Minimus Containment

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Minimus Containment

Enchantment — Aura

Enchant nonland permanent

Enchanted permanent is a Treasure artifact with ", Sacrifice this artifact: Add one mana of any colour", and it loses all other abilities. (If it was a creature, it's no longer a creature.)

ClockworkSwordfish on All Valuable Magic Cards I own H-Z

3 months ago

A number of these quite liberally push the boundaries of what's considered "valuable"... Pollenbright Druid? Minimus Containment? Really?

1empyrean on Trouble with Helix Pinnacle...

10 months ago

You could also use Sun Titan (or other similar cards) to bring Minimus Containment (or other similar cards) out from your graveyard.

NorinTheWise on I'm either crazy Aura genius!

10 months ago


  1. Soul Tithe: This card is really narrow. If the game piece is part of their win condition they will just pay. Many threats are not high in mana cost. It mainly acts as removal for mana rocks or early game pieces.

  2. Bound in Gold: Minimus Containment was just printed and is by far the superior. I have found that triggered abilities tend to be as or more threatening than activated abilities. "Loses all abilities" vs. "can"t activate abilities" is a HUGE difference.

  3. Faith Unbroken: This is too risky. It creates a potential for huge loss on your part with little loss on the opponents. They can now use creature removal to get rid of the enchantment, which is always easier. Then you lose your creature, enchantment, and give them theirs back. It's also expensive to cast!

  4. Coalition Flag: I have looked at this countless times and this is the first time I put together the fact that it also redirects good targeting abilities as well as bad! Someone forgets it's their and casts Colossification, Boom! You have the biggest creature on the board! I always thought of it as a single time protection for your better creature from a Path to Exile single target removal style effect. I will look into this, maybe play test it a bit.