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Old School 93/94 Compendium

Unformat Casual Mono-Blue


Eternal Crusade Rules 93/94


Atlantic Rules 93/94


Swedish Rules 93/94


Beasts of the Bay Rules 93/94


Channel Fireball Rules 93/94


Decks (Mono Color)

Decks (Multi Color)

Decks (My Brews)

Deck Construction

Constructed decks must contain a minimum of 60 cards (no maximum deck size; however, you must be able to shuffle your deck with no assistance). If a player wishes to use a sideboard, it can contain up to 15 cards. With the exception of basic land cards (Plains, Island, Swamp, Mountain, Forest), a player’s combined deck and sideboard may not contain more than 4 of any individual card, counted by its English card title equivalent.

Deck Construction Lists

Resources and information

EC Rules and Articles

Atlantic Rules and Articles

Swedish Rules and Articles

Beast of the Bay Rules and Articles

Channel Fireball Rules and Articles

Decks and Archetypes

Facebook Group

Old School MTG Reddit

Old School Tournament | Raging Bull Series (Netherlands)

Dutch Old School Guild (Netherlands)

Old School Group Chicago

Russian Old School Group

Edwin the Magic Engineer | Old school deck tech, discussion and games

Timmy the Sorcerer | Old school games

Wak-Wak - Old School MtG | Old school games

Liga Catalana de Old School LCOS | Old school games

brightsdaysmtg | Old school games

openboosters | Opening old school boosters and starters


Card Kingdom


Troll and Toad


Old School Games

Games are usually played 1vs1 and "Best of Three".
The first player that wins 2 games, wins the match.
After 50 minutes into the match, the tie breaker will be a sudden death Chaos Orb flipping contest.
Sideboarding can be done between games and after the first game.

Legal Sets

Legal promotional cards

Banned cards (All formats):

Restricted cards (EC format | Max. 1 of each card per deck):

Notable Card Rules (Errata)

Chaos Orb
Ability: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least 360 degrees during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.

(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation, which will nullify the ability to flip, since it is no longer on the battlefield. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating. Also note that Chaos Orb chooses, but does not target.)

Falling Star
Ability: Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from at least a height of one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands resting on. Any creatures damaged by Falling Star that are not destroyed become tapped.

(Note: Falling Star chooses upon resolution, but does not target.)

Ring of Ma'ruf
Ability: Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from exile or from your sideboard, and put it into your hand.

Rule sets comparison

EC = Eternal Crusade | ATL = Atlantic | SWE = Sweden

Fallen Empires Yes Yes No
Mana Burn Yes Yes No
Strip Mine 4x 1x 1x
Recall 1x 4x 4x
Mishra's Workshop 4x 4x 1x
Maze of Ith 1x 4x 4x
Shahrazad 4x 4x 1x
Time Vault 1x 4x 4x

I first got into contact with Magic as a young teenager. 4th Edition was my entry point and the cards, flavor, art and mechanics got me hooked so that nearly all of my pocket money went into Magic. It greatly inspired my fantasy. Even back then, cards like Duals, Ali from Cairo or the infamous Black Lotus already had a "mythic" status among players here in Germany.

Being in my mid 30s now, the nostalgic feeling about Magic during the early days is still very strong. So much, that I started to purchase old school cards again some time ago in order to have playable decks for kitchen table Magic with friends of this time.

Of course, some of these old cards are very rare and expensive nowadays. This is one of the main reasons for me to choose the EC rule set to play 93/94 as it allows reprints of newer sets (e.g. Revised). Honestly, I get that some people love to have it as a somewhat "collectors", "elitist" or "show-off" format and this is fine - yes, looking at you Swedish guys :P

I am always trying to squeeze in some more exclusive versions of cards but I have to be honest about my RL situation: Having property, wife and kids there will be no way in the foreseeable future that I would spend hundreds or even thousands of dollars on single cards of this era.

I openly admit that I am using Proxies.
This DOES NOT mean that I would proxy-in any card into any deck.
Personally, I dislike "The Deck" because it feels like it combines all the powerful cards that old school provides just to come out on top under any circumstances. In comparison, an unusual deck or combination of cards can bring much more fun to the table.

To me, this format should not be about who struggled for the longest time and saved his money to obtain the most playable and powerful cards.
It should be about the nostalgic feeling, fun with friends and love for the game, its art and mechanics.

In this spirit: Happy Gathering!


Updates Add


58% Casual

42% Competitive

Date added 3 months
Last updated 1 day

This deck is Unformat legal.

Cards 76
Avg. CMC 0.67
Folders Old School 93/94
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