 opponents), leaving you enough to rebuild first, and being able to be cast much faster, making up slightly for the sorcery speed.

Or Crush of Tentacles , 6 mana? 5 mana and an 8/8, it needs to be in a deck with enough cheap drops to hit surge to be worth it, but an option.

Devastation Tide is a personal favorite, if you run Aminatou, Brainstorm , a lot of scry, Mystical Tutor , Long-Term Plans , Jace, the Mind Sculptor , or are lucky, it is a 2 mana bounce everything. Really strong, however, sorcery (unless you cast it with Miracle on an opponents turn.

Run really high mana cards? Displacement Wave can be better,

Like a big creature attached? Kederekt Leviathan . It even comboes with flicker effects, or can be repeated for 2 mana with an effect like Animate Dead or 3 mana at instant speed whenever with Necromancy in black/blue.

Only need to target one player for political reasons? River's Rebuke .

A lot of one color in the meta? Wash Out

Artifacts/Enchantments? Reduce to Dreams

Even outside of bounce effects, Ixidron can do work xD


Point is, there are options. Even outside of blue, sweepers that can get around the normal protection is seriously strong. Terminus , Hallowed Burial , along with most mass exile effects in white from Play of the Game to Final Judgement / Descend upon the Sinful to the new Urza's Ruinous Blast , etc. Mercilous Eviction in W/B, the -x/-x effects in black like Toxic Deluge or Black Sun's Zenith , etc. in any color, Perilous Vault exists.

These are half of why I think Cyclonic Rift is overrated. Not because it isn't great at what it does, but that it isn't that much better than the rest.

The other half is simple.

Every color (sorry colorless) has answers to Cyclonic Rift off the top of my head.

White? Teferi's Protection , Lapse of Certainty it.

Blue? Swan Song it. Dispel it.

Black? Many lists abuse cards like Inquisition of Kozilek or other discard to remove powerful cards from opposing decks.

Red? Pyroblast or Red Elemental Blast are cEDH staples and are very efficient.

Green? Ugh... Yeah, I guess some colors don't have answers...

EDIT: griffstick said Seedtime . This is beautiful xD

(Gutteral Response if they ever make hybrid legal in mono-colored xD)

That's all. Thoughts?

Joe_Ken_ on Help with slotting in a ...

11 months ago

Maybe slot out Dreamstone Hedron because it is on the high end for mana rocks and you already have a couple of mana doublers and less expensive CMC rocks. I feel that unless you are just wanting people to completely despise you Winter Orb can be a card you remove. Meteor Golem could be a decent swap since it is a single target elimination of a permanent, which may not always be needed. I feel like Coastal Breach is a little unnecessary since you already have Nevinyrral's Disk and Cyclonic Rift and which you can Mystical Tutor for or if you'd want to add Merchant Scroll to the deck you can also drop Evacuation .

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