Siege Rhino

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Siege Rhino

Creature — Rhino

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

Dead_Blue_ on why is birthing pod banned

1 week ago

It was a toolbox deck that could tutor up answers and multiple combo pieces. Honestly until Siege Rhino was printed it wasn’t too terrible to play against.

Personally I’d like to see Twin & DRS unbanned.

Twin was incredibly fun to play against & I feel like DRS wouldn’t do much in todays meta. Just like when Bitterblossom was unbanned it really didn’t make the splash people thought it would

Zoni on Junk Rhino

1 week ago

Cheap-o flicker shenanigans with two beast of cards (quite literally). Basic idea is to get either Siege Rhino or Thragtusk on the field, protect them with flicker effects from Restoration Angel and Ephemerate or use them offensively. Removal in form of Despark and Mythos of Nethroi to get rid of basically anything. Grisly Salvage to fuel the graveyard, dig for a Rhino or Thrag (most of the time) or early game land drop to stay on the curve. Unburial Rites to make use of the Salvage's graveyard part. Turn 3 is the weakest, which we hopefully either skip with Fertile Ground or make use of with Underworld Connections

wallisface on Green White Counters

3 weeks ago

I also think maybe you want to aim for a deck that uses 22-23 lands, just so you can more reliably apply pressure early

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

2 months ago

won a match of 1 game 1v1 against Siege Rhino tonight.

cyeRunner on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

3 months ago

I think WotC has lost track of what they want to do with modern, there are a lot of cards on the banlist because they can be cast without using mana: Once Upon a Time, Mental Misstep, Gitaxian Probe, Dread Return, Blazing Shoal and Eye of Ugin making your Eldrazi-Spells free.
Legacy should be the format of free spells; Not modern and printing the Evoke Elementals in a Set designed for modern contradicts that philosophy. The Evoke cost should have included //// in addition to the exiling of the card in hand.

Regarding the pricing: I agree on your point that there are too many mythic rare pushed card that make the mondern High-Tier decks too expensive and WotC should change something about that. The pricing and the fact that Modern went from a turn 4 format to a turn 3 - 2 1/2 format makes Pioneer more and more attractive.

Regarding bans: there are currently 2 engines that dominate the Metagame:

  • The 4c Elementals using Omnath, Locus of Creation and Wrenn and Six for Value and the free Evoke Elementals for Interaction represented in the 2 decks 4c Elementals and 4c Blink:
    I think Omnath needs to go for the following reasons: it replaces itself, provides t5 enough mana to also play Fury or Solitude, can be pitches for the Evoke costs and gains life against aggro decks. That's just too much for a single card, especially if you compare it to our Lord and Savior.
  • The other is the UR engine around Ragavan, DRC and Expressive Iteration presented in decks like Murktide and Death's Shadow:
    The problem with these decks is that they are too effective in what they do in comparison to decks of the same arctype not running that engine, so they just need to be turned down a bit.
    For this reason i'd like to see Mishra's Bauble go: Pushing cards like DRC, Expressive Iteration, Unholy Heat and Ledger Shredder from "good" to "too good" makes this card a reasonable ban without destroying the decks.
  • On a personal note: I'd like to have Teferi, Time Raveler banned. Interaction is what makes this game fun and having a card that says "I play magic, you play Hearthstone" is the opposite of that.


Thank you for coming to my Ted talk.

lhetrick13 on Undying Rhino

4 months ago

Journey to Eternity  Flip might be worth considering. Not the most effective for what you want but provides a way to yank Siege Rhino back from graveyard.

wallisface on why is birthing pod banned

5 months ago

vishnarg very interesting. Yeah I just went back and found the ban announcement, and Siege Rhino is mentioned as being one of the options pod decks could grab - which is quite interesting. I'd seen some other articles mentioning the deck often going for infinite damage/health with Kitchen Finks/Murderous Redcap, and Melira, Sylvok Outcast, so was pretty surprised to see Rhino was also part of the picture.

Yes every card I listed was printed after Pod left the format, but its still completely relevant to the original question - because this question is whether or not Pod can be unbanned. If Rhino was enough to cause wizards to ban the card the first time around, that shows there should be no way it can afford to be unbanned now - because the examples I gave are all of vastly stronger creatures. Rhino may have been a powerhouse back-in-the-day, but there's a good reason it sees no play now, and I really doubt it would be in included in any Pod deck today if Pod were to be unbanned.

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