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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Vraska, Golgari Queen
Planeswalker — Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
-3: Destroy target nonland permanent with converted mana cost/mana value 3 or less.
-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
DatShepTho on
Prossh's Pit - EDH
1 week ago
I think you would enjoy using some more efficient deck smoothers such as:
for ramp:
for card advantage:
for removal:
...by cutting less mana efficient cards such as...
- Kodama's Reach
- Expedition Map

- Glorious Sunrise
- Investigator's Journal
- Vraska, Golgari Queen
- Hour of Glory
- Rolling Thunder
I also recommend trying custom tags to separate card purposes. Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos
You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.
FauxFaux on Card creation challenge
1 month ago
Well, tiny lore drop:
-
Svogthos, the Restless Tomb was shattered during the Phyrexian Invasion by Realmbreaker from the then Compleated Vraska.
-
The Sisters of Stone Death, namely three Gorgons by the names of Ludmilla, Lexya and Lydya, the latter two were killed by Savra, Queen of the Golgari, and Ludmilla is presumed dead, although not confirmed.
-
Both Savra, Queen of the Golgari and Jarad, Golgari Lich Lord, sister Savra was killed by Szadek, Lord of Secrets then her body possessed by the spirit of Svogthir, the Golgari Parun (founder), then smooshed by Experiment Kraj. Brother Jarad was first killed by Lyzolda, the Blood Witch, then necromanced back into his corpse to then be killed by Vraska, with the help of Jarga, a troll, Mazirek, Kraul Death Priest, and Xeddick, another Kraul.
-
Vraska, Golgari Queen is obviously off and romping about the multiverse with Jace Beleren and Loot, the Key to Everything. So she's not really in command at the moment. Matter of fact, following the Phyrexian Invasion, pretty much every former Golgari leader denounced her as their leader, as during the Invasion, the Golgari were the first Compleated Guild to rampage across the surface, so they were summarily punished and ostracized from Ravnica.
And so, that leaves us, after all those wordy words, to the only real appropriate options...
Svogthos, Splintered Tomb
Legendary Land - Swamp Forest
Whenever ~ enters, mill 5.
At the beginning of your endstep, if there are 4 or more creature cards in your graveyard, you may exile ~ and return it to the battlefield transformed.
, Mill 2: Add .
"Svogthos, shattered in twain by the Phyrexian upshoot, acts now as the only solace for the disgraced Golgari Swarm. None but the Swarm gather there, dutifully attempting to retain the crypt's former visage."
Izoni, Heir to the Swarm ()
Legendary Creature - Elf Shaman
Whenever ~ enters or a land is put into your graveyard from anywhere, you create a 1/1 Black and Green Insect creature Token. This ability triggers once each turn.
, Tap any number of untapped Insects or Spiders you control: Return target creature with mana value equal to or less than the amount of creatures tapped this way from your graveyard to the battlefield. That creature becomes a Plant Zombie instead of its other types.
"Vraska is gone and has betrayed the Swarm. It deserves one willing to foster and nurture the betrayed. Not one who uses it as a mere title."
4/4
Sorry for the Lore Dump, but challenge is to redo this challenge, but for another guild! Perhaps Dimir? or Rakdos?
PhotogenicParasympathetic on Card creation challenge
1 month ago
Vivien, Herald of the Boar
Legendary Planeswalker - Vivien
Legendary creatures you control have "When this creature dies, you may put it into your library third from the top."
+1 Look at the top three cards of your library. You may reveal a creature from among them and put it into your hand. Put the rest on the bottom in any order.
-1 You may put a legendary creature card from your hand onto the battlefield, and it gains haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
2
Partner with Ilharg, God of the Wilds
Ilharg, God of the Wilds
Whenever ~ enters or attacks, reveal the top three cards of your library. You may put any number of permanent cards from among them onto the battlefield. Put an additional loyalty counter onto each planeswalker that enters the battlefield in this way.
Planeswalkers you control have hexproof and "If this permanent would die, put it into your library third from the top instead."
Partner with Vivien, Herald of the Boar.
5/6
That was fun! Next, create a team-up (partner, or just one card for both characters) of any two of the Golgari leadership.
