Heidar, Rimewind Master

Heidar, Rimewind Master

Legendary Creature — Human Wizard

(2), Tap: Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.

Start Commander Deck Browse Alters View at Gatherer

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Set Rarity
Coldsnap (CSP) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Heidar, Rimewind Master Discussion

MagicalHacker on The Bloodhall Season 13 - Medomai the Ageless

1 month ago

Coward_Token, As it weird as it sounds, I gotta admit that sounds like a cool deck idea! This link gives you a good start for what can be used to return things to your hand, and it makes me think if it's better to use Sisay, Weatherlight Captain to get Heidar, Rimewind Master, to use Zur the Enchanter to get Words of Wind/Riptide Chimera, or Isperia the Inscrutable to grab Riptide Chimera/Shimmerwing Chimera/Tidespout Tyrant.

DrukenReaps on The Ice Queen

2 months ago

Your saying that Golos is very safe and that he is a huge target at your table. I feel like those are opposites... To me he seems exactly like a high risk high reward.

Some other potential options for you:

Heidar, Rimewind Master - This is neither high risk nor high reward but it is very snowy.

Chulane, Teller of Tales - I never would have thought of this but he actually seems like he would be pretty solid if you look at this page

The theme looks pretty neat but there doesn't seem to be a lot of support which makes me sad. There is a page for it in the Themes section of EDHrec. Maybe that will help? I saw K'rrik, Son of Yawgmoth on that page but didn't see a lot of snow on the page for him...

SynergyBuild on The Ice Queen

2 months ago

Heidar, Rimewind Master is what you are looking for. Don't worry about bouncing your opponent's threats and countering them. Go for broke: Cast Stasis , then on the end-step before your turn, bounce it. Untap and recast it for the lock. Winter Orb and Static Orb also work!

What else to bounce? Perplexing Chimera can be a beast. Use Heidar in response to Mulldrifter 's sacrifice clause and bam! Two extra cards a turn. Solemn Simulacrum works with it too!

Abuse these cards with other copies like Tradewind Riders or with Aphetto Alchemist effects for more value! Magewright's Stone , Thousand-Year Elixir , Rings of Brighthearth , Illusionist's Bracers , Pemmin's Aura , Freed from the Reel, etc.!

Snake_Oil on Test me: $10 Decklists

3 months ago

Sure! How about a set of partners -- Virtus the Veiled / Gorm the Great ? I've got my own idea but it mostly revolves around combat tricks, guessing that'd be the same on such a hard budget but interested to see what you build!

I'll spare you the agony of trying to make anything out of Heidar, Rimewind Master

triproberts12 on Flash Gordon Historic Tribal

4 months ago

I've been thinking about this deck on and off for the last day or so- I might have to build a version for myself, honestly, since I don't know if I've ever seen Raff at a table in the half-dozen shops I've played at. Also, I'm still kinda giddy at the notion of going off with Heidar, Rimewind Master . Another thought I had after looking at the good historic matters cards is that Teshar is a pretty good combo engine. I would look at his (her?) EDHREC page as well, and seriously consider the artifact side of historic cards, so that you can do things like loop Myr Retriever or Junk Diver with Ashnod's Altar shenanigans and stuff. There are super complicated things your wife could do, but Junk Diver loops basically amount to cost reduction effects, which you're already running paired with recursion. Being able to do it all at instant speed, though, is what makes those kinds of tricks so powerful in this deck, since it gets around having to wait to untap with pieces or go shields down at inopportune times

triproberts12 on Flash Gordon Historic Tribal

4 months ago

The big thing I see missing from this list is mana rocks. In a non-cEDH environment, you want about 45-50 of your cards to produce mana. I like to start with 37-38 lands and 7-8 rocks, then adjust based on what's in the deck. You'll want to max out on 2-mana rocks, since this deck wants to stick its commander early to hold up mana starting on turn 4, which is typically the turn where casual commander games get rolling. I'd start with Arcane Signet , Azorius Signet , Coldsteel Heart (makes snow mana!), Marble Diamond , Sky Diamond , and Talisman of Progress , then, if there's room, look at a couple of colorless utility rocks like MindStone or Thought Vessel . On the high end, I think any deck running Manifold Key should really consider Gilded Lotus .

I'd also run Arcum's Astrolabe , since you're running snow mana and it will give you both early fixing and historic triggers. Speaking of snow, if there was ever a deck for Heidar, Rimewind Master , this is it. You could also sub out Lawmage's Binding for On Thin Ice . Also, Marit Lage's Slumber is perfect for this deck, since it's snow and legendary themed. The final snow card I'd look at is Sunstone . Constant Mists is miserable to face down, and this is the snow equivalent.

Also, you're already running 6 2-mana instants, so I'd go for the Isochron Scepter + Dramatic Reversal package. Scepter is historic, plays nice with the instants you already have, and it's an easy way to include the "this game must end" win con that every deck should have tucked in somewhere to prevent 20-turn games of misery. Muddle the Mixture is the last card I'd finish out that package with, in addition to any other cool 2-mana instants you have in reserve. The other option for winning the game would be Chain Veil combo, but that is not something you want to put in the hands of a newer player.

As for lands, I would take out Evolving Wilds and Terramorphic Expanse. They're pretty bad in a 2-color deck that can get by on its mana rocks for fixing, and shuffling a 99-card deck is pure misery. If you want easy fixing that can be a snow permanent, Vesuva and Thespian's Stage are where it's at, and they're a great way to take advantage of a Cabal Coffers / Urborg, Tomb of Yawgmoth player.

Finally, I'd go poke around on the advanced search option on Scryfall. They've got everything from budget to color identity criteria, so it works well for EDH decks. Also check out the EDHREC page for Raff. Hope that helps!

Wolfpig on Pattern Recognition #131 - Let ...

4 months ago

No snow Commander? Heidar, Rimewind Master Scoffs!

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