Rapacious Guest

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Rapacious Guest

Creature — Halfling Citizen

Menace

Whenever one or more creatures you control deal combat damage to a player, create a Food token. (It's a colourless artifact with ", , Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.

When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.

thesilentpyro on Casual CoCo Food Aggro/Combo

8 months ago

Also don't need to swap both Trail of Crumbs and Dispute for CoCo. Even without adding more creatures, math says 26 gives an 83% chance of hitting two, which is pretty dang good. Dropping either reduces the number of possible things to do on T2 (if we don't T1 Goose, at least), but that's not a huge deal. Trail is nice to be able to get the non-creatures I like so I'd want to keep it around, but it's hard for me to cut Dispute either since the treasure would help cast Company (and it itself can draw into Company where Trail can't).

Probably drop the Witch's Ovens for a creature-based outlet. Seer is the best one, but I like Varolz, the Scar-Striped because I have nostalgia for it and it supports the aggro side-plan plus leans into the same self-mill support Sam wants, but the creatures in the deck are all small when they're not on the field so it's not going to get big payoffs and is mostly just a mana sink. Yahenni, Undying Partisan is another option along the same lines, doesn't feed aggro as well but has haste and indestructible is slightly better than regeneration, and is a little easier to cast. Both are mainly in consideration because being legendary means Sam can get them back from the grave. Woe Strider is also a consideration as it comes with a chump blocker that also triggers Pippin, Chatterfang, and Rosie, and can revive itself repeatedly if you're not having a great game and need help stemming the bleeding until you can rebound.

So if I want to do the CoCo route, drop the Trails and Witch's Ovens, add CoCo and a creature-based sac outlet, and find room for some number of Sarinth Steelseeker and another Grist? Could trim a copy of Altar and Deadly Dispute. Having Cat without Oven makes me sad, but Oven is pretty lackluster, it only really does things with Cat and since the deck has a better plan than durdling with Oven now it should probably go away altogether.

I do need to make sure to keep enough food-makers in the deck. Oven is a cheap food engine that had some synergy even if its over power is low, so dropping it (and the Trails to a lesser extent) reduces that consistency. OTOH, Company is pretty good at finding the better food-makers (namely Sam and Pippin) anyways. A single copy of each of Merry, Warden of Isengard and Pippin, Warden of Isengard would be fun and help a bit with that, plus they synergize with the other side-plans of the deck. Rapacious Guest is good for this too. Tough Cookie might be the one that gets the slot, though. It's starting to get potentially crowded on 3-drops, and you can do worse on turn two than make two food, one of which is also a bear.

I could play Urza's Saga, keep a single Oven in, add copies of the on-color artifact lands (maaaybe the ETB-tapped indestructible dual ones?), a Springleaf Drum (fetching artifact lands doesn't take an extra card slot, but drawing Drum helps accelerate if you're also already making land drops), maybe a Pithing Needle/Executioner's Capsule/Portable Hole, Nihil Spellbomb, or Skrelv, Defector Mite. Gingerbrute to stay on-theme, be able to get a food instantly if you're really hurting and Oven won't do, and as just a great Rosie target (and it also keeps your creature density for Company up). Blade of the Bloodchief is a cute win-more way to support the aggro plan that is funny with Viscera Seer or Yahenni as the sac outlet of choice. I told myself I wouldn't play stupidly broken things in my casual 60-card decks, so Skullclamp should probably stay out. Sam being able to get back Saga seems good, and the Karnstruct will be a scary size. Colorless mana hurts in a three-color deck that plays so many colored one-drops though, especially since I'd probably want three copies. Monetarily it's even more expensive than Invasion, which is worth considering too. It does play into a lot of things the deck wants to do between the construct, fetching silver bullets, and being re-usable with Sam if we somehow get into the long game. Maybe just whatever copies (if any) I have that aren't currently in commander decks.

There's also the The Underworld Cookbook + Asmoranomardicadaistinaculdacar build which I feel like I should mention even if nobody else ever reads this, but that's a different deck and getting too close to Modern territory (even if it's not a great deck there, it does exist). I like my hobbits better.

kouzios on good for her

9 months ago

As is tradition, I will proceed to suggest a variety of cards that are likely not worth adding.

Akroma's Will sweet card, protection is very rude with master of cruelties as well

Boros Charm I know it's in your sideboard, but the card is really nice. Direct planeswalker damage is nice, only 2 mana for all permanents (not just creatures) get indestructible is great, double strike can be given to opposing creatures. Great card, for 2 mana it's a steal

Teshar, Ancestor's Apostle would be a nice additional source of graveyard recursion if you had more historic cards

Faith's Reward eh I used to be a bigger fan of this card than I am now, but it applies to non-creature permanents too so it's cute.

Rapacious Guest is a card i would cut to get to 100 cards in the deck, but it would probably be there before cuts.

Mentor of the Meek Another sideboard card, but a little surprised you don't have it in main. It's annoying that it sort-of feels like a self-tax card, but it's good draw in your colors, and a hit for your commander. I get why it would be cut though

Orcish Bowmasters if only it wasn't $30. Cheap, good hit, makes an extra creature on top of it, and a sort-of hate card.

Gray Merchant of Asphodel Look, it's not amazing for you, but it's power is 2 or less and i like the card.

Robber of the Rich is a hit for your commander, gives value, and has reach for some dumb reason. It's like a gonti.

Kheru Mind-Eater, well it's a hate card, value, and a commander hit. Not mind blowing, but hey.

Dockside Extortionist Jesus if it wasn't $70...

Esper Sentinel It's rhystic study on a creature, woo. Also not cheap, but hey.

Skyclave Apparition recursion friendly exile card, and it's "up to" so optional.

Mirror Entity Sometimes, hitting face is a nice win con too.

Drana, Liberator of Malakir another face-hitter, but it's flying first strike so it probably survives resurrection in combat, and it hitting first buffs your other creatures too. Little nonbo with your power 4 or greater board clear.

Duplicant I have to mention this card, it's 6 mana but if you just recur it who cares, it's a 2 power creature that exiles a creature then becomes that creature's power, so it attacks big (in theory).

To some degree I've ignored the "hate bear" theme here, but hey I'm just a little guy, what can I do.

Have (0)
Want (2) Kripkenstein , zachi