Siege Rhino

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Siege Rhino

Creature — Rhino

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

Siege Rhino Discussion

enpc on Squirrel Herder

1 month ago

Loganrockwitch: While Restoration Angel might be a good fit here, Panharmonicon seems kind of bad. Not only does it cost 4 mana (you should be playing game ending spells at this point, Jace, the Mind Sculptor , Bloodbraid Elf , Siege Rhino , etc.) but does nothing by itself and instead relies on you playing other cards. Just my two cents at least.

wallisface on Blinky Battlements

2 months ago

It feels like you’ve built 2 different decks and kindof fused them into one here.

Stuff like Impact Tremors encourages fast play by just swamping the board in as many creature tokens (usually gobbos) as you can, ending the game really quickly.

Lumbering Battlement typically wants to be in a slow controlly deck alongside things like Siege Rhino where you can just slowly grind down your opponent and prevent them being able to kill you.

So my advise would be to decide what you want here. And perhaps that means 2 decks, instead of 1.

If you’re going with quick damage, as Impact Tremors and Viashino Pyromancer suggest, then you just want to be hitting hard and fast. Lots of spells that make tokens, and then creatures that can buff em and win quickly. Nothing over 3cmc.

If you’re going with blinking creatures and gradual board advantage where the opponent is rendered helpless, i’d suggest going down the WBG colour route. Stuff like Siege Rhino , Satyr Wayfinder , Unburial Rites , and a decent amount of killspells, plus Lingering Souls to get you safely into the late game

Stygiandreams on Ob Nixilis/Scapeshift combo

2 months ago

Add white, drop the 3x Oracle of Mul Daya and add 3x Siege Rhino

Icbrgr on Tamiyo's Ruse

5 months ago

Thank you for the upvote subrosian, I'm glad you like the deck! I went with Familiar's Ruse as the signature spell because I really wanted to have my Ninjas be a big part of this deck; and Ruse can deny someone from playing a game ending spell as well as allow me to strike with Ninjutsu again; It's just a personal theme/gimmick im going for. ETB creatures do seem to be a no brainer but im trying to avoid relying on them because I do not want to nonbo with Torpor Orb (although maybe running both ETB creatures with orb wouldnt hurt?)..I am running Orb because I am predicting to see many blink/flicker things like Trinket Mage / Knight of Autumn to come up a lot. Also it would ruin me to deal with Siege Rhino :p

kamarupa on Zombie Stampede

6 months ago

I think you should maybe cut 3x Bone Splinters in favor of 3 other Instant removal spells. Fatal Push , Doom Blade , Murder , Hero's Downfall , Go for the Throat ... So many options.

Sideboard: Keep your Shamble Back - it will be clutch against Siege Rhino . Keep Tainted Remedy as well. Move Relentless Dead to the mainboard or cut it completely. Cut everything else unless you really want to mainboard something. Add 1-2x Ghost Quarter , (great against Tron) 1-2x Pithing Needle (Will be helpful against planeswalkers and some artifacts (think Expedition Map !) and some enchantments (think Freed from the Real !), 1-2x Ratchet Bomb (Another way to get rid of nasty enchantments and artifacts), 1x Elixir of Immortality (life gain and anti-Turbo Fog/Mill), 2-3xGrey Merchant of Asphodel would probably be effective lifegain in the sideboard.

Probably a board wipe of some kind would be good in the sideboard. Bontu's Last Reckoning is what I'd suggest, but there are lots of other options here: http://tappedout.net/mtg-decks/mh-board-wipe/ Killing Wave might also work. Smallpox could be decent, too, provided you can sac and discard zombies you can cast from the graveyard. If you do add some Smallpox, you'll probably want to add 3 lands, maybe even 4.

peskychipmonk on Sidar-Ikra, of the Meek

6 months ago

I thought about putting in Conqueror's Galleon  Flip but the crew cost was more than I really wanted to pay since most of the creatures only have 0-2 power. Oketra the True is nice but she has just a bit too much power to fit with the theme, but making tokens is nice, so maybe. Whip of Erebos won't actually give me that much life (unless I already have a Doran, the Siege Tower effect out), plus I think the deck is already gaining enough life. The temporary reanimation isn't bad, but the deck doesn't really need that at this point. Siege Rhino is just good, but it doesn't fit the deck's theme at all unfortunately.

Thanks for the recommendations though.

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Siege Rhino occurrence in decks from the last year

Modern:

All decks: 0.05%