Illusions of Grandeur

Illusions of Grandeur

Enchantment

Cumulative upkeep (2)

When Illusions of Grandeur enters the battlefield, you gain 20 life.

When Illusions of Grandeur leaves the battlefield, you lose 20 life.

Browse Alters

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Illusions of Grandeur Discussion

PartyJ on Zedruu Master Politician

1 month ago

Being a huge Zedruu fan myself I gave your deck a look.

You are aware that Iona, Shield of Emeria is banned in EDH?

A few interesting suggestions to consider:

See my verion for more interesting options and possible ideas.

Have fun gifting!

PJ

PartyJ on Zedruu the greathearted EDH

1 month ago

I stumbled upon your deck. I am a Zedruu fan myself and run a deck. See my approach with token and removal centric build for possible ideas.

Some cards that came to mind looking at your deck:

Good luck gifting!

PJ

Arthurshepard80 on Retrograded Convalescence

2 months ago

Balaam__Very beautiful!!Reminds me of the combo Illusions of Grandeur + Donate

NetholonTheArchmage on Zedruu - The Path to Enlightenment [PRIMER]

3 months ago

Hi Exoflo , Thank you for your feedback!

I'm very happy to hear that you like the deck and even more happy that I have inspire you to build your own! I had a look on your decklist and it reminded me a lot of an older list of the deck I ran about 3 years ago. Like your own deck, mine was heavily inspired by Muddstah's decklist, over the cause of the last years I changed it up a lot though.

Minamo, School at Water's Edge originally made its way in the deck together with Azor's Gateway  Flip. Even with a lot of untapers the gateway has proven to be way to slow and has been cut from the list. Yet the School stayed, as I very often used it to untap Hall of Heliod's Generosity or Academy Ruins , as well as the Serra's Sanctum you've already mentioned.

Funnily enough all the cards you mentioned have been part of the deck at some point but have been cut from the list due to deck-changes.

Soul-Guide Lantern might be a good graveyard-hate card for you.

Nine Lives has just made it into my own list because of its political use. At the same time it also acts as a new wincon and has proven very versatile in my list. Phyrexian Unlife might be better in your list though, as it combos well with Solemnity you're already running.

I run the enchantments for multiple reasons: First they are cheap, which is a big plus in my book as I don't want to spend a lot of mana only to protect my commander. Second you can donate them to your opponents which isn't true for artifacts, etc. Spiritual Asylum I didn't even know about before. Yet i probably wouldn't run it due to the same reasons I cut Greater Auramancy before. Would it only grant hexproof instead of shroud it would be perfect... sadly the shroud-effect shuts down everything the deck wants to do.

I don't run the Illusions for it's lifegain-effect in the first place. The Illusions of Grandeur has been a part of my decklist since the first version. While I definitely played it for the lifegain back then, I keep it in the deck as a wincon and because of the nostalgia of course :)
Yet you're right about the combo being slow and unreliable and if you really want to win the game you probably should have another wincon in the deck that's easier to pull of.

Seems like perfect timing, as the new update just hit today! ;)

I hope I could help you and answer all your questions, Have a nice day, stay healthy and keep brewing!

Exoflo on Zedruu - The Path to Enlightenment [PRIMER]

3 months ago

Hi NetholonTheArchmage !

One year has passed and I'm always in love with your deck.

I was wondering why you were playing Minamo, School at Water's Edge . You've nice synergies, especially with Serra's Sanctum , but that's all the card does.

I spended many time to change some cards of your deck. I find that Pendant of Prosperity , Tolaria West and Dack Fayden fit very well in the deck, as Humility or Land Tax , but you probably already know for those ones.

Arcane Lighthouse and/or Shadowspear are great cards to deal with shroud/hexproof/indestructible, depending your playgroup. It's same for graveyard hate, but I'm still looking for a good card cause I also play with my graveyard.

I considered many time Nine Lives to Phyrexian Unlife , but still prefer the unlife to avoid loss of life cards, like Exsanguinate (where Nine Lives protect only for damage).

