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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Belt of Giant Strength
Artifact — Equipment
Equipped creature has base power and toughness 10/10.
Equip . This ability costs less to activate, where X is the power of the creature it targets. (: Attach to target creature you control. Equip only as sorcery.)
2 days ago
Mirror Entity Not ideal for this deck
Emeria Shepherd Not sure this recursion is worth it here
Aura Shards Not enough creatures come out for it to help much
Glorious Sunrise Might try this one later but for now I want trample through equipment
Heavenly Blademaster Was put in as a backup plan but expensive to bring out
Ardenn, Intrepid Archaeologist Equip for free!
Sigarda's Aid Equip for free (and instantly)!
Basilisk Collar Who doesn't like cheap Deathtouch and Lifelink?
Belt of Giant Strength This could give a quick +8/+8 to Catti-brie of Mithral Hall
Bloodforged Battle-Axe Cheap to cast and equip, and makes copies for more equip counters
2 days ago
This honestly looks pretty good, im going to take some of your ideas from here and maybe re build my Galea with them haha. I'll just suggest some things i personally like. Shield of the Oversoul will hook it up with +2 +2, indestructible, and flying. Steel of the Godhead will give +2 +2, lifelink, and unblockable. The two I would replace would be Holy Avenger, i only count 10 out of 99 cards that this could would benefit unless its in for the double strike. Belt of Giant Strength or Colossus Hammer because the equip cost on them is a lot, i see just 3 ways to cheat equip cost in general here and i do understand an argument can be made for the belt but yea, just my opinion. A creature i would consider is Armored Skyhunter, in voltron decks he is a good value piece in my opinion. But yea, your Galea is good and would probably beat mine haha. I like it.
2 weeks ago
Hey, I'm working on a minsc list too. Here's waht I have: https://tappedout.net/mtg-decks/minsc-and-boo-and-friends/
Some tricks I've found:
If your commander is a planeswalker that costs 4, you want to be casting him on turn 3 or 2 and have defense up. EDH players just love throwing spare attacks at planeswalker so you need defense. Kodama's reach doesn't let you do this, but 2-mana ramp will. Even better is ramp that also leaves behind a blocker, like Wall of Roots. You have the Lotus cobra already, consider also Thunderscape Familiar. Tinder Wall can cast Minsc on turn 2. Khalni Garden will give you mana and leave behind a blocker as well. Wilson, Refined Grizzly is an ALL-STAR attacker and defender.
I like Gruul for removal that hits lots of things at once so I can just run my opponents out of resources with every 3-for-1 or 4-for-1. Vandalblast, Mizzium Mortars, Chandra's Ignition, Tribute to the Wild, Volcanic Offering, Decimate.
3 months ago
If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.
Tainted Strike - 2nd berserk (if you're ok with infect)
Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power
Not of This World - my secret tech, after you make it big it's free
Veil of Summer - with this style of deck protection is very important
Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.
Unmarked Grave - entomb #2
Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.
Rancor - buff and trample, you need to get through
Destiny Spinner - one of the few ways green has to fight counters
Solidarity of Heroes - 2 mana double the 12/13 counters
Wild Growth - it may not be a creature, but it does get our commander out on turn 2
Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick
Sylvan Safekeeper - free protection that they must always respect, it's very good
Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.
Lightning Greaves - haste and protection, yes plz
Dismember - takes care of many of the early problematic targets
Hatred - 1 card win with commander
Necropotence - sculpt your hand for next turn kill
Cards that I would recommend reconsidering/taking out
Harmonize - a bit too slow imo
Arbor Elf - the amount of targets you actually have isn't enough to make it consistent
4 months ago
5 months ago
7 months ago
removed Abnormal Endurance
Added Snakeskin Veil Assassin's Trophy Binding the Old Gods Mask of Griselbrand The First Iroan Games Belt of Giant Strength Branching Evolution Tyrite Sanctum Loxodon Warhammer Kusari-Gama Sword of Truth and Justice Ruinous Intrusion Sword of Hours Witch's Clinic Reliquary Tower Grave Endeavor Duskshell Crawler Fractal Harness Wand of Orcus Eternal Thirst Lucille Vorrac Battlehorns Return of the Wildspeaker