Unquenchable Fury

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unquenchable Fury

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, this deals X damage to defending player, where X is the number of cards in their hand."

When this is put into your graveyard from the battlefield, return it to your hand.

Last_Laugh on It's time for their daily penance, honey.

4 months ago

Price of Progress and Blood Moon will hate on good mana bases (assuming the 36 basics is accurate and not just a lazy placeholder... I've been there lol). Blood Moon can definitely cause some saltiness though.

Archfiend of Depravity will screw go-wide creature strategies. Tainted AEther is another card that punishes creature strategies. Feed the Swarm and Chaos Warp are your only 2 answers to enchantments in these colors. Oubliette is another premium piece of removal (use on commanders for maximum effect).

Vicious Shadows, Emberwilde Captain, and Unquenchable Fury will hate on large hands. I'm not sure I like the Black Vice effects (or at least so many of them).

Exsanguinate would be a nice finisher here.

You are a bit light on creatures. Koskun Falls can be hard to find if you aren't shopping online but it does provide some defense.

Last One Standing and Blasphemous Act are a pair of good budget friendly boardwipes here.

ArtistaFeo on Chishiro Precon 1

1 year ago

Easy Cuts

Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,

Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity  Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.

Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.

Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice

Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv

Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.

I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.

Triton on The Legacy of the Igniter

1 year ago

Here's a good list to start from, based on the EDHREC page for Darigaaz:

Rites of Flourishing Stormfist Crusader Balor Heartwood Storyteller Peer into the Abyss Unquenchable Fury Vicious Shadows Tainted Strike

Thoughtseize isn't good in commander unfortunately, since you're only removing one of your opponent's cards in hand. There are also a solid amount of Black Vise effects to choose from, love seeing some group hug and slug that isn't Nekusar!

Besides those more fun cards, I think it is super important to include as much ramp as you can for this deck, you'll want as much as possible to get away with all the junk!

Hope this helps and keep Junding em out!

Crow_Umbra on Isshin 2.0

1 year ago

Nice deck! I'd say to check out Zhentarim Bandit if you want another low to the ground creature that can help with early ramp and color fixing. I personally like it a bit better than Audacious Thief, since it comes down a turn earlier, and has a "may" trigger. Different functions, but still helpful.

If you find that your creatures are connecting for damage consistently, Professional Face-Breaker is worth checking out.

If you like heavy hitters in the vein of Unquenchable Fury, then you might want to check out Elturel Survivors

Crow_Umbra on Isshin the Exalted

1 year ago

If you haven't considered them yet, I recommend checking out Silent Arbiter and Crawlspace as additional support pieces to your Exalted theme.

There are some creatures that hit pretty hard by themselves, or create tokens with Myriad. The tokens don't count against Exalted since they weren't declared as attackers:

Crow_Umbra on Fight Club Weaboo Edition

1 year ago

Glad you liked the suggestions mr5cientific. I love flavorful deck primers/descriptions/themes.

If I may suggest a cut starting point, I think you could probably cut Alesha. I love her, she's what my Mardu deck was before I converted it to Isshin, but she is only able to reanimate 9 of your 21 creatures. I think the rest of the cuts will come to you the more you play and get a feel for the deck. When I make cuts, I tend to look for cards with the most narrow focus, or that have a very narrow/specific synergy with the deck overall

Do the extra combat effects feel reliable to you? In play-testing they felt hit or miss for me, or like they needed Vigilance anthems to get the most out of them. To me, the extra combats felt like hoops to jump through when you can instead anthem up damage and hit really hard in single swings.

Some other creatures that punch pretty heavy on their own, especially with Isshin, and in vein of Unquenchable Fury:

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