Creature — Rhino
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Siege Rhino Discussion
1 month ago
It could be something you did, witnessed or had done to you.
Mine was something I did. It was an FNM, I was 2-0 and got paired down into a guy who was 1-1. This guy was a known hot head when things didn’t go his way, but it never bothered me. It was amusing to watch him rage sometimes.
Anyways it was KTK Standard and he was playing some sort of 4 Color deck. I wasn’t really sure tbh, he had only cast 1 copy of Abzan Charm and 1 copy of Siege Rhino with some blue mana sitting on his side of the field. So again, wtf was this guy playing?
He was at 1 life after my attack step. It was game 1 and I had 2 cards left in hand.
He untaps, draws, and casts a siege rhino.
“Trigger, I go to 4?”
“In response I’ll cast Crackling Doom”
“Oh alright, so I go to 2?”
“… No you’re dead. I cast it in response to the Siege Rhino”
He flipped out. He was like “wtf dude why didn’t you just kill me on your turn?! Wow you’re such a jerk!” He then put his deck away, dropped the tournament and left the shop.
I felt a little bad in hindsight, but it was game 1! I had no idea what he was playing and wanted a little more information before I killed him. I didn’t happen to get any more information, because he just cast a 2nd Siege Rhino instead of a new spell.
I honestly just wanted to know how to sideboard against them better.
What’s your dick move moment?
2 months ago
I have yet to build anything even remotely successful based around a tri-color mana base, so adding black is out for me. If not, I’d definitely include Siege Rhino. That being said, I think Acidic Slime would be an excellent addition. Thank you for your suggestions Jackfrost23
2 months ago
Some others: Skyclave Apparition, Siege Rhino, Armada Wurm, Solitude (and Grief if you add black), Eternal Witness (which can be looped with Primal Command), Wall of Omens, Acidic Slime, Tolsimir, Friend of Wolves
8 months ago
Since you are running three color cards, such as Anafenza, the Foremost and Siege Rhino , having the correct mana at the start of the game is important and, as a result, I recommend removing your basic lands for the modal dual faced lands: 4x Darkbore Pathway Flip and 4 Brightclimb Pathway Flip. If you are finding getting the correct mana combinations, you should also add some Indatha Triome or, if you are on a budget, Sandsteppe Citadel
8 months ago
10 months ago
11 months ago
11 months ago
So I linked Birthing Pod as an example of a good toolbox deck to give you an idea of what makes a toolbox deck works. The elements are a solid gameplan without the engine card. An engine that generates a lot of advantage in cards or mana. And having cards to attack hand, board and graveyard tied to other useful effects.
As someone who plays a lot of Eldrazi in Modern and Legacy TKS is a great but in Piomeer you have to consider the cost to it. It requires you to either play suboptimal lands of which there are only enemy versions (Pain Duals), the Amonkhet Sac a Desert lands which also ping you to use coloured, wastes which is basically adding an extra colour. The cost is a lot for a single card. You cant even use a mana dork for it. And I didnt say anything about Sylvan. You need to develop your mana and its an OK card for that. The other cards mentioned pull your deck in a very diffrent direction away from tutor. Playing stuff to turn off counter spells isn't so hot when you are playing the role of the control deck. The others are low impact or also pull you aggro not control when your engine uses 5+ mana to get started. Rites wants you to flood the board with creatures etc.
So if you wanna play Vannifer you actually have hit upon some very good cards for the deck. Knight, Prince, etc. Mirror Image is OK but a bit more situational.
Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn. Siege Rhino pushes you from bant to 4c so your manabase needs to be red hot but is powerful beater and has a decent etb.
This is the sort of deck where your snakey friend can work as a 1 of. As can Tithe Taker as a useful effect that leaves a body behind.
You run 1 drop mana dorks and maybe some sylvans to help make turn 3 Vannifar.
Other cards to consider Scavenging Ooze. Hostage Taker, Sin Collector if you go black. Voice of Resurgence is a 2 cost who punishes counterspells and leaves a body behind. Felidar Guardian flickers creatures and land for mana. Renegade Rallier pods in off a 2 drop and revives any 2 drop in gy. Eldritch Evolution or Chord of Calling adds an extra form of toolbox and Collected Company gives advantage if built around a little more. If you diversify your card base to run useful enchantment creatures/artifact creatures and run fetches etc Traverse the Ulvenwald can also be useful and it then gives you access to non pod cards like Walking Ballista.
For Mardu toolbox I dont see a solid engine unless you are talking Wishclaw + Skybind. It would be neat to see a Lurrus of the Dream-Den / Open the Armory type toolbox with access to stuff like Mire's Grasp and the associated draw engines. But that suffers from some power issues.