Creature — Beast
When Realm Razer enters the battlefield, remove all lands from the game.
When Realm Razer leaves the battlefield, return the removed cards to play tapped under their owners' control.
Printings View all
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Realm Razer Discussion
1 month ago
Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.
Supply / Demand is either a tutor or an army in a can.
Dragon Arch not only tutors, but will put the creature directly into play for you.
Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.
Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.
Pillar of the Paruns is also pretty great in your manabase.
Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.
You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.
In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.
2 months ago
I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.
The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.
4 months ago
Since this deck gets a lot of power onto the board faster than almost any other deck , what about Realm Razer to lock down the game?
9 months ago
Oh, it occurs to me that there may be additional tricks to setting up a situation where you have Realm Razer and all your lands without the aid of a Stifle effect, but they would still require outside assistance.
For instance, something like Teferi's Protection could phase out your lands before the exile trigger resolves, preventing them from being exiled (though you won't have access to them until they phase back in.
But with just Razer and Soulherder , you won't be able to save all your land from exile no matter how you stack the triggers.
9 months ago
So you have Realm Razer in play, which means there are a number of lands it has exiled. At the beginning of your end step, you use Soulherder to blink it. Both Razer triggers go on the stack, and you order them how you please.
If you order them so that LTB resolves first, then all the exiled cards return tapped. Then the ETB exiles all the lands. Razer is back on the field, every single land is in exile.
If you order them so that the ETB resolves first, then any lands that are on the field are exiled first. Then the LTB resolves, returning all the previously exiled cards tapped, but not the new batch of exiled cards, because the new batch of cards weren't exiled by the LTB's linked ETB ability.
In the first case (LTB resolves first), there are no lands on the battlefield at all unless they were not lands at the time, somehow. In the second case (ETB resolves first), lands previously exiled by Razer are back, lands newly exiled by Razer are not.
There is no situation under which you could cast Razer and not have any exiled lands without Stifle ing the trigger.
9 months ago
But if i do put Realm Razer . On the field. And then later blink him and reverse to LBT and ETB order to keep lands on the files wil it work?
10 months ago
During the resolution of Soulherder 's ability (if targeting Realm Razer ), both of Razer's abilities will trigger. The second one when it leaves the battlefield, the first when it returns. Both abilities will go on the stack when a player would next receive priority.
The order they go on the stack (and thus resolve) is determined by the controller of Realm Razer . Considering Soulherder can only target creatures you control, I'm assuming that you have control of the Razer as well (if not, you can't target it in the first place), so you would choose the order in which they go on the stack. The last ability placed on the stack will resolve first.
Regarding your second question, Realm Razer 's abilities are linked abilities. The second ability will only return cards exiled with the first ability for that particular instance of Realm Razer . So if you pull the trick where you cast Realm Razer and then immediately return it to hand (using something like Unsummon ) to permanently exile all lands, a later casting and then bouncing will not return the first set of exiled lands. Same goes if you have two Realm Razer on the battlefield. Bouncing one will not return lands exiled by the other.
10 months ago
1 - Yes, you can choose how to stack Realm Razer 's ETB/LTB triggers. Whichever ability you put last on the stack will be the first to resolve.
2 - No. Realm Razer only "remembers" the lands it exiled via its own ETB trigger, for the purposes of its LTB trigger. Once it's flickered, it's a new Razer with no memory of, or connection to, other lands exiled.