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Introduction: NOTE BIG UPDATES UNDERWAY

"Rárum-rum! Come my friends. The Ents are going to war!"

Indeed with Titania at the helm nature is more than capable of fighting back against any who would oppose her. I have several commander decks that I've been tweaking over the years, but Titania was my first and still is my most cherished deck. Green is my favorite color in magic and being a bit of a tree-hugger myself I really like the flavor of Titania.

It is both fun and challenging to play mono-color in commander, and I really enjoy that this deck allows me to use all sorts of obscure utility lands that normally don't see much play. Overall I'd say this is a mid-power level build, with some really powerful interactions and some more casual Timmy cards in the spirit of mono green.


Strategy:

  • Early: The first step is to ramp into Titania and to make sure there is a land in the graveyard before she comes down. I almost always tutor for Windswept Heath first if I can.
  • Mid: Next is to keep ramping and drawing cards. This phase of the game can be tricky to play, often it's difficult to know what lands to go for next. I've tried making the utility land package as versatile as possible, with ways to answer various problematic board states or to draw cards if needed. Sometimes it's correct to just go for wincons such as Dark Depths early.
  • Winning: One of the coolest ways the deck wins is by sacrificing all it's lands and blowing up the whole table with large elemental tokens (see the synergy list for ways to do this), but be very wary of counter play as we often leave ourselves extremely vulnerable in the process. Alternative paths to victory include repeatable Dark Depths activations, a massive Genesis Wave, or simply grinding our opponents out of value with the steady stream of free tokens provided by Titania over the course of the game (it's almost impossible for our opponents to keep up if they are only playing reactively).

Strong synergies include:

  1. Titania, Protector of Argoth + Zuran Orb / Sylvan Safekeeper

  2. Titania, Protector of Argoth + Scapeshift + Concordant Crossroads

  3. Burgeoning / Exploration + Crucible of Worlds / Ramunap Excavator + Fetch Land

  4. Thespian's Stage + Dark Depths

  5. Scapeshift + Splendid Reclamation

  6. Titania, Protector of Argoth + Command Beacon

  7. Crop Rotation into Glacial Chasm


Improvements:

At this point I feel the only improvements I can think of cost 30$ or more per card, the first thing that comes to mind would be adding more fetches. If you can think of any card in a lower price range then I am very interested in your suggestion.


Notable Omissions:

Although I've built this deck with the goal of winning games, there are a few extremely high powered synergies I have chosen not to include since I pretty much exclusively play in a more casual setting:

  • Constant Mists: this card is basically impossible to stop without counter magic, I used to run this but it honestly felt bad to draw a single card that almost says 'I win' against most non blue decks.
  • Strip Mine etc: I've decided to go with a single Ghost Quarter as far as land destruction goes. It still punishes greedy mana-bases but isn't quite as soul crushing. I don't want to limit my fellow players fun too much.
  • Finale of Devastation: heh.. simply too strong for how I want the deck to play, it's totally nuts with Avenger of Zendikar. Cut it for similar reasons as Constant Mists.
  • A bunch of tutors to keep my games more varied.

Thanks for taking the time to check out my deck!

“Many of those trees were my friends, creatures I had known from nut and acorn; many had voices of their own that are lost forever now. And there are wastes of stump and bramble where once there were singing groves. I have been idle. I have let things slip. It must stop!”

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Casual

95% Competitive

Revision 33 See all

(8 months ago)

+1 Argoth, Sanctum of Nature  Meld maybe
+1 Augur of Autumn maybe
+1 Azusa, Lost but Seeking maybe
+1 Bant Panorama maybe
+1 Bonders' Enclave maybe
+1 Castle Garenbrig maybe
+1 Cavern of Souls maybe
+1 Courser of Kruphix maybe
+1 Demolition Field maybe
+1 Druid Class maybe
+1 Dryad of the Ilysian Grove maybe
+1 Entish Restoration maybe
+1 Fabled Passage maybe
+1 Greensleeves, Maro-Sorcerer maybe
+1 Jund Panorama maybe
+1 Khalni Territory  Flip maybe
+1 Lotus Cobra maybe
+1 Nissa, Resurgent Animist maybe
+1 Nissa, Vastwood Seer  Flip maybe
+1 Oracle of Mul Daya maybe
and 32 other change(s)
Top Ranked
Date added 8 years
Last updated 8 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

43 - 0 Rares

20 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.46
Tokens Ashaya, the Awoken World, Beast 3/3 G, Beast 4/4 G, Clue, Elemental 5/3 G, Elephant 3/3 G, Emblem Nissa, Vital Force, Emblem Vivien Reid, Marit Lage, Plant 0/1 G
Folders Commander, Saved Decks, Land Shenanigans
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