Confusion in the Ranks

Enchantment

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

1empyrean on Ragavan, Boatswain of the Dragon's Smile

1 month ago

Fat_old_guy, it's still being played, and I keep an eye out for new stuff (mostly new ways to make tokens). I haven't done updates since before Neon dynasty came out because that set had so many fun commanders to build around, but I might try Kami of Celebration for a bit. There's wiggle room to make changes and try new things, so don't feel like you have to stick to the list as is.

The only major changes I'm thinking about are to make room for Karn, the Great Creator and Mycosynth Lattice, but there's no real reason to make the change.

A minor change I may make is adding in a way to copy Glimpse of Tomorrow so that I can potentially do some busted things with Confusion in the Ranks, but this is a very low priority.

This deck is definitely worth trying out.

Gidgetimer on If you're building Chishiro, include …

3 months ago

Confusion in the Ranks doesn't let you trade enchantments and then return the aura to your hand. There is no way to get the activation on the stack under the trigger. When your aura enters the battlefield both Confusion in the Ranks and Chishiro, the Shattered Blade will trigger and you can put the abilities on the stack in the order of your choosing. Only after both triggers have been put on the stack will you receive priority and be able to activate the RTH ability. The creature switch still works and is amusing. You just can't mix triggers and activations in the manner you were wishing.

TypicalTimmy on If you're building Chishiro, include …

3 months ago

Confusion in the Ranks is brutal. Here's why.

Cast an aura that has a Return To Hand (RTH) ability.

The aura ETB.

You create a 2/2 Spirit token.

Now you need to manipulate the stack. Order them like this,

  • First: Activate the aura to RTH
  • Second: Exchange control of the enchantments
  • Third: Exchange control of the creatures

In top-down fashion, 3rd resolves first. You and your opponent exchange creatures. Great way to gain control of their Commander or combo piece

Next, enchantment swaps happen. They get your aura, you get their enchantment if they have one.

  • If nobody has an enchantment, the aura stays under your control.

Third, if the aura is under their control, your RTH activation resolves and it bounces back to you. You maintain control of their enchantment, but you keep yours ;)

  • Next

Even if they don't have an enchantment to swap, your RTH activation still resolves. RTH and re-cast.

You get another 2/2, who you swap out for one of theirs - again.

Take control of all their best creatures and give them a bunch of 2/2 chump blockers haha


This deck is stupid and I love it

Kougaiji38 on Norin the Scary 2022

3 months ago

DragonWolf420 also as far as Genesis Chamber is concerned, since it procs every time norin enters the battlefield you are potentially generating 4 myrs per turn rotation. After 5 or so turns you have around 20 power on the board potentially. With Panharmonicon that becomes 40 power, with anything else in play like Sculpting Steel it can make it 80 power. In 5 turns that it pretty significant. Since you will also have that many 1/1 myrs there are lots of ways to take advantage of that like Ashnod's Altar, Tooth and Claw, Purphoros, God of the Forge, anything that generates x/x construct tokens like Urza's Saga, and it makes Confusion in the Ranks better since each myr lets you steal a creature or artifact.

Kougaiji38 on Norin the Scary 2022

3 months ago

DragonWolf420 Confusion in the Ranks trades creatures with your opponents as an etb effect. Brand returns all creatures you own that your opponents control to you. When norin enters the battlefield he procs confusion in the ranks and trades with an opponents creature. So you get your choice of opponent's creature and they get norin. When anything triggers norin and he exiles himself, he comes back and trades with something else an opponent owns. I'm saying that since confusion in the ranks is the only way that he has to actually have opponents own his things that brand is going to be a dead draw 90+% of the time.

Kougaiji38 on Norin the Scary 2022

3 months ago

Three cards that I really liked were Mogg Infestation, Inventors' Fair, and Indomitable Creativity

Some cards I have questions about however:

Crucible of Worlds, I only see two lands that you are sacrificing and I don't see a lot of things that put lands in your graveyard. I feel that this is kind of a do nothing card in this deck.

Knowledge Pool, I feel like in order to make this worth it you really need the other cards that lock other people out. It's ok-ish as a chaos card, but there are better cards to cause mayhem at the table.

Reliquary Tower, you don't have a way in the deck to draw a lot of cards. This is another do nothing card.

Krark's Thumb, there are only 3 cards in your deck that deal with coin flips. Is it worth it to use this card?

Altar of the Brood, even if you get this trigger twice a turn with norin and Panharmonicon it's not really doing much. It will actually hurt you if you play this against a graveyard deck that want stuff in the yard anyway.

Brand, you don't have anything other than Confusion in the Ranks that gives opponent stuff, when you use confusion to give norin, when he exiles he comes back to your battlefield anyway. Not sure this is doing much for you.

Worldfire, this card needs a solid strategy to be good. Like protecting your board with Teferi's Protection or something before you cast it. Since norin can't actually do damage since he exiles himself when he attacks, this is kind of a nonbo in this deck.

