, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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|Commander / EDH||Legal|
Latest Decks as Commander
4 months ago
I've considered Arena before and might take a look at it again. Predator, Flagship is a little mana intensive. I know I run karn, but he exiles and I can usually get 2 activations most of the time. I've added in cards like Song of the Dryads and Kenrith's Transformation as psuedo removal to take care of pesky creatures. It forces my opponents to use their removal on those instead of my important creatures/enchantments.
4 months ago
4 months ago
Profet93 honestly Arena sucks, but as i have limited creature removal as it is, i like having it as an option. Khenra Charioteer has actually worked out really well for me, it would be a hard cut, it was easier to cut Momentous Fall for finale than khenra. i get told to add green sun and Genesis Wave and Genesis Hydra all the time. and to be honest with you that's what i thought of when you said greens sun's, green sun would't be that bad in here.....but im pretty damn happy wiht how this is playing. i try not to have too many tutor effects, as my mardu alesha deck has burned me out on tutoring and shuffling every....single.....turn......it's nice trying to just play topdeck for the most part
6 months ago
I feel like this deck wants to be fairly aggro, but you've built it to have quite a bit of control.
Arena and other fight effects could help you ditch your stolen creature similar to the Fling mechanics you currently have. I feel like you'll run out steam really quickly with all of these one-off effects. Maybe use Jalira, Master Polymorphist for a repeatable way to transform random stuff you steal from opponents into useful permanent stuff you need. I would also recommend Prime Speaker Vannifar or any other card with this effect like Birthing Pod. Throw in some really good, efficient green creatures too.
You should be getting enough card advantage by stealing opponents' stuff and transforming it into flings and polymorphs, but the deck needs to win. You're relying on the opponents having good creatures to steal, but you need to have good creatures too.
Yasova is a really cool commander, not one I see often. I like where you are going with this. Good luck!
8 months ago
Halls of Mist is fun, Maze of Ith, Mystifying Maze, Labyrinth of Skophos all deal with attackers. Another way to deal with creatures is with removal: enter Quicksand and Mouth of Ronom. When protecting your own creatures Yavimaya Hollow is the best. With your general being a 6/6 Arena will kill quite a few unfortunate souls.
Soldevi Excavations is good filtering on a land, Search for Azcanta Flip is great for finding noncreature spells; however, note that it also cannot get lands. Halimar Depths is a one time top deck filter, you have to decide whether entering tapped is small enough to ignore. Castle Vantress is going to be the best land for this, four mana plus a tap is expensive though.
All creature lands are great, but given enough mana Urza's Factory is even better, just pumping out creatures. Hostile Desert takes advantage of all the lands that will undoubtedly be entering your graveyard. Of course the aforementioned Field of the Dead is the best at generating blockers and possibly attackers.
carpecanum on Dragon
9 months ago
A bunch of dragons are pumpable. Braid of Fire mana is spent in upkeep but lasts all turn so you can get some huge hits in. Kinda pricey but if you already own one, this is the deck to put it in.
9 months ago
Will of the Council - Choose target land. Each player votes "Eliminate" or "Propagate". If propagate gets more votes, each player gets a token copy of that land, and you may destroy another target land that player controls. If eliminate gets more votes or the vote is tied, destroy that land.