Creature — Cat
Flash (You may play this spell any time you could play an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
|Want (2)||DodrHaugen , tjkoivunen|
Printings View all
|Commander 2017 (C17)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Seht's Tiger occurrence in decks from the last year
Latest Decks as Commander
Seht's Tiger Discussion
4 months ago
1 year ago
You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.
1 year ago
There's a reason that those other decks are mostly running equipment, since you can re equip it if the creature dies. That doesn't make enchantments bad at all, there's just more synergy with a lot of existing cats.
I'd suggest cutting the token theme, since it's much slower to get up and running compared to dropping a few weak creatures and pumping them up. You may consider trying to lower the curve a little bit and include more low cost creatures and buffs. If you have a 1/1 and can give it +3/+x, with enough to activate Arahbo, you are suddenly dealing 8 damage with just that 1/1 creature. Sure, casting something like Phantom Nishoba and doubling it's power does work, but not until you've spent 5-7 turns building up mana.
You should have a Sol Ring in every EDH deck. It's too good, and too cheap compared to something like Privileged Position . I'd also cut Blanchwood Armor , Ajani's Aid (since you don't have the card it references, it's not much more than a Fog your opponent knows about), and most of your higher CMC cards.
Seht's Tiger is a very solid cat, it's not often you'll find what is basically a counter spell in white. Also add in Temur Sabertooth . That can not only save some decent creatures, but also make a strong attacker, and let you recast things with ETB effects.
2 years ago
Suggestions for fun stuff:
- Catastrophe is a super-fun board wipe, especially if you want to go the land destruction/threatened land destruction route. Play of the Game is also maybe a good idea in a multiplayer setting.
- To protect yourself from mean opponents who hate fun, I could suggest Spirit of the Hearth, Leyline of Sanctity, Seht's Tiger...
- More O-Ring effects could be fun, so maybe Admonition Angel could be worth a look.
- Also, in lieu of Moat, maybe Magus of the Moat and, in that same vein, Magus of the Tabernacle could help to ensure that people don't mess with you (too much).
- In terms of Planeswalkers, the only one I can think of that might be useful is Elspeth Tirel, largely because she resets the board quite a bit and provides protection (plus, she's not the huge target that Elspeth, Knight-Errant or Elspeth, Sun's Champion are).
SteelSentry on None
2 years ago
The biggest thing with Helm of the Host is that it is, ultimately, easy to interact with. They have to equip it, go to combat, and have their orginal commander survive the entire time they're comboing off (otherwise they stop getting copies), not to mention a Fog or Seht's Tiger stops it in it's tracks, being a combat-based combo. That's a lot easier than Flash/Protean Hulk, which only needs to resolve Flash and not have a Rest in Peace out, or Food Chain Prossh, which only needs to resolve Food Chain really. I have both of those combos at my LGS, and figuring out when they're going to combo off, and more importantly, how to interact with them in some decks (in my Jund deck I literally can't do anything to Flash Hulk), is incredibly difficult. I would hate to see Helm of the Host banned and Protean Hulk and Food Chain not even considered.
3 years ago
I respect the amount of work Pride Sovereign puts in when i play him, you should at the very least have him as a 1 of token maker.
your playing a bad tribe without Collected Company, this is a mistake.
your creatures scream "i'm aggro" but your spells and planeswalkers say "i'm control". choose one.
consider Sacred Cat for a life gaining you can play twice.
consider Seht's Tiger to have a chance against storm.
PUMP Metallic Mimic/Adaptive Automaton
here's the deck i run. its not done and i'm currently buying for it. good luck.
3 years ago
Posting this Cats that don't suck list to research later, as MegaMatt13 commented, Pride Sovereign is a little weak, plus I find that 24 cats is a little short, although I've won games without playing a cat Stonehewer Giant + Puresteel Paladin + Grafted Exoskeleton.
I excluded many aggro cats because I feel that's not the right way to win in a multi-player format.
I'm sure I've missed some cats. I also have added some cats that do suck, but evaluating combos with them.
Adorned Pouncer, Ajani's Pridemate, Ajani's Sunstriker, Felidar Cub, Fleecemane Lion, Hungry Lynx, Initiate's Companion, Leonin Arbiter, Leonin Relic-Warder, Leonin Shikari, Lost Leonin, Metallic Mimic, Qasali Pridemage, Scrounging Bandar, Sunspear Shikari, Whitemane Lion
Brimaz, King of Oreskos, Fleetfoot Panther, Kemba, Kha Regent, Mirri, Cat Warrior, Mirri, Weatherlight Duelist, Mirror Entity, Pride Sovereign, Prowling Serpopard, Qasali Ambusher, Skyhunter Skirmisher, Stalking Leonin
Please recommend any cats i've missed!
3 years ago
Great start to the deck! I'd recommend a couple changes, like switching in that Regal Caracal. The buffs and tokens it gives you are well worth it. Maybe take out Seht's Tiger or Lost Leonin. Seht's Tiger is great for it's ETB, but there's better stuff out there unless you can flicker it. Lost Leonin's infect ability is nice, but makes it a target, especially since it has 1 toughness and no evasion. I'd also consider taking out Trained Caracal for Steppe Lynx. The lifelink is nice, but if you get out Regal Caracal, all your cats gain it (plus you get two Trained Caracals with the Regal). Of course no Steppe Lynx is complete until it gets its Adventuring Gear! They also love toting around a Sword of the Animist, and look good wearing Trailblazer's Boots!
Imagine if you will, your opening hand consists of Plains + Steppe Lynx + Evolving Wilds + Sol Ring + Adventuring Gear + Sigarda's Aid + Sword of the Animist. You draw your first card and see a Terramorphic Expanse. On turn two you can swing for 8. Turn three hits for 12. All with a one drop 0/1.