Creature — Cat
Flash (You may play this spell any time you could play an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Seht's Tiger Discussion
1 day ago
There's no interaction here. There's no delayed trigger involved; the protection just ends once you get to the cleanup step (after the end step - it's when damage wears off and "until end of turn" effects end). Sundial of the Infinite exiles everything on the stack and skips to the cleanup step, so regardless of when you use Sundial, Seht's Tiger's protection will expire immediately after Sundial's ability resolves.
"Until end of turn" just specifies a duration. A trigger will instruct you to take an action at that time. The kinds of effects ending the turn gets around are things that explicitly set up triggers, like Glorious End or Seance. These cards set up delayed triggers for a specific end step (not just "the end step," which will trigger every turn), and you can Sundial in response to the triggers to skip them permanently.
1 day ago
Since Seht's Tiger doesn't create a delayed trigger, there's nothing to "counter" (do remember that the spells/abilities are exiled, not actually countered). You will have protection for another turn, but as soon as the next "end of turn" comes around, the criteria for the Tiger's ability to shut off is met--and it will do so.
1 day ago
Does this also work with preventing "until end of turn" effects from ending? For example, could you use Seht's Tiger with Sundial to gain protection indefinitely?
I've seen people online arguing both for and against this interaction working, so I'd appreciate an explanation of why it does or doesn't work.
9 months ago
Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.
Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.
Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.
Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.
Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound
Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver
Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie
General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc Flip Any Cheap Changelings really...
1 year ago
2 years ago
You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.
2 years ago
There's a reason that those other decks are mostly running equipment, since you can re equip it if the creature dies. That doesn't make enchantments bad at all, there's just more synergy with a lot of existing cats.
I'd suggest cutting the token theme, since it's much slower to get up and running compared to dropping a few weak creatures and pumping them up. You may consider trying to lower the curve a little bit and include more low cost creatures and buffs. If you have a 1/1 and can give it +3/+x, with enough to activate Arahbo, you are suddenly dealing 8 damage with just that 1/1 creature. Sure, casting something like Phantom Nishoba and doubling it's power does work, but not until you've spent 5-7 turns building up mana.
You should have a Sol Ring in every EDH deck. It's too good, and too cheap compared to something like Privileged Position . I'd also cut Blanchwood Armor , Ajani's Aid (since you don't have the card it references, it's not much more than a Fog your opponent knows about), and most of your higher CMC cards.
Seht's Tiger is a very solid cat, it's not often you'll find what is basically a counter spell in white. Also add in Temur Sabertooth . That can not only save some decent creatures, but also make a strong attacker, and let you recast things with ETB effects.
3 years ago
Suggestions for fun stuff:
- Catastrophe is a super-fun board wipe, especially if you want to go the land destruction/threatened land destruction route. Play of the Game is also maybe a good idea in a multiplayer setting.
- To protect yourself from mean opponents who hate fun, I could suggest Spirit of the Hearth, Leyline of Sanctity, Seht's Tiger...
- More O-Ring effects could be fun, so maybe Admonition Angel could be worth a look.
- Also, in lieu of Moat, maybe Magus of the Moat and, in that same vein, Magus of the Tabernacle could help to ensure that people don't mess with you (too much).
- In terms of Planeswalkers, the only one I can think of that might be useful is Elspeth Tirel, largely because she resets the board quite a bit and provides protection (plus, she's not the huge target that Elspeth, Knight-Errant or Elspeth, Sun's Champion are).