(2), Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way.
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|Commander / EDH||Legal|
Latest Decks as Commander
Holistic Wisdom Discussion
2 weeks ago
Hey Peoni, thank you!
Yeah, I like Overrun or Fireball effects over pinging or going infinite just because I play with my friends and know how those make me feel, lol.
I am probably gonna trade something out for Skyshroud Claim but I don’t have the other two.
Right now I’m kind of considering how to smooth out the end game, because I have sort of a sorcery theme with Holistic Wisdom and Eternal Witness and stuff to hopefully get my wincons back if I mill them.
I’m probably going to add more interactivity and Food cards soon, too. I wish there was like a Grove of the Golden Goose land!
1 month ago
I love the theme, and Nethroi being a cat actually fits the theme. Nice.
One thing I think you need more of is a way to get non-creature cards back from the graveyard. Holistic Wisdom might work without breaking theme.
1 month ago
I don't think you have enough instant-speed stuff to justify Seedborn Muse. She's so strong though. Maybe if you added more mana sinks to help make use of her? Ant Queen-type effects, or Holistic Wisdom come to mind. (I LOVE Holistic Wisdom). Anything that you can dump all that mana into.
I feel the same way about Mirrorwing Dragon. You only have a few pieces that combo with it. On top of that, you can get the same effect with Zada, Hedron Grinder for less mana. I think it's a cool idea and could lead to some really explosive plays. I would just consider adding a few more pieces that can make use of it. Sublime Epiphany would be a good choice. Same with Heat Shimmer or Stolen Identity.
I think you can cut Darksteel Plate. It doesn't have much synergy with your deck, and it's very situational. Followed Footsteps is also pretty hard to get much value out of. Other than that, I think it's looking really tight, and it'll be hard to make more cuts (aside from maybe Clone Legion.)
1 year ago
I have a similar deck in a casual format so I know things don’t work exactly the same but I would like to put these cards forwards :)
Holistic Wisdom is a good way to bring back enchantments if they get destroyed.
Starfield of Nyx would be o.p in this deck.
Riptide Chimera is great with all of the enters the battlefield triggers, I use it with Abundant Growth every turn which can draw you a crazy amount of cards, make a crazy amount of tokens or what ever etb triggers you have in play will produce, all just for one
2 years ago
Her ability is to untap all enchanted permanents so if you can cheese out an enchantment onto the chain veil she will be able to untap it. While yes she can "make" one with the -1 ability to generate a mask, her -7 mills for 7 and puts all enchantments back into play. You should have been going plus on mana at that point to recast her and from there you can with with Laboratory Maniac or Walking Ballista using cards like Crop Sigil or Holistic Wisdom or any other gy recursion spell to get them to hand and win when you cast them
2 years ago
That all makes sense, and is also why a card like Holistic Wisdom might be a good thing to have.
It turns out that I have been reading Awakening wrong this whole time, I thought it only untapped my own creatures and lands. What I really want is a Prophet of Kruphix that falls under the Naya umbrella to pair with Sigarda's Aid, which is more symbiotic than Vedalken Orrery and much less frightening than Vernal Equinox.
2 years ago
As for the other suggestions here are my thoughts on them:
Elesh Norn, Grand Cenobite: It is too costly for this deck in terms of mana cost and doesn't do much against my meta outside of the combo. I play against tasigur, teferi, storm (though it would hit arcum pretty hard - but then again this deck wins before you could cast elesh).
Kamahl, Fist of Krosa: same as elesh
Mana Crypt / Sol Ring: This deck mainly uses mana dorks and enchantments to ramp as I seek to hate artifacts as hard as possible with Kataki, War's Wage/Stony Silence/Null Rod ect... Also it would hurt my draw-engine in terms of having two less enchantments available to draw cards with my enchantresses like Argothian Enchantress. Furthermore when you look at above list, you will see that I make it up with 24 ramp cards. I.e. I prefer to play Exploration/Wild Growth/Utopia Sprawl early on to generate further advantage with Serra's Sanctum (which in turn is tutorable with Captain Sisay). Also when considering to play Armageddon, while having Kataki, War's Wage/Stony Silence/Null Rod on the battlefield, any mana artifact becomes quiet useless and you would wish to have any other sort of ramp that breaks parity for you at this moment.
Selvala, Heart of the Wilds / Umbral Mantle: as I already play 24 ramp cards, I don't feel like I need any more right now. If I would choose to have more wincon I would rather go for the following ones because they fit more into my enchantment deck: Squirrel Nest + Throne of the God-Pharaoh (Earthcraft is already in the deck). Or I would put back in Monastery Mentor to get infinite token/storm with Earthcraft (note: I play only around 20 creatures and 33 enchantments, which makes this card deadly outside the combo) as described in my game plan section above. But honestly, I think that Paradox Engine and Living Plane are already enough for this deck to win. Usually I either stax everybody so hard that I get a ton of time to assemble my combo pieces, or I can go off with Captain Sisay, getting Dosan the Falling Leaf first and then Paradox Engine to draw my deck and once that happens, there is no way for the table to win as at that point I will get infinite mana and will be able to play my whole deck and to get all relevant cards back with Holistic Wisdom. Even, if for some weird reason, I would not be able to kill everybody, the board would be so staxed after that turn, that nobody would ever be able to cast a spell anytime soon.
Helm of Obedience: As I described above I think I don't need more wincons at the moment and if so, I would avoid to use artifacts which require an activation as there are other cards available that give me more synergies.
All in all you pointed out some very good suggestions, which make sense when trying to make as much use of Captain Sisay as possible. But to be fair and honest, Captain Sisay was actually one of the last cards that I changed in this deck because this deck was built around Rhys the Redeemed and used to be an enchantress/combo token deck where you have a big variety of ways to make infinite tokens ect. However, as time passed the deck slowly turned into an artifact, hatebear, stax list but I kept the enchantment core engine running. So, try to look at it this way: Though I play Captain Sisay as commander, I do not seek to win with her, she merely gets me there faster but the true strenght of this deck lies in staxing/hating everybody while keep drawing more hate with the enchantress. In this regard this deck plays pretty much like a storm deck. First play your hate and once you slowed down the table, you get to generate card-advantage that slows everybody down even more, play Captain Sisay and decide whether you can go off, get some ramp or more stax :)
Well that's pretty much it. I think this deck is a new way of playing Captain Sisay and I hope, as a fellow sisay player, you might have some other suggestions (maybe enchantments), that could fit the bill here.
2 years ago
Try some of the new ixalan tribal cards they really help ex, Vanquisher's Banner,Regisaur Alpha, Mavren Fein, Dusk Apostle. Non ixalan cards you might want to add are Holistic Wisdom, Coat of Arms maybe Horde of Notions and Zombie Apocalypse. Sarkhan Unbroken is nice if you can ult him. Endless Ranks of the Dead provide quite a bit of cannon fodder,The commanders from c17 are nice too.