Raksha Golden Cub
Legendary Creature — Cat Soldier
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Combos Browse all
|Commander / EDH||Legal|
Raksha Golden Cub Discussion
3 weeks ago
Couldn't help but notice you didn't have any equipment to put on Raksha Golden Cub to have him give your other cats double strike, leaving him as an overcost 7 drop 3/4 with vigilance. Same is true with Kemba, Kha Regent and her token spawning, though she's a 3 drop 2/4 without her ability which is pretty average.
I'd recommend either cutting both of them, or cutting just Kemba and a few other cards to run some cheap staple commander equipment ( Swiftfoot Boots , Lightning Greaves ), as Raksha's +2/+2 and double strike is exceptionally powerful in Tribal Cats and shroud and hexproof are good abilities to have.
As for card draw, you could also kill two birds with one stone and put in Sword of Fire and Ice , but given that that card costs almost as much as the rest of the deck put together, I'd totally understand if you didn't want to run it.
2 months ago
This is the start of a project inspired by a TED talk. The speaker was part of a commission to create the perfect Pepsi, but the data he’d gathered was less than helpful. Instead of forming a nice, easy bell curve, the gathered preferences formed seemingly random clusters. That’s when he had an epiphany: a perfect Pepsi was impossible, but perfect Pepsis were. Some people liked it sweeter, some with less carbonation, some with more citric acid. I don’t remember how Pepsi took that report, but it was an interesting insight and I never forgot it.
Years later, I was reading the comments on an article about the ten best commanders. Most of them railed against the writer’s choices. Why wasn’t this one at the top, why wasn’t this guy on the list, why were all the picks garbage… That's when it occurred to me. Salt aside, the article was chasing the perfect Pepsi. Any article trying to rank options would be, because the commanders don’t exist in a vacuum. They exist in context, and what works in one place is a wretched pile in the next. There is no perfect commander. However, there are perfect commanders, and that’s what we’ll be thinking about here.
Over the course of this project I’ll be discussing the thematic strengths of various colors and color combinations. Each article will highlight nine commanders who showcase those themes in different ways, then close with a personal favorite. This isn’t meant to be a list of the optimal but rather the fun, a celebration of the format.
Today’s topic is White, held by some to be the weakest color to run solo in commander. Funny, since this “weakest” color has little miss indestructible-on-a-stick Avacyn, Angel of Hope , that black hole of aggro Elesh Norn, Grand Cenobite , and the wombo combo beast Heliod, Sun-Crowned himself. We’re not here to discuss the powerhouses, though. We are here to talk about why you would play mono-white in the first place. White, friends, is where you come to drown your opponents in tokens, where Voltron stashes the best kitties, and where the friendless beast Stax makes its lonely home.
While Marrow-Gnawer and Krenko may live in the limelight of mono-colored horde decks, white is where said horde hangs its thematic hat. Here be the lion’s share of “creatures you control get” goodies, crowned by the mathematically grueling Cathars' Crusade . Here be the Hero of Bladehold and the Knight-Captain of Eos . Here! Be! Elspeth!
First in our trifecta of white weenie lords is Mikaeus the Lunarch. Stick him at the head of a horde and watch his minions git gud. There are quite a few shenanigans, like Elite Scaleguard , that will delight in having this guy at the head of a deck.
Going a different direction, Darien makes minions himself rather than relying on token generators from the deck. Opponents will be understandably leery of touching his pilot with anything less than lethal damage. Add in Soul Warden and a few of her friends and things get downright silly.
Lord of keyword soup. What more needs to be said? Go in fear of his motley crew, in all probability lead by Zetalpa, Primal Dawn .
Anyone can sink money into a fistful of swords or powerhouse auras and turn their pet legend into an unholy terror. White, though, has the greatest affinity for soloing Voltron. Equipment or auras, or even both, there’s a deep pool of support to chose from. The keyword Protection is part of what makes the swords so lethal, and white hands out that keyword like candy.
Drawing is white’s weakest point, you say? Sram laughs at you and your lies as he beats you senseless. There is a pile of white cards that reward you for playing auras or for playing artifacts. Sram isn’t so picky. Be like Sram.
I really like this guy. Moving gear for free is great, but passing out double strike like free samples is downright brutal. Bloodforged Battle-Axe , anyone? Even as an equipment he does silly, silly things with friends like Kami of False Hope or Ranger-Captain of Eos .
Hulk or horde? Why not both? Stack some toys on Kemba and watch your board grow, then go full theme and drop Raksha Golden Cub to take the throne with your army of cranky Norwegian forest cats. Include Leonin Shikari and (cat)ckle with glee. I wasn't joking about white, Voltron, and kitties.
Here’s the mean side of white. Blue may counter you, red may burn you, black may drain you, but only white truly embodies the spirit of the Smallpox flavor text. Whether you share the pain with cards like Hushbringer or dish it out with Drannith Magistrate and friends, opponents will go in fear of those terrible words “can’t” and “don’t.”
