|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Creature — Beast
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Aura Gnarlid Discussion
1 day ago
3 months ago
Hey, you're welcome.
Oh nice, you're adding more expensive price cards. Thassa is in my opinion better then Aura Gnarlid . There's a lot of nonaura enchantments here and they don't pump Gnarlid. To add Study consider cutting one of either Gift of Paradise or New Horizons ? These land auras are fine cards, but as a three drops not even close to being as powerful as Study is. You already have Estrid because of the precon and I think she's better here than Creeping Renaissance . Protection with aura Masks or mass enchantment reanimation is good. Good luck with your deck.
5 months ago
Needs more Fortitude
Frog Tongue is a cantrip
Also also: I've been Wombating for a long time, and I can tell you with certainty that when you play against people, they are going to try to kill your boy, because they lack both culture and sophistication. Hexproof and Indestructible instants like Ranger's Guile , Vines of Vastwood , and Mortal's Resolve are pretty clutch.
Seeing another Wombat deck pleases me greatly. Godspeed, friend.
5 months ago
A creature like Rot Wolf might be good as a recurring source of draw -- Just pump it up and they either get poisoned or you draw a card from them blocking it. That's the big pick I'd suggest, as it's a threat, can draw cards and infect, while oppressive, can win you the game easily.
I see you have Ranger's Guile -- I always love Sheltering Word in decks with big green creatures along with that. Withstand Death and Mortal's Resolve give indestructible as opposed to hexproof if you need it.
If you're looking to ramp quickly, you might want to consider land auras that get you a little extra like Fertile Ground or Wild Growth -- Sadly the ones that draw you cards only seem to let you get mana of any colour which is sort of useless in mono-G. Bequeathal might be an idea in the early game, pop it on a chump blocker and get some draw.
Only other thing I could say is to mark Mowu with CMDR in the list so it stands out -- I'm really liking the build otherwise, and as you say at this rarity level it's hard to find good sources of draw, but with some testing and tuning I'm sure it'll be a strong deck to fight against! +1 for good boyes!
6 months ago
7 months ago
I would recommend going down most of your instants probably only keeping the ones that protect your creatures like vines and emerge. You are running both Ethereal Armor and Aura Gnarlid so not running as many enchantments and auras feels like a mistake. I would run some enchantment based removal. It may be worse then other removal options but cards like Journey to Nowhere and Pacifism would work pretty well in your deck.
8 months ago
Pretty nice deck!
I think you may want to consider including creatures with Shadow. Dauthi Horror , for example, costs the same as Nezumi Cutthroat , but your opponent is probably less likely to have a creature with Shadow than a black/artifact creature.
Giving your creatures Infect through Phyresis or Tainted Strike might also be nice, but you need them early for them to be useful. Rite of Consumption / Essence Harvest are good as a finishing move for a deck like this.
I personally prefer Enchantments over Instants, and if they're Auras, they have nice synergy with Aura Gnarlid .
Aura Gnarlid occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%