Zur's Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Zur's Weirding occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Zur's Weirding Discussion

Funkydiscogod on

2 weeks ago

To prevent opponents from ever paying for your Sphere of Safety, you can try to also get a Fall of the Thran and a Agent of Erebos or something like that.

You might also want to try the classic lock that uses Form of the Dragon and Zur's Weirding: you just use Weirding to prevent them from drawing any enchantment destruction or flying creatures, and the Form makes sure you'll never run out of life and kill the opponent.

The most competitive use of Form of the Dragon is in Enduring Ideal-style decks, where it's used to finish the opponent after locking them out.

Jack32226 on Rot and Ruin (Muldrotha EDH)

1 month ago

EternalFreeze - Thank you for commenting! Yes, Cephalid Coliseum has some very nice synergy with Narset, Parter of Veils and Notion Thief. I've also been seriously considering cards like Jace's Archivist or Windfall because of those two cards (plus these wheel effects discard your hand, which you can then replay with Muldrotha).

As for Lunar Force, I have a couple issues with it. The biggest problem is that it will never counter something you want it to. Because of this, I think it's better to analyze the card not as removal/interaction but as a stax piece. Ideally your opponents will either not play a spell or one person will waste a card out of their hand to remove Lunar Force. Now, as a stax piece, are their better alternatives? There certainly are in my opinion. Lunar Force just seems to make too little an impact at too great a mana cost.

If you're looking for a good stax piece though, I would recommend Zur's Weirding. I haven't included it in my decklist since my opponents can stop me from drawing important X-spells (which can't be replayed with Muldrotha), making the card a little awkward. But with a different deck focus, that card is very good.

JBecicka on Ctrl-G | The Art of Mono Green Control

2 months ago

I love Atrasta and think she should be in here. Especially if you have a blue heavy meta. I cant say anything bad about Heroic Intervention and I run it in my juices up Slimefoot deck but I dont think you want it. I don't think there are a ton of destroy all enchantments in the meta but they may eventually add them to combat you. I would wait to add it till then.

A few cards I found are Sapseep Forest to gain life to beat your opponents in a hurricane battle. You need 1 more life than everyone so why not a fetchable land that you can use at end step if you have the extra mana.

Fruition was another end game 1 mana play this and then hurricane effect.

Revelation is a weird one and impacts you too but I've seen Zur's Weirding wreck a game.

Myth Unbound didn't seem amazing but it caught my eye. I don't think it's good enough but I thought I'd mention it since you don't care much about Nissa.

Last one was Gravity Well but it's super meta dependent and I could see it doing work or being completely dead based on what your playing against.

DrukenReaps on Should I Pretend This Or That?

2 months ago

So I was watching The Commander's Quarters and saw Zur's Weirding there. It adds an interesting control element to the game and has almost no effect on how this deck plays. I might have to experiment with it. Using it might put too much pressure on my life total though since I already don't do much to defend myself...

Ubertaco25 on Muldrotha? Wheels??

2 months ago

RNR_Gaming I thought about Necropotence and Future Sight.

Necropotence could easily be added to the deck. (esp because Second Chance is a fun possibility too!)

Future Sight will most likely not make it in, I worry about the CMC of the card and outside of breaking parity with Zur's Weirding its mostly a dead card. Even with the incredible advantage of playing the top card, we break parity by having Muldrotha, the Gravetide in play.

Thank you for the advice!

RNR_Gaming on Muldrotha? Wheels??

2 months ago

Going to highly suggest Necropotence and Future Sight to break the symmetry of Zur's Weirding; playing this card fairly is a grueling experience and I highly advise against playing it fairly.

king-saproling on Smokescreen

2 months ago

Looks good. You might like these: Bident of Thassa , Coastal Piracy , Sunken Hope , Dire Undercurrents , Sleeper's Robe , Zur's Weirding (make everyone else lose their draws, meanwhile you get cards via your general's ability).

Also Ancient Stone Idol (or any big cmc creature, Idol just seems the best) + Haunted Crossroads + Skirge Familiar would be fun. Respond to Yuriko triggers by discarding the Idol with Skirge, then put Idol on top with Crossroads. You can hold priority between resolutions of the seperate triggers to repeat this, so if 4 or more ninjas connect you win. Hard to pull off, but at least the combo pieces are decent even outside the combo.

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