Raking Claws

Raking Claws


Target creature gains double strike until end of turn.

Cycling (, Discard this card: Draw a card.)

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Raking Claws Discussion

SpaghettiKnife on Double Trouble

2 months ago

Thanks for the suggestion, definitely a great option! I honestly overlooked this card for Raking Claws when I attempted to run more than the playset of battle rage as damage doublers. The balance of effects in the deck feels pretty good to me right now, but if I shift things to include more damage doublers in the future, I think this is an obvious include.

Faux_Faux on Veyran deck combo synergies

5 months ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

Sorin_Markov_1947 on A little Rum & Sprite

7 months ago

I love this style of deck. I have a friend who made one that can aggro and kill as early as turn 4 with cards like Unleash Fury and Raking Claws . Both good adds here, by the way. He also used Riddleform as an additional beatdown, which works better than Fervent Champion. I'm not really sure what the artifacts are doing here. They're a little slow for this kind of deck.

More cantrips would be good. Cards like Crash Through are totally acceptable just for the spell cast and the card drawn. I would also love to see a deck like this use Orvar, the All-Form , although I'm sure there's a reason I haven't yet. Imagine every time you cast a pump spell, you made another sprite dragon and made all the ones you already have even more lethal! I'd also suggest another few lands ( Temple of Epiphany works) because even though your curve is low, you'll be using a lot of mana every turn to cast a lot of spells!

Here's the friend's video by the way if you want to see his list and how it worked. https://www.youtube.com/watch?v=pJnbfWxjv-c

DanMcSharp on Berserker Dragons

8 months ago

Looks interesting, I wasn't sure how to go about building a berserker tribal deck but this seems just fine.

I'm not a big fan of Arni Brokenbrow though. A 3/3 haste for 3 isn't that great, otherwise it's a 4/3 for 4, maybe a 5/3 at best. It's okay-ish but it's really nothing special (especially if you compare it with something like Questing Beast ), on top of being legendary. Maybe I'm too quick to judge, but since you have so many boast abilities, I think you should run only 2 Arni Brokenbrow and add 2 Birgi, God of Storytelling  Flip instead. Either side of her would surely be more impactful to your games.

I think Raking Claws can be nice but it's not like you need to have that combat trick available all the time. I would only run 2 instead of 3 and add a Rise of the Dread Marn instead. That card produces berserkers so it would fit right it, and it would be a nice answer to a board wipe, which is probably the biggest weakness of a deck like this.


Murphy77 on M Landfall Jund

1 year ago

Yes ExpozeD, Thanks, another good suggestion. I have often looked to use Embercleave and it is a good alternative to Raking Claws, which is currently in the deck.

dday00111 on Prowess Draw

1 year ago

BioProfDude, I'll probably wait for a few more comments before editing my deck, but it seems about right. Though I definitely want something that aids my direct damage to face, while pumping up Prowess. I'll replace either Warlord's Fury or Raking Claws. Crash Through's trample is too important, because Soul-Scar Mage can allow my spells to weaken creatures so my damage goes through. Still wonder whether an instant is better. I already have Bonecrusher Giant taking the place of Wild Slash and if damage prevention is that shitty, I can swap in Skullcrack. Lightning Strike allows me to make use of my colorless mana, and is a tad stronger.

BioProfDude on Prowess Draw

1 year ago

I think you want a few more instants in the mix. I'd include Wild Slash and maybe Lightning Strike in place of Warlord's Fury and Crash Through. I know, I know, the card draw, but you also have Light Up the Stage and that should probably go to 4x, probably losing Raking Claws to make room for the two additional copies. Just my two cents, if it's worth even that much. :-)

Azeworai on Radha, The Lands Matter To Me!

1 year ago

Ah, lands. An archetype with which I consider myself quite adroit. I play a Naya version, but Gruul bears the majority of the value.

If you opt for a strategy more anent utility lands, there is a multitude of options that become available.

Inkmoth Nexus can combo superbly well withal Kessig Wolf Run, oft murdering someone on the spot.

Of course, Dark Depths and Thespian's Stage is just another threat for the opponents to answer.

Glacial Chasm has saved me more times than I would care to admit, and Drownyard Temple is fun with sacrifce effects.

Sheltered Thicket is probably just better than an Evolving Wilds.

Sylvan Safekeeper is a little too perfect here. Defend the commander, aggressively costed, and perfidious for the opponents to remove.

I have a lands deck myself, bearing Vital Force and Vivien Reid as splendidly potent engines.

Nissa, Vastwood Seer  Flip is a card that literally never feels bad. It's great at all points of the match.

For assembling your land base, Realms Uncharted carries its weight, Hour of Promise is fantastic evermore, Crop Rotation can be a surprise, Elvish Reclaimer is as powerful as it reads, and Expedition Map is cheap and efficient. Sylvan Scrying is also fine.

Given enow utility lands, Field of the Dead becomes one of the very best cards. You could try snow basics for additional names to support it. This also opens Into the North as a possible ramp spell.

'Tis a little selcouth, but I enjoy Throes of Chaos for decks with many lands, as it makes dead draws less possible.

Cantrips make every deck work! Once Upon a Time is banned and broken, Winding Way grants a refill, and Life from the Loam with a cycling land is an engine by itself, and one quite difficult for anyone to intercede upon. Explore is also effective.

One more interactive spell would be nice. Beast Within does the job.

World Shaper has proven itself with High Market for additional control.

There are some things I'd recommend you ablate:

  1. Yavimaya Elder is overplayed. It's five mana to draw two lands and a card. Unless you can reliably sacrifice it to alternate effects, don't play it.

  2. Skullwinder... Why not Reap or Regrowth? I don't see any effects that care about the body, so you may as well not help the opponents and gain a cheaper casting cost.

  3. Tunneling Geopede is not one I enjoy very much, but I can see its applications in murdering.

  4. Ghirapur Orrery is just too slow. If you need the card draw, run Harmonize. If you need the land drops, try a creature tutor for Azusa. If you are playing lands, the primary goal is assembling an engine and staying ahead of the opposition. Why aid those inimical to your goal?

  5. Nissa's Renewal is so slow! Six-mana?! Come on. You're ramping into seven-drops. Add a Kozilek if you want to do that.

  6. Rites of Flourishing. Tsk tsk. I'd recommend murdering this, but I suppose it earns the graces of the table.

Try fewer lands and more large threats. You have an ungodly amount of ramp yet the only thing reqiring much mana is Radha's second ability. Try some eldrazi, Apex Altisaur does work, Borborygmos Enraged is on theme and always sweet, and fun times is the scariest card on any table, no matter what. Ignore that Teferi. Radha is huge!

Insurrection is oft dispraised, but it ends games a lot of the time. In fact, it has bean so thoroughly unloved by the community as of late that no one expects it. Nice!

The combat package is nice, but it falls apart very quickly to a removal spell. Though, Raking Claws could be fun. :)

In summation, add more angles of attack than voltron, some more card draw would be great, have better ways to spend your mana, and just stick the cheaper ramp. Four mana or less is ideal.

Oh, add some wraths. Blasphemous Act and Ezuri's Predation are each solid. Put them in and don't look back.

Good luck and happy cartography!

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