Trying to replace Robe of Mirrors (I don't like aura, they vanish with board wipes), I find Spiritual Asylum , wich seems perfect on the spot. But I don't feel confortable with the shroud effect it give. Sure, it protect your creatures and (most important) your lands, but it cancel the Zedruu's ability on lands, wich I'm used to give . Still keeping in mind Lightning Greaves , but it can't be tutored with Wild Research

I'm not a big fan about Illusions of Grandeur when you play Solitary Confinement . Why gaining 20 LP when you can never lose them ? I honestly find the combo unreliable and too much slow.

Finally, thank you for your work. It really make me love Zedruu, and gived me the strength to start building a deck (I mean, ctrl c - ctrl v your deck). Best of luck to you, can't wait for next update

Tropical_December on Lose Condition Becomes Win Condition, …

6 months ago

As far as decks with similar gimmicks, there used to be a deck that would use Illusions of Grandeur to gain 20 life and utilized Donate to give an opponent a card that they had to pay an ever increasing oppressive tax, lest lose 20 life. As far as cards liken to your lose-con the aforementioned Illusions of Grandeur does a similar job, however, it is a relatively pricy card. A newcomer to the Magic cardpool is Nine Lives, this card may be too slow, requiring a donation affect and also requiring a way to get rid of a hexproof enchantment.

Oh and I just remembered there was a pretty recent deck that made use of Hive Mind in conjunction with Slaughter Pact or any of the other pacts(there is one for each color), simply cast the Hive Mind, cast a Pact, pass the turn and win.

Doom Blade, and Eliminate are great for killing aggressive beasts.

beets on Horrible Djinn Tribal

6 months ago

thank you for the comment and question msmtggtm!

the first few times i played this at the kitchen table, i had a blast, and everyone was laughing! switching around everybody's permanents was novel and fun.

you may find yourself winning from last place quite often, as you steal your opponents strongest permanents and win.

your friends will start to wise up, and get tired of having their permanents stolen.

because Inniaz, the Gale Force costs , if he is removed even one time you will lose a lot of mileage. and if you ever have less than three or four flying bodies, inniaz doesn't do much. you can easily find yourself with 0 good permanents to donate, and so are forced to donate something decent ends up killing you unintentionally (most djinns are big beatsticks with evasion).

i love this deck and do continue to play it once in awhile. but a novelty deck is just that: novel. you may find the charm wears off rather quick.

i personally like to call this deck a Love Letter to Magic the Gathering. this is everything i want to do when i sit down at the kitchen table: show off my unique combination of cards, affect the game in a meaningful, funny way, and have fun interacting with those you care about (through a cardboard medium!)!

if you are looking to build this deck yourself, i may suggest ditching the strict djinn requirement that i have enacted on myself, and add some more cheap-to-cast fliers. this way you can more likely have a foot in the race before turn 4 (most djinn costs or more!)! i would also remove the cards that you have in the deck with the intention to be donated, like Illusions of Grandeur. i HAVE successfully donated this card to opponents multiple times. i have successfully donated this card AND THEN GIVE A COPY TO EVERYONE ELSE using Fractured Identity. this is not as funny as it sounds. it is likely you will find yourself feeling robbed of mana, which is exactly how i felt at the end of that game.

i hope this short review was helpful. i truly do love Horrible Djinn Tribal, and i hope this deck inspires you to make your own Love Letter! :)

Peoni on Inniaz Fliers

9 months ago

Some cards you might like: Consecrated Sphinx, Djinn of Infinite Deceits, March of Souls, Thopter Spy Network, Illusions of Grandeur, Transcendence, Field of Souls, Anointed Procession, Serra Ascendant.

Kind of a mixed bag of cards for all sorts of strats just to maybe give you some ideas. I fell in love with this commander when she was spoiled but I keep forgetting to make a deck for her. Maybe now I finally will. Nice deck. :^)

Load more