I feel like you are trying to pull this deck in a lot of different directions all at once. Kind of a jack of all trades master of none problem. I would suggest finding one or two things and work on making everything in the deck synergise with that. I also think that this deck might work better with a different commander, there aren't many cards that actually interact with norin in this deck.

Lastly, you should definitely put Genesis Chamber in this deck. It's way too good with norin not to include.

OnTheCurve on Norin Nonsense (Optimized)

4 months ago

Hi Profet93 and thank you so much for your valuable input on my Norin deck! He is by far one of my favorite commanders. I get t he impression you have been running Norin for some time considering all of the recommendations you have provided me.

I will do my best to address each item:

Yes the Hero's Blade was in there just for that reason but in recent play I have found that it has not provided me with enough value to warrant it remaining in the deck. I also was running equipment protection with Lightning Greaves and Swiftfoot Boots, but again the value was not there. Sure they would protect the extra creatures in the deck but did not provide a step forward in the game. I have since removed these and have added one of your recommendations. Heat Shimmer and Dualcaster Mage. These two plus Imperial Recruiter seemed like the right changes considering the Recruiter can fetch virtually half of the creatures in the deck . The additional win con is a nice touch as well.

I find with such a low mana curve I have not run into mana issues. I will also be removing Shadowspear as well adding in Smoke as well as Gauntlet of Power. the mana ramp will assist with the low mana rate as well.

So far out of 18 games I have played Norin as won a Whopping 14! This has come from a variety of ways with ETB Purphoros, God of the Forge, Genesis Chamber, Repercussion + Blasphemous Act or mass creature damage with Glacial Chasm on board. nominal creature damage and of course politics. Norin never really feels like a threat to anyone until he goes off. Evenly depleting everyone for damage without being the aggressor.

some of the items you recommended like Lightning Bolt / Outpost Siege do not tickle my fancy due to the singular damage. I prefer equal damage for political reasons and the simple fact that 1 damage per ETB is not enough for my liking.

Now Terror of the Peaks is on order for me already and Ruby Medallion and Sensei's Divining Top are both great suggestions that I will be scouting out additional copies to add to Norin. Very valuable recommendations!

I Prefer the Curse over the Sword due to the low CMC and lack of equip cost. The Wheel of Misfortune is also a quality suggestion and an extra wheel effect that could prove valuable mid to late game. Light Up the Stage and Ignite the Future do seem good. I did consider them during my initial build but leaned towards Stolen Strategy for the repeat effect. Most games I hold onto Warstorm Surge and Confusion in the Ranks for both their high CMC and lack of board utility. I might give your two suggestions another kick at the can!

I do have an extra Crucible of Worlds on tap that I could use and that coupled with fetches could trim down the deck thoughout the game. I like your idea on this.

I have no budget for this deck so i am also considering the better more powerful Gauntlet of Might but having trouble locating one! My playgroup is ULTRA aggressive hence the style of this build.

All in all I am having loads of fun with Norin. He is slowly becoming my most played deck and with some of these suggestions I am looking forward to seeing how they fair in battle!

I thank you for your beefy comment and time you took with the recommendations my friend. When I have some free time I will check out your profile and decks. Return the favor you gave me :) Cheers!

1empyrean on Ragavan, Boatswain of the Dragon's Smile

8 months ago

Thanks for the suggestions. Yes, it's a bit of a chaotic deck. I sought to integrate multiple themes and lots of ideas, so an apparent lack of focus was pretty much inevitable. I haven't had issues with the deck not working, though.

First, the suggested cuts:

While Pillardrop Warden and Cogwork Archivist might be a little less efficient than other options, they are a bit more flexible in how they are used. The archivist is useful if I want to put Glimpse of Tomorrow back into my library They both also have reach.

Tavern Scoundrel and Witch's Oven are good ways to sacrifice something that might otherwise be exiled, stolen, or temporary. I can sacrifice Homura, Human Ascendant  Flip to flip him or gain control of an artifact with Confusion in the Ranks. It's a useful effect to have access to.

Mishra's Self-Replicator is a good mutate target, and I can trigger it fairly easily.

Delina, Wild Mage can copy Legendaries. I could run Helm of the Host for this effect, but this is what I am using for now.

Avarice Totem disrupts plays and scales extremely well in the late game. It can be tutored with Urza's Saga as well.

Chandra's Ignition is a solid asymmetrical board wipe, and good for clearing away pesky utility creatures.

Second, your suggestions:

I have a few options for more draw that I'm already thinking about, and utility lands are something I can easily play around with. I eventually need to add my Treasure Vault and Goblin Welder to the deck, but they are tied up in other decks at the moment. I think impulse draw isn't ideal for this deck. If I end up exiling Glimpse of Tomorrow because I can't cast or suspend it.

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