|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Creature — Elemental Ox
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
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Charging Cinderhorn Discussion
1 month ago
It looks like you might need to lower your curve a little. You have so many expensive cards, and very little ramp with which to cast them. I would cut a few of the 5+ drops and put in a little more ramp, such as Rakdos Signet, Talisman of Indulgence and Worn Powerstone.
There are also lots of cheaper damaging pieces. Sulfuric Vortex prevents life gain while damaging everyone every turn. Once Bloodchief Ascension is active it deals tons of damage to your opponents while gaining you life. Charging Cinderhorn punishes people for failing to attack while being a fairly aggressive creature. Ankh of Mishra is an artifact version of Zo-Zu the Punisher. Storm World can punish people for emptying their hands too quickly.
7 months ago
If you're looking for faster damage, Quest for Pure Flame might be a card you're interested in.
I would cut Kaalia of the Vast, she's a great card, but you only have 3 cards which she can cheat into play, so she's not very usefull. I'm not a big fan of Charging Cinderhorn, it's only got 2 toughness and no evasion, so it's easy to kill and it can also damage you.
Maybe play some more ramp so that you can play your big creatures faster, for example the signets are very good Boros Signet Rakdos Signet Gruul Signet Golgari Signet (a slower alternative are the cluestones like Boros Cluestone). A very nice artifact to have in multi-color decks is Sword of the Animist as it ramps you very fast and also fixes your colors.
Regarding your question to drop black, I think black adds more to the deck (for example recursion with Alesha, Who Smiles at Death and Ravos, Soultender and some nice removal) than meets the eye. I would keep it. My main reason being that even IF your meta is quite slow, if you aggro fast but cannot kill the table before they stabilise, it will be very hard to win the game because everyone guns for you.
I also have a Saskia deck, which you can find here
Maybe you'll find some ideas in it for your own deck.
Good luck with your build!
7 months ago
Is a nice card that prevents all those nasty counterspells and damage reductions.
Gets big enough to fling itself
pumps all of your creatures
You have a minor theme of making attacking creatures.
Punishes all people that plat spells all the time by making a win con.
Punishes not attacking. I think you like to attack
8 months ago
Additions (trying to push boros. We can remove anything on this list, of course):
- Hellrider (very strong incentive to play red IMO)
- Lightning Bolt (Not sure why this isnt in here)
- Chain Lightning
- Forked Bolt
- Spectral Procession (works across archetypes)
- Midnight Haunting (works across archetypes)
- Dragon Fodder
- Krenko's Command
- Spear of Heliod
- Angel of Invention
- Call for Unity
- Consul's Lieutenant
- Crescendo of War
- Dictate of Heliod
- Eldrazi Monument
- Elspeth, Sun's Champion
- Gideon, Ally of Zendikar
- Glory of Warfare
- Goldnight Commander
- Jazal Goldmane
- Instigator Gang Flip
- Soltari Champion
- Sunhome Guildmage
- Grand Abolisher
- Charging Cinderhorn (this just seems fun. may be too shitty)
Things to consider for UW (not added, lets discuss):
- Thistledown Liege
- Thunderclap Wyvern
- Pride of the Clouds
- Sprite Noble
- Aerial Responder
- Darien, King of Kjeldor
- Selfless Spirit
- Dragonlord Ojutai
- Wingmate Roc
- Swans of Bryn Argoll
- Aven Mimeomancer
- Stratus Dancer
- Sphinx of Magosi
- Glen Elendra Archmage
- Kira, Great Glass-Spinner
- Windborn Muse
- Twilight Shepherd
- Archangel of Tithes
- Archangel Avacyn Flip
- Gisela, the Broken Blade
- Bruna, the Fading Light (Pretty nice if fliers has a lot of angels)
- Serendib Efreet (this seems dangerous with only 20 life)
- Sower of Temptation
- Notorious Throng
- Oona, Queen of the Fae
- Brago, King Eternal
- Consecrated Sphinx
- Angel of Jubilation
- Grand Arbiter Augustin IV
- Goblin Legionnaire
- Thassa, God of the Sea (doesnt drive an archetype, not good enough for good stuff)
Do we include sigets? I think it might be a good idea.
8 months ago
Austin_Smith_of_Cards Thanks for the feedback! You know, I had actually meant to add Charging Cinderhorn into the deck a while back but amidst all the idea forming, it slipped my mind. Good suggestion! Spellbreaker Behemoth was already in my maybeboard, but I couldn't find anywhere to make cuts. You are right about the land, though. i'm typically swimming in mana, not to a hindrance.. but still 3 basics won't kill me by any means!
Shaman of Forgotten Ways was a questionable card for me until I talked this over out loud. Basically, I didn't want to make myself boltable or killable by any kind of direct damage if i use the ability (and they use bolt in response). However, they would be bolting my life before the effect resolves, bringing me back to my life total equal to the amount of creatures I control. Good suggestion, I threw it in there!
8 months ago
The stompiest of stompy decks I've seen in a while...glorious!
What this decklist really needs is a Shaman of Forgotten Ways. It ramps your creature spells (exactly what this deck wants), and its formidable ability is the effect of a banned card in EDH (Biorhythm). Absolutely should be included!
Charging Cinderhorn is another aggressive creature card that further punishes opponents who aren't attacking with their creatures.
Spellbreaker Behemoth ensures your controlling opponents won't EVER be able to cast their counterspells on your creatures. Also pretty beefy for its power/toughness.