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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Painter's Studio / Defaced Gallery
Enchantment — Room
(You may cast either half of this spell, unlocking the door to that room when it enters. This card has the abilities, colour and mana cost of that room. As a sorcery, you may pay the mana cost of a locked door to unlock it. The abilities, colour and mana cost of that door are added to this permanent. If this enchantment enters without being cast, both rooms will be locked. Copying this enchantment also copies the locked status of the rooms.)
Painter's Studio
When you unlock this door, exile the top two cards of your library. You may play them until end of your next turn.
Defaced Gallery/h2> Whenever you attack, attacking creatures you control get +1/+0 until end of turn.
Worrad75 on
Pia-tiful Impulse Control
5 months ago
The name of the game for this round of changes is simple: MORE EXILE.
Long-Range Sensor for Count on Luck: Let me just say, I have a soft spot for Loot as a character (so cute!), so this swap is difficult on a strictly art-based level. However, if we're comparing 3-mana long-term value pieces, its not even a competition. LRS is super slick; 4 mana (3 to cast + 1 to activate, 3 colorless) for your first discover 4 as compared to 3 mana (no colorless) for an impulse draw on upkeep is about equal, but then you factor that LRS can both store its counters and also activate more than once a turn. This would be useful if we have a dominant boardstate but are afraid of a board wipe, we could sandbag the activations. The impulse draw from Count on Luck is nice but 3 red pips is also just way too restrictive to consistently cast on turn 3, which is when youd like to cast it to get max value.
Warleader's Call for Painter's Studio / Defaced Gallery: Lets not get it twisted; Warleader's Call is a great card. But this deck needs more exile, and so more exile is what it'll get. Studio gives us the card advantage and access to exile we crave, while Defaced Gallery gives us that extra reach that we need to close out a game. Obviously, WC is better when all you need is damage, but this deck has a fail rate and we need to respect that by finding ways to deal damage while keeping the cards flowing. For what its worth, 3 mana -> 2 mana (and dropping a pip) isn't insignificant as a 'Im casting this from exile for as little as possible' metric, and the on-attack buff from Galleryrather than the constant one from Call can avoid anti-synergy with cards like The Battle of Bywater and Delney, Streetwise Lookout, which comes up more often than you would think.
Glimpse the Impossible for Reconstruct History: This is my hardest cut. I love Reconstruct History as a reload-and-do-it-again effect. It gives the deck its only recursion, and when it has its high points (like picking up Battle Hymn, Jeska's Will, Lantern of Insight, Connecting the Dots, and Quintorius Kand from your graveyard for 4 mana) it feels like the best card in the deck. However, that pendulum swings both ways; its not uncommon to impulse draw this early in the game and have nothing but an Infernal Plunge in your graveyard. Glimpse the Impossible is also card advantage, but it specifically circumvents the possibility of a wasting the spell by refunding you for un-used cards in the form of Scion tokens. Mondrak, Glory Dominus gets even happier with this swap, we go down in CMC and a color pip, and overall the deck should run a bit smoother with this. That said, There's a high chance I revert this change, as this deck has pretty close to the perfect card type distribution for a card like Reconstruct History to really shine.
And yes, I'm officially cutting Hidden Volcano and Cori Mountain Monastery for Mountains. Got burned in-game by the Volcano already, and we have cards like Clifftop Retreat to consider. The flavor win is there, but its time to be realistic; I've seen these cards a combined 15+ times in games and never activated their abilities.
Piyh on
Great Heads Think Alike
1 year ago
Painter's Studio / Defaced Gallery
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