Svogthos, the Restless Tomb
Sisters of Stone Death
Savra, Queen of the Golgari
Jarad, Golgari Lich Lord
Vraska, Golgari Queen
Izoni, Thousand-Eyed
trippy_mcfly on
Cumly Cube
2 months ago
Introducing Cumly Cube 1.4! Two months ago, Cumly Cube was updated to Cumly Cube 1.3, which was touted as balanced and without any notable flaws. There is no more insidious poison than hubris! Many cards remained that were too strong, or close to unplayable. Many archetypes existed in the cube but had too little support to ever be worth drafting. Many cards failed to fit the ethos of Cumly Cube. With 89 more cuts and adds, I am now pleased to announce that, this time, Cumly Cube has reached a final form! Perhaps a few cards are still too strong, too weak, or out of place, but the vast majority of the draft pool is now in an acceptable state. Any further changes to Cumly Cube 1 will exist as minor updates, swapping out only a few cards at a time. This means that there will never be a Cumly Cube 1.5, only 1.4.1, 1.4.2, etc.
Here are the changes, provided with brief justifications:
REMOVED:
ARTIFACT
- Basilisk Collar: equipment is not part of Cumly Cube 1
- Hedron Archive
: cut to weaken the artifact archetype
- Mox Diamond: cut to weaken the artifact archetype
- Mox Opal: cut to weaken the artifact archetype
- Mox Tantalite: cut to weaken the artifact archetype
- Sensei's Divining Top:cut to weaken the artifact archetype
CREATURE
- Academy Manufactor: cut to weaken the artifact archetype
- Archfiend of Spite: madness is not part of Cumly Cube 1
- Arsenal Thresher: too weak
- Augmenting Automaton: too weak
- Autonomous Assembler: Assembly-Workers have been cut from Cumly Cube 1
- Baleful Force: too weak
- Battleground Geist: cut for a better Spirit card
- Belligerent Hatchling: too weak
- Bloodpyre Elemental: too generic of a red card
- Bloom Hulk: there are better proliferate engines available in Cumly Cube
- Copperhorn Scout: cut to weaken the Elf creature type
- Crosis, the Purger: too annoying to play against
- Deathrite Shaman: cut to weaken the Elf creature type
- Deus of Calamity: too weak
- Dutiful Replicator: Assembly-Workers have been cut from Cumly Cube 1
- Dwynen's Elite: cut to weaken the Elf creature type
- Emperor's Vanguard: cut to weaken green
- Farhaven Elf: cut to weaken the Elf creature type
- Fear of Exposure: cut to weaken green
- Fertilid: cut to weaken green
- Galazeth Prismari: cut to weaken the artifact archetype
- Geyserfield Stalker: too weak
- Greater Gargadon: suspend is not part of Cumly Cube 1
- Hallowed Priest: cut for an identical card to support the Cat creature type
- Heedless One: cut for a similar card to better support the Elf creature type
- Hematite Golem: too weak
- Hunted Horror: too weak
- Impetuous Devils: too generic of a red card
- Jeskai Student: too weak
- Junktroller: too weak
- Lashweed Lurker: emerge is not part of Cumly Cube 1
- Llanowar Visionary: cut to weaken the Elf creature type
- Lodestone Golem: we have seen enough of this card in other formats
- Lunar Avenger: too weak
- Maze Behemoth: cut to weaken green
- Mishra's Self-Replicator: Assembly-Workers have been cut from Cumly Cube 1
- Morselhoarder: too weak
- Night Incarnate: too generic of a black card
- Omnath, Locus of the Roil: cut to weaken the Elemental creature type
- Phantom Nishoba: too weak
- Quirion Ranger: cut to weaken the Elf creature type
- Scalding Devil: cut to make room for more interesting Devil creatures
- Self-Assembler: Assembly-Workers have been cut from Cumly Cube 1
- Seton, Krosan Protector: cut to weaken green
- Soul of Zendikar: cut to weaken green
- Teferi's Sentinel: too weak
- Thought Monitor: cut to weaken the artifact archetype
- Torbran, Thane of Red Fell: too generic of a red card
- Ulamog, the Infinite Gyre: cut to make room for more balanced Eldrazi creatures
- Walking Ballista: cut to remove an infinite combo payoff accessible from the Cumly Zone
ENCHANTMENT
- Aura Shards: too powerful
- Blood Moon: we have seen enough of this card in other formats
- Impending Disaster: too weak
- In Bolas's Clutches: cut for a similar but more expensive version of this effect
- Night Soil: cut due to the presence of two other very similar cards
- Revel in Riches: too powerful
- Urban Utopia: cut to weaken green
LAND
- Ancient Tomb: too powerful
- Flagstones of Trokair: too weak
- Mishra's Workshop: too powerful
- Urza's Saga: too powerful
INSTANT
- Accelerate: too generic of a red card
- Bedevil: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Fading Hope: too generic of a blue card
- Fissure: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Fracture: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Frazzle: too generic of a blue card
- Inside Out: too weak
- Lens Flare: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Schismotivate: too weak
- Seize the Initiative: too weak
- Volt Charge: spot removal has been removed in favor of removal found in commands, charms, and confluences
PLANESWALKER
