Zur's Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Latest Decks as Commander

Zur's Weirding Discussion

plakjekaas on Win cons: locks

3 weeks ago

Ensnaring Bridge + Bottled Cloister to lock out all your opponents from attacking with any creatures that have more than 0 power. Only works if your deck plays mostly at sorcery speed of course.

Tomorrow, Azami's Familiar with Zur's Weirding and a lot of life. Tomorrow will replace your draw with an Anticipate -like effect, meaning you don't draw the card anymore. Meaning your opponents can't make you mill the cards you would draw, and you don't reveal them. (Both effects replace your draw, and as the effected player you may choose in which order they apply. When Tomorrow, Azami's Familiar 's effect has replaced your draw, the Zur's Weirding can't replace your draw anymore, because the card you would draw, has already been replaced.)

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