Ahn-Crop Champion

Ahn-Crop Champion

Creature — Human Warrior

You may Exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step)

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Set Rarity
Amonkhet (AKH) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ahn-Crop Champion Discussion

Tylord2894 on Exert rules

1 month ago

Not all creatures exert as they attack, such as Angel of Condemnation. Creatures that do exert as part of combat all exert as that creature attacks, such as Ahn-Crop Champion. This is an additional, optional cost for that creature to attack (701.38d).

Hope this helps!!

701.38d “You may exert [this creature] as it attacks” is an optional cost to attack (see rule 508.1g). Some objects with this static ability have a triggered ability that triggers “when you do” printed in the same paragraph. These abilities are linked. (See rule 607.2g.)

Azeworai on Big Tokens

6 months ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

Church_of_Rakdos on La angeloj

1 year ago

imho if you intend to go to this route and you have no intention of going Mayael, then I would add in Azusa, Lost but Seeking , Rites of Flourishing , Collective Voyage , Veteran Explorer , Hypergenesis , Magus of the Vineyard , Ghirapur Orrery , Reality Scramble , Sunbird's Invocation , Selvala's Stampede , Gate to the AEther , etc. to be able to play a lot of these cards without getting mana screwed since you won't always draw Mayael and have an obscenely high avg cmc.

I would look into more cards like Goblin Sharpshooter , Kiki-Jiki, Mirror Breaker , Krenko, Mob Boss , Sylvan Library , Combat Celebrant , Shalai, Voice of Plenty , Selvala, Heart of