Divine Sacrament

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Divine Sacrament

Enchantment

White creatures get +1/+1.

Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

legendofa on what do you think

10 months ago

If you're just playing with your friends, and everybody's okay with Crusade, I don't see any real issue with it.

Without throwing this can of worms all over the table again, as long as you and everybody is respectful to each other and those around you, in and out of game, and you follow the official banlist when appropriate, everything should be good. As a measure of preemptive respect and banlist considerations, it would probably be a good idea to have a card like Divine Sacrament or Honor of the Pure on hand.

Eaterofvegans on Friendly Griffins

2 years ago

Removing Ring of Thune for Fellwar Stone Removing Spellbook for Arcane Signet Removing Mace of the Valiant for Ghostly Prison Removing Divine Sacrament for Sphere of Safety

I love Spellbook, but with how limited the draw abilities are in mono white, this slot is better served for ramp. I felt the same way about Ring of Thune. It takes to long to get going to be really relevant. That slot was also better served for ramp. Mace of the Viliant was replaced with protection for the same reason. Divine Sacrament buffs opponents and I felt like adding additional protection would be better use of that slot.

Idoneity on Avacyn Reigns Supreme

3 years ago

So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.

Forenamed was the lack of creatures. Answered Prayers won't actually gain you that much life over the course of a match, thence I would cut it for Morose Machine.

Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.

Loxodon Lifechanter probably isn't going to do that much in terms of gaining life, and six mana is a lot to get chump-blocked. Kill it for Kor Cartographer.

So, this deck is one that wishes to constantly hit land drops. You virtually have 35 lands accounting for Maze of Ith. I'd remove Mass Calcify due to its lack of utility for Seraph Sanctuary.

Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.

Lastly, a Plains could be a Kor Haven, for it defends and produces mana.

That shall be all from me. May fortune betide!

kimmokissa on Mono-White Angels

4 years ago

I would start out with cutting a lot of those enchantments like, Crusade , Honor of the Pure , Divine Sacrament and Marked by Honor . Why would you want that many anthem effect on already "huge" bodies?

I dont know your meta, but at least in my playgroup i had the problem with mono w angel tribal that its just too slow, So i had to have more removal to even survive.

Cards that i suggest are (There are way more but these come to mind first): Emeria Shepherd - Just too good recursion, gets more out from your grave than Reya, Pearl Medallion - Helps with ramping, Angelic Arbiter - Makes opponents choose between casting or attacking, Guardian of the Gateless - make this guy indestructible and its a golden blocker against go wide decks, Hour of Revelation - Hits all nonland permanents, and in multiplayer game easy to cast for 3 mana, Return to Dust - One of the best spot removals, Brave the Elements - cheap way to protect your dudes from something nasty, Cleansing Nova - Mass removal that lets you choose mode, yes please, Nykthos, Shrine to Nyx - Just way too good mana for mono colored deck,

Korlus on Kitties!!

6 years ago

Terrible cards:

Creatures:

Artifacts:

Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

Creatures:

Artifacts:

Instants:

Enchantments:

Lands:


You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

V3N0M0U5K1LL3R on Paladia

7 years ago

So first off there are too many lands, 31 is way to much for an aggro deck, I also noticed that all of your creatures are knights, so you want to keep the theme, so I would recommend some different creatures, some knights would be Mirran Crusader or Paladin en-Vec for some protection, but other than that some more buffing enchants would be nice like Crusade or Divine Sacrament or Glorious Anthem, also what would be nice for some control would be cards like Ghostly Prison or a better destroy creature spell Path to Exile or more protection would be Brave the Elements, otherwise try to get the land count down.

Jreluctance on

7 years ago

Thanks for the comment! Soldier of the Pantheon is already in there, Hall of Triumph is on the cutting floor, I've been looking at the new anthem in Innistrad that gives Vigilance, though I might drop Divine Sacrament for Path of Bravery, which I had forgot about.The other anthems I like due to two mana. The rest is sideboard, which I need to complete. I'll try to get a shrine too. What would I drop to fit another protection? I have Brave the Elements, I'd probably had the new Eerie Interlude for a Ghostway effect that is cheaper.

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