If you’re building stax, we can assume making allies in the game isn’t a priority. Horoki has no friends. Horoki needs no friends. Only rocks. Rocks, and something to put victims out of their misery.
Somewhat kinder than Horoki, but only somewhat, since you don’t suffer with them. Their creatures can’t tap for mana. Their creatures can’t sacrifice each other. Their creatures can’t. So many can'ts, so little can.
Maybe you can’t outramp them, but you can slow them down. Thalia functionally robs opponents of turns, blockers, and, if you rob them enough, of the win. A 3/2 with first strike is already good for three mana, and at this point is just icing on this vicious cake.
And, for my personal favorite...
A rule of thumb of mine is that one mark of a good deck is that it can function without its commander.
This is a rule I gleefully break most of the time.
Rune-Tail will automatically flip on turn three in almost all games, and a commander with effects like this make Pariah and other, similar cards downright hilarious. I made and took apart a Rune-Tail deck over a decade ago. It was a terrible mess, but a fun one, and the tech available for it has grown since then. The deck was built around walling up, gaining life and otherwise stalling until a win-condition like Darksteel Reactor or Felidar Sovereign could be triggered. It was a fun idea, but these days I'd probably build Halvar for fun or Sram if I wanted to win.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Blue!
Code goes here
4 months ago
Housegheist, yeah! I totally understood, I usually play lots of cards just for flavor, but sadly other times is better to give up.
For example I used to play a foil Raksha Golden Cub in this deck, wich I loved and has strong tribal support... But after playing the deck for 4 years I realised I never got to really use him well once! (arriving too late due to his high CMC, enemy removals, lack of an equipment to activate his ability, or simple better plays in hand, etc). So I had to cut him away. Still love to have that card in my collection, of course!
My personal battle with this deck is that I want to make cat tribal success as much as possible, (assuming cats aren't the best tribe by far, but there is hope for this to change in the future). So I try to optimize this particular deck when I can, thats because I play less pet cards than in other decks hahaha.
5 months ago
This deck absolutely deserves an upvote for its name!
Have you considered putting Raksha Golden Cub in this deck? I think that he would work well with it.
9 months ago
DemonDragonJ: Yeah there's also stuff like Faith Healer, I was mostly thinking more contemporarily, specifically various THB cards like Final Flare. That set also had Enigmatic Incarnation tho so whatever.
9 months ago
Some budget options from us:
- Blackblade Reforged: can make an equipped creature ridiculously powerful.
- Colossus Hammer: high equip cost to make something very strong but there are ways around that (like Kor Outfitter, Brass Squire).
- King of the Pride: nice boost to all cats Kemba generates.
- Raksha Golden Cub: wonderful cat booster that fits well into the deck.
- Stoneforge Masterwork: cheap equipment that boosts a great deal.
In case you're interested, please have a look at our Kemba deck for more ideas.
Wkr, Mr. and Mrs. NV_1980
10 months ago
Hey, nice semi budget version of Arahbo.
King of the Pride + Elemental Bond is an interaction for a lot of repeatable draw with Cats. The +2 of power is applied to Cats when they ETB therefore with King any Cat here who ETB will trigger Bond. Bond triggers when tokens are created and with King a 1/1 Cat token ETB as a 3/2 Cat which triggers Bond to draw.
This interaction is good with equipped Kemba, Kha Regent, Felidar Retreat, Brimaz, King of Oreskos or White Sun's Zenith. Many Cats have 2 power which means with any anthem such as Kaheera, the Orphanguard they get 3 power which triggers Bond. Garruk's Uprising is another option and trample is nice, but Cats consistently having 4 power when they ETB is more difficult then 3 power.
Consider more tutors to get a Cat, an equipment, an enchantment?
Several Cats have double strike including Raksha Golden Cub who can give all Cats the ability, but he's 7 mana. Giving any Cat the ability for a lower mana cost is helpful since Arahbo is a repeatable pump right away.
With double strike a creature who has an effect that happens when it does combat damage to a player can potentially trigger it twice. Can take real advantage of this with Feline Sovereign and Bloodforged Battle-Axe. Other ways to use this are too draw cards with Mask of Memory, Keeper of Fables, Hunter's Insight.
Good luck with your deck.
1 year ago
Note: re:Above list. Serra has no creature legendary so it may exclude her.
- Arcanis the Omnipotent
- Bosh, Iron Golem
- Dakkon Blackblade
- Haakon, Stromgald Scourge
- Higure, the Still Wind
- Ink-Eyes, Servant of Oni
- Jaya Ballard (one creature, 2 walkers)
- Karona, False God
- Kresh the Bloodbraided
- Lyzolda, the Blood Witch
- Maralen of the Mornsong
- Mayael the Anima
- Momir Vig, Simic Visionary
- Phage the Untouchable
- Raksha Golden Cub
- Reaper King
- Rith, the Awakener
- Sakashima the Impostor
- Seshiro the Anointed
- Sisters of Stone Death
So now figure out which ones are most likely to fit into Tefiri's Past/Lore. Still say Sidar is most likely, But Jaya as another creature card could be possible I suppose.