, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Limited Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Arena Discussion

SynergyBuild on POLL - Top 10 budget …

1 month ago

For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!

(Nonbudget versions would be like Volrath's Stronghold)

Some other draw engines I didn't mention prior are Sea Gate Wreckage, Throne of the High City, Grim Backwoods, and sort of Desolate Lighthouse.

Some tutors like Tolaria West that MagicMarc mentioned would be Inventors' Fair, and Sanctum of Ugin.

Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.

keizerbuns on Nice board you have there, it would be a shame...

1 month ago

Dk1997 Urborg, Tomb of Yawgmoth and Arena are both perfect for this deck, thanks for the suggestion! I really the other suggestions too, I'll definitely do some play testing with those!

Dk1997 on Nice board you have there, it would be a shame...

1 month ago

def would add Urborg, Tomb of Yawgmoth, as well as Arena if its legal and other great cool cards are Prismatic Omen but more importantly Dryad of the Ilysian Grove also having some of these cards can make side boarding Blood Moon fairly effective. I'd also definitely add in a full set of Birds of Paradise i'd also look into adding in Eldritch Evolution aswell as a couple of Fiend Artisans in also Night's Whisper over erebros for sure theres also many other gresats, like scavenging ooze deathrite shaman dark confidant eidolon of the great revel murderous rider bloodbraid elf ect

Unlife on Nice board you have there, it would be a shame...

1 month ago

I'd recommend Arena. I run it as a 1-off in my monoblack devotion deck, and its a great feeling suddenly having your Phyrexian Obliterator fight your opponents massive creature, and watch their board disappear.

FormOverFunction on On The Hunt

1 month ago

I like this deck a lot - well done! And starting with Arena is always solid gold! Fight cards are only one-shots, but they can be useful nonetheless. Feel free to check out my King Kong deck for some ideas!

[email protected]_only on Illuna Apex of Wishes

2 months ago

most playgroups don't allow phyrexian or hybrid mana outside your commander's color identity, so you may want to cut Norn's Annex and Fiend Artisan.

the general strategy I see with most decks is 40 lands, -1 land for each 2-3 "fast" mana rocks / dorks (ie, 1-3 cmc), and not to count lands that don't produce mana (ie, Arena)

from there, some instant speed removal, 2-5 board wipes, the rest on theme for deck is usually good.

for mutate decks, I've found that Vedalken Orrery and / or Leyline of Anticipation lets you use mutate as a combat trick, a very useful ability.

that and Season of Growth is stupid good for mutate.

best of luck, and have fun building!

Osbert on Golgari Deathtouch Guide

3 months ago

What about reuseable fight cards like Arena and Ulvenwald Tracker? Pretty reliable removal when most of your cards have deathtouch. Arena is also kind of tricky and can get around hexproof if it's the last creature in play which is pretty great against voltron strategies.

[email protected]_only on

3 months ago

lets see here, I would recommend:

  • Stonewood Invocation - split second + shroud is a good means of protection

  • Primal Bellow - mono-green boost based on forests controlled

  • Lost in the Woods - mono-green "pillow fort" effect

  • Arena - because you can swing with your general, then have him fight before blockers are declared to psudo-trample over a single blocker.

  • Colossification. it's not good, I fully admit, but it fits the theme and is just funny.

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