- Karn Liberated: too generic and powerful of a draft pick
- Nissa of Shadowed Boughs: animating lands is not part of Cumly Cube 1
SORCERY
- Broken Bond: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Chain Reaction: too generic of a red card
- False Dawn: too weak
- Grim Tutor: too powerful
- Ice Storm: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Lava Flow: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Sinkhole: spot removal has been removed in favor of removal found in commands, charms, and confluences
- Tezzeret's Gambit: too powerful
- Wildfire: too generic of a red card
ADDED:
ARTIFACT
- Banner of Kinship: encourages building around creature types
- Conduit of Worlds: supports graveyard synergies
- Pillar of Origins: encourages building around creature types
CREATURE
- Aetherjacket: supports the Thopter creature type
- Ajani's Pridemate: replaces Hallowed Priest to support the Cat creature type and lifegain synergies
- Akroan Conscriptor: supports spellslinger synergies
- Alibou, Ancient Witness: supports the Golem creature type and other artifact decks
- Ancient Cellarspawn: supports the Demon, Horror, and Nightmare creature types
- Angelic Aberration: supports the Angel and Eldrazi creature types
- Axgard Artisan: supports the Dwarf creature type
- Bloodwater Entity: supports spellslinger synergies
- Brass Herald: supports the Golem creature type and encourages building around creature types
- Campus Guide: supports the Golem creature type
- Chief of the Foundry: supports the Construct creature type and other artifact decks
- Chrome Courier: supports the Thopter creature type
- Cursed Wombat: supports the Nightmare creature type and +1/+1 counter decks
- Darksteel Colossus: supports the Golem creature type
- Duergar Hedge-Mage: supports the Dwarf creature type
- Eidolon of Blossoms: supports the enchantment archetype
- Endbringer: supports the Eldrazi creature type
- Essence Depleter: supports the Eldrazi creature type
- Gimli, Mournful Avenger: supports the Dwarf creature type
- Gishath, Sun's Avatar: supports the Dinosaur creature type
- Herald of Slaanesh: supports the Demon creature type
- Hunting Velociraptor: supports the Dinosaur creature type
- Immaculate Magistrate: replaces Heedless One to support the Elf creature type
- It That Heralds the End: supports the Eldrazi creature type
- Kozilek's Channeler: supports the Eldrazi creature type
- Mayhem Devil: supports the Devil creature type
- Patrician Geist: replaces Battleground Geist to support the Spirit creature type
- Petravark: supports the Beast creature type
- Pillardrop Warden: supports the Dwarf and Spirit creature types
- Precursor Golem: supports the Golem creature type
- Prosperous Pirates: supports the Pirate creature type
- Quandrix Pledgemage: supports the Merfolk creature type and spellslinger synergies
- Roaming Throne: supports the Golem creature type and encourages building around creature types
- Rootwater Hunter: supports the Merfolk creature type
- Shambling Suit: supports the Construct creature type and other artifact decks as well as enchantment decks
- Shantotto, Tactician Magician: supports the Dwarf creature type and spellslinger synergies
- Smokebraider: supports the Elemental creature type
- Solarion: supports the Construct creature type
- Species Specialist: encourages building around creature types
- Squealing Devil: supports the Devil creature type
- Tayam, Luminous Enigma: supports the Beast and Nightmare creature types
- The Balrog of Moria: supports the Demon creature type
- The Lady of Otaria: supports the Dwarf creature type
- Three Tree Mascot: adds mana fixing and encourages building around creature types
- Titans' Vanguard: supports the Eldrazi creature type
- Torch Fiend: supports the Devil creature type
- Ulamog's Dreadsire: supports the Eldrazi creature type
- Vengeful Devil: supports the Devil creature type
- Venomcrawler: supports the Demon creature type
- Wavecrash Triton: supports the Merfolk creature type and spellslinger synergies
- Zara, Renegade Recruiter: supports the Pirate creature type
ENCHANTMENT
- Destructive Flow: offers a land destruction engine that can provide a large advantage in some decks
- Efficient Construction: supports the Thopter creature type
- Keldon Twilight: offers a creature destruction engine for aggressive decks
- Lay Claim: replaces In Bolas's Clutches as a more expensive control spell
- Might Makes Right: encourages large creatures and can be used in conjunction with sacrifice synergies as a creature destruction engine
- Porphyry Nodes: offers a creature destruction engine for slower decks
- Retreat to Kazandu: supports landfall synergies
- Shivan Harvest: offers a land destruction engine and supports sacrifice synergies
- Sunken Hope: offers a creature bounce engine for slower decks
- Whirlwind of Thought: supports spellslinger synergies
LAND
- Foundry of the Consuls: supports the Thopter creature type
INSTANT
- Atarka's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Aura Mutation: quite similar to Artifact Mutation
