Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Raking Claws Discussion
2 months ago
Thanks for the suggestion, definitely a great option! I honestly overlooked this card for Raking Claws when I attempted to run more than the playset of battle rage as damage doublers. The balance of effects in the deck feels pretty good to me right now, but if I shift things to include more damage doublers in the future, I think this is an obvious include.
5 months ago
Here are some I use, seperated by category:
Other than that, I run some value cards, like Birgi, God of Storytelling Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.
7 months ago
I love this style of deck. I have a friend who made one that can aggro and kill as early as turn 4 with cards like Unleash Fury and Raking Claws . Both good adds here, by the way. He also used Riddleform as an additional beatdown, which works better than Fervent Champion. I'm not really sure what the artifacts are doing here. They're a little slow for this kind of deck.
More cantrips would be good. Cards like Crash Through are totally acceptable just for the spell cast and the card drawn. I would also love to see a deck like this use Orvar, the All-Form , although I'm sure there's a reason I haven't yet. Imagine every time you cast a pump spell, you made another sprite dragon and made all the ones you already have even more lethal! I'd also suggest another few lands ( Temple of Epiphany works) because even though your curve is low, you'll be using a lot of mana every turn to cast a lot of spells!
Here's the friend's video by the way if you want to see his list and how it worked. https://www.youtube.com/watch?v=pJnbfWxjv-c
8 months ago
Looks interesting, I wasn't sure how to go about building a berserker tribal deck but this seems just fine.
I'm not a big fan of Arni Brokenbrow though. A 3/3 haste for 3 isn't that great, otherwise it's a 4/3 for 4, maybe a 5/3 at best. It's okay-ish but it's really nothing special (especially if you compare it with something like Questing Beast ), on top of being legendary. Maybe I'm too quick to judge, but since you have so many boast abilities, I think you should run only 2 Arni Brokenbrow and add 2 Birgi, God of Storytelling Flip instead. Either side of her would surely be more impactful to your games.
I think Raking Claws can be nice but it's not like you need to have that combat trick available all the time. I would only run 2 instead of 3 and add a Rise of the Dread Marn instead. That card produces berserkers so it would fit right it, and it would be a nice answer to a board wipe, which is probably the biggest weakness of a deck like this.
1 year ago
1 year ago
BioProfDude, I'll probably wait for a few more comments before editing my deck, but it seems about right. Though I definitely want something that aids my direct damage to face, while pumping up Prowess. I'll replace either Warlord's Fury or Raking Claws. Crash Through's trample is too important, because Soul-Scar Mage can allow my spells to weaken creatures so my damage goes through. Still wonder whether an instant is better. I already have Bonecrusher Giant taking the place of Wild Slash and if damage prevention is that shitty, I can swap in Skullcrack. Lightning Strike allows me to make use of my colorless mana, and is a tad stronger.
1 year ago
I think you want a few more instants in the mix. I'd include Wild Slash and maybe Lightning Strike in place of Warlord's Fury and Crash Through. I know, I know, the card draw, but you also have Light Up the Stage and that should probably go to 4x, probably losing Raking Claws to make room for the two additional copies. Just my two cents, if it's worth even that much. :-)
1 year ago
Ah, lands. An archetype with which I consider myself quite adroit. I play a Naya version, but Gruul bears the majority of the value.
If you opt for a strategy more anent utility lands, there is a multitude of options that become available.
Sylvan Safekeeper is a little too perfect here. Defend the commander, aggressively costed, and perfidious for the opponents to remove.
For assembling your land base, Realms Uncharted carries its weight, Hour of Promise is fantastic evermore, Crop Rotation can be a surprise, Elvish Reclaimer is as powerful as it reads, and Expedition Map is cheap and efficient. Sylvan Scrying is also fine.
'Tis a little selcouth, but I enjoy Throes of Chaos for decks with many lands, as it makes dead draws less possible.
Cantrips make every deck work! Once Upon a Time is banned and broken, Winding Way grants a refill, and Life from the Loam with a cycling land is an engine by itself, and one quite difficult for anyone to intercede upon. Explore is also effective.
One more interactive spell would be nice. Beast Within does the job.
There are some things I'd recommend you ablate:
Yavimaya Elder is overplayed. It's five mana to draw two lands and a card. Unless you can reliably sacrifice it to alternate effects, don't play it.
Tunneling Geopede is not one I enjoy very much, but I can see its applications in murdering.
Ghirapur Orrery is just too slow. If you need the card draw, run Harmonize. If you need the land drops, try a creature tutor for Azusa. If you are playing lands, the primary goal is assembling an engine and staying ahead of the opposition. Why aid those inimical to your goal?
Rites of Flourishing. Tsk tsk. I'd recommend murdering this, but I suppose it earns the graces of the table.
Try fewer lands and more large threats. You have an ungodly amount of ramp yet the only thing reqiring much mana is Radha's second ability. Try some eldrazi, Apex Altisaur does work, Borborygmos Enraged is on theme and always sweet, and fun times is the scariest card on any table, no matter what. Ignore that Teferi. Radha is huge!
Insurrection is oft dispraised, but it ends games a lot of the time. In fact, it has bean so thoroughly unloved by the community as of late that no one expects it. Nice!
The combat package is nice, but it falls apart very quickly to a removal spell. Though, Raking Claws could be fun. :)
In summation, add more angles of attack than voltron, some more card draw would be great, have better ways to spend your mana, and just stick the cheaper ramp. Four mana or less is ideal.
Good luck and happy cartography!