Sideboard

Instant (1)


Maybeboard


Please provide feedback on how to improve this deck

Overview

This deck aims to add a multitude of choices and consequences to a multiplayer EDH game, as well as increase the political intensity of the game.

Zedruu the Greathearted works well as the general for this deck by allowing for unique interactions with my opponents. I can give them ugly stuff like Illusions of Grandeur or Steel Golem. I can also help them if I so choose.

Additional Details and Strategy

This deck is full of political cards. One element of the decks strategy is to give cards to my opponents with Zedruu as needed. Principle "gifts" are:

In addition to shenanigans with Zedruu, the deck also has other political options. These include cards like Mycosynth Lattice, Nevinyrral's Disk, and Fatespinner among others.

Controlling the game

This deck tries to control the progress of the game. Winter Orb helps by slowing the game down and punishing some strategies. This deck can actually work pretty well with a Winter Orb in play due the mana rocks and planewalkers in the deck. Another card that helps with the control scheme is Ensnaring Bridge. This can help prevent the effectiveness of creature based damage.

The deck does include a few wall in it to provide some early powerful blockers. Wall of Denial and Wall of Frost are hard to get through early in the game. Fog Bank also does a excellent job of neutralizing an early attacker. Maze of Ith also helps with the creature attacker defense strategy.

The deck also includes a small counterspell package to provide some additional measures of control.

How to win

The primary win conditions of the deck are:

Thanks for looking. Feedback would be greatly appreciated!!!

Suggestions

Updates Add

I playing 3 games with this deck at FNM tonight.

Game 1 Game 1 was a loss. I only ever had 3 lands in play and of only 2 colors. I was killed off early.

Game 2 Game 2 was a win. I locked the game down using Winter Orb and and my counter spells. This combined with the pillow fort effect of the deck led to all 3 of my opponents conceding.

Game 3 Game 3 was a win. In this game, I also had a rougher mana start. However, I was able to rapidly play a Propaganda, Ghostly Prison, and a Fog Bank. These kept me safe until I was able to stabilize a bit later. I then proceeded the board wipe and establish myself as a threat. I ended up with a field containing Winter Orb, 2 Sol Ring and a Mycosynth Lattice, among other things. One of my opponents then played an Energy Flux and I was able to keep the sol rings, orb, and the mycosynth lattice. My opponents ended up losing their field. I then proceeded to use the ability to generate colored mana and a top-decked land to play Basalt Monolith, Power Artifact. I then used the infinite red mana to cast Comet Storm to win. This was an odd game

Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 15 See all

(5 years ago)

Top Ranked
  • Achieved #15 position overall 8 years ago
Date added 8 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

44 - 1 Rares

18 - 2 Uncommons

4 - 1 Commons

Cards 100
Avg. CMC 3.78
Tokens Angel 4/4 W, Emblem Elspeth, Sun's Champion, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Temporal Archmage, Emblem Venser, the Sojourner, Elemental 5/1 R, Soldier 1/1 W, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders EDH, EDH, Fun EDH, (B) Other players' EDH decks., Things I want, A EDH Playtest, Deck References, Cool EDH, Zedruu Commander, EDH
Votes
Ignored suggestions
Shared with
Views