- Brokers Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Cabaretti Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Dromoka's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Kolaghan's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Lorehold Command: commands have been added to Cumly Cube to provide interaction and versatility
- Maestros Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
- Maestros Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Obscura Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
- Obscura Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
- Ojutai's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Pulse of the Fields: supports lifegain synergies
- Quandrix Command: commands have been added to Cumly Cube to provide interaction and versatility
- Riveteers Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
- Silumgar's Command: commands have been added to Cumly Cube to provide interaction and versatility
- Silverquill Command: commands have been added to Cumly Cube to provide interaction and versatility
- Siren's Ruse: supports the Pirate creature type and blink synergies
PLANESWALKER
- Saheeli, Filigree Master: supports the Thopter creature type
- Vraska, Golgari Queen: supports sacrifice synergies
SORCERY
- Renegade Tactics: replaces Accelerate as a less typical red card
- Roar of the Crowd: encourages building around creature types
- Temporary Insanity: stealing creatures is a small but important part of Cumly Cube
- Witherbloom Command: commands have been added to Cumly Cube to provide interaction and versatility
Flarhoon13 on
Game of Thrones: Sylvia Brightspear's Dragons
11 months ago
Oct 25
Game of Thrones: Khorvath Brightflame and Sylvia Brightspear's other Dragons lost to Jesse's Surrak Dragonclaw deck's Primal Surge. A long 5-player game that Logan left early, down to 9 life, his Web of Inertia and goading commander Baeloth Barrityl, Entertainer
(Clan Crafter
background) definitely kept him alive and impacted the game. I had a giant air force and solid Knights on the ground. (Sylvia, White Knight and Paladin en-Vec team blocked Surrak Dragonclaw to kill Surrak Dragonclaw when Logan used a Threaten spell to attack me with Jesse's commander.) Dawson on Jared Carthalion with Umori, the Collector Companion agreed not to hit my board with Vraska, Golgari Queen but Ba played his commander, Morophon, the Boundless, named Avatar and put out Child of Alara. Vraska, Golgari Queen -3 destroyed Child of Alara and with it, about 7 of my knights and dragons. Jesse though, Primal Surged and the other instant or sorcery in his deck, Mystical Tutor, was about 5th from the bottom. Jace, Wielder of Mysteries and more than enough card draw triggers got Jesse the win.
Formless0209 on
Petrified by the Gorgussy [Primer]
1 year ago
TheBestMagicCard on
Atraxa - Planeswalkers-Poison-Proliferate-Turns
1 year ago
I just put in Fynn, the Fangbearer and Swamp Mosquito to up the early poison interaction, as well as Roaming Throne, mostly just to double up Atraxa's proliferate ability... Tekuthal, Inquiry Dominus is similar to Roaming Throne, and Tekuthal interacts with more cards that aren't just Phyrexian creatures, but I think that Roaming Throne is worth the include even just for double Atraxa proliferate, just like Tekuthal is, and it does also interact with a few other Phyrexian creatures...
Also switched out Vraska, Relic Seeker for Vraska, Golgari Queen. Even though little Vraska's removal ability isn't as strong as big Vraska's, it does have card draw, and I think little Vraska's ultimate is probably more impactful on the game, as it could take out multiple players as opposed to just one. Little Vraska doesn't ulitmate immediately with Doubling Season or Vorinclex, Monstrous Raider like big Vraska does, but I think the cheaper mana cost and better ultimate are worth trade offs?
TheBestMagicCard on
Atraxa - Planeswalkers-Poison-Proliferate-Turns
1 year ago
I just put in Fynn, the Fangbearer and Swamp Mosquito to up the early poison interaction, as well as Roaming Throne mostly in help proliferate in general. Tekuthal, Inquiry Dominus is similar to Roaming Throne, and actually interacts with more cards that aren't just Phyrexian creatures, but I think that Roaming Throne is worth the include just for double proliferate from Atraxa, just like Tekuthal is, and it does interact with a few other Phyrexians...
Also switched out Vraska, Relic Seeker for Vraska, Golgari Queen. Even though little Vraska's removal ability isn't as strong as big Vraska's, it does have card advantage, and little Vraska's ultimate is I think more impactful on the game, as it could take out multiple players as opposed to just one. Little vraska doesn't ulitmate immediately with Doubling Season or Vorinclex, Monstrous Raider like big Vraska does, but I think the cheaper mana cost and better ultimate are worthwhile trade offs?
| Have (1) | metalmagic |
| Want (1) | beesaurs |



