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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Treacherous Blessing
Enchantment
When Treacherous Blessing enters the battlefield, draw three cards.
Whenever you cast a spell, you lose 1 life.
When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
jbump75 on
10 months ago
I've play tested both Treacherous Blessing and Hallowed Haunting and for some reason they tend to not be as effective as what I have here. Adding Elesh Norn, Mother of Machines felt like a decent idea, but it's not performing as I had hoped. Please let me know if there are any suggestions for substitutions.
aladinnsane on Braids, Compleated Nightmare
1 year ago
Looks pretty good, I had fun with a similar deck a while ago. Just be aware that you will need a fair bit of protection for braids as she tends to get a ton of hate!
A few interesting cards that almost guarantee the card draw would be Dunes of the Dead and Gods' Eye, Gate to the Reikai. No one wants to sack lands, you'll get your drain and draw, plus a little token for your trouble. Because of braids abilities, it means you can get away with other spells you'd otherwise want well away from your board. Treacherous Blessing, Demonic Lore or Ichor Wellspring get you easy card draw plus a nice option for braids to sack. Syr Konrad, the Grim is always a great card to go for when the aim of the game is to constantly sap away at you opponents creatures too.
soul_knightmare on Braid's killing spree
1 year ago
Recommended Includes
Mind Stone, Fellwar Stone, Arcane Signet for more ramp and remove three basic lands. You can run 37 or less
Skullclamp, Reassembling Skeleton, Treacherous Blessing, Victimize, Gray Merchant of Asphodel for more card draw and recursion and remove Cordial Vampire, Xathrid Necromancer, Bloodcrazed Paladin, Undead Augur, Maskwood Nexus, and Doomed Dissenter. They are all different tribal cards and you can't rely on seeing Maskwood Nexus every game.
If looking for long term updrades you can never go wrong with Cabal Coffers, Urborg, Tomb of Yawgmoth, Black Market Connections, Bitterblossom, Crypt Ghast, and Pitiless Plunderer
thefiresoflurve on Braids Unforgiving. No Creatures Allowed.
1 year ago
Treacherous Blessing instead of / in addition to Demonic Lore? I think it'll be a bit less life loss for you on average.
plakjekaas on Dominaria United Spoilers
1 year ago
They did get played, but only in combinations with colors that could get rid of them, like a Disperse on your own Demonic Pact or more recently, sacrificing your Treacherous Blessing to your own Doom Foretold.
CEO_of_Piss on
1 year ago
I like Massacre Girl because each other creature dying buffs sarulf, so they survive the wipe and get a lot of counters
because you have green/black and a ton of spells consider Seasons Past with any tutor
Treacherous Blessing is a cute draw option here
Wave of Vitriol puts a lot of things in the graveyard and can really screw over people with greedy mana bases
Tainted Strike can surprise people with infect
eliakimras on Breena - Silverquill Statement Upgrade
2 years ago
Hey, me again! I really like Breena, the Demagogue's premise. I want to build her in the future, since I'm cultivating a combat metagame. But I have some ideas that can make your deck funnier and stronger:
I imagine you're trying to keep the idea of giving gifts to your opponents for them to killing each other, while reaping benefits to you.
One way is to force combat. You might want to put Martial Impetus and Parasitic Impetus back to deflect attacks and get draws off Breena. (Too bad goad is a blue-red thing - come on Wizards, give us on other colors). Otherwise, they buff Breena to hit harder.
Another thing you should consider is protection for your creatures:
- Sejiri Shelter Flip and Malakir Rebirth Flip can be slotted as lands.
- Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, Darksteel Plate and Hammer of Nazahn are great utility artifacts.
- Timely Ward has flash.
- Dawn Charm doubles as a fog.
- Valorous Stance doubles as a removal spell.
How about protection to you?
- No Mercy, Dread, Michiko Konda, Truth Seeker and Teysa, Envoy of Ghosts deter attackers.
- Koskun Falls is a second Ghostly Prison if you can pay its upkeep cost. Solitary Confinement is even more efficient, as long as you can keep up with its cost.
- No one will mess with you again once you cast Hellish Rebuke. Darien, King of Kjeldor also shows them why attacking you is not advisable.
- If you prefer the way of taxing opponents, Sphere of Safety synergize with your other pillowfort enchantments.
About recursion:
- You run a lot of permanents that might die. How about getting them back with Sun Titan or Emeria Shepherd?
- Mistveil Plains has good synergy with tutors.
- Liesa, Forgotten Archangel also acts as graveyard hate.
About card draw:
- Breena costs 3 mana and it is easy to recast, but you can't rely on your opponents wanting (or being able) to attack each other. Sign in Blood, Night's Whisper, Read the Bones, Treacherous Blessing, War Room and Castle Locthwain can be great options (it is good to lower your life total to trigger Breena). Erebos, God of the Dead can also act as a blocker and life-gain hater.
- Skullclamp is good if you can reliably generate X/1 tokens.
- Syphon Mind is a favorite of mine.
- Mangara, the Diplomat... The name says it all. #bffBreena
- Shadrix Silverquill is not only on-theme, but on-school aswell.
- Endless Atlas and Dread Presence require many basic lands.
- The cards above can replace Ambition's Cost, Ancient Craving and Secret Rendezvous (if they want free cards, may they attack each other).
About your ramp:
- I see you run cards that ramp you if an opponent has more lands than you, a la Knight of the White Orchid. Your Lotus Field is great for setting that up. You might also consider putting Orzhov Basilica back for the same effect.
- Loyal Warhound, Verge Rangers, Weathered Wayfarer, Archaeomancer's Map and Isolated Watchtower also capitalize on opponents ramping. I recommend replacing Boreas Charger (if you can't kill it easily), Scholarship Sponsor (not advisable to give ramp AND card draw to your opponents) and Oreskos Explorer (it is better to get lands on the battlefield instead of on hand, unless it is an unrestricted tutor like Weathered Wayfarer).
- If you ramp using the cards above, you will have a lot of Plains on the battlefield. Emeria, The Sky Ruin is free recursion on a land - enjoy ;-)
- You might also consider Fellwar Stone and Dowsing Dagger Flip as ramp options. Breena has flying, so it is easy to transform the artifact.
Sorry for not commenting on your whole deck. Since I have not played her myself, I could only suggest more general things. I hope the suggestions have inspired you somehow. As always, have fun with the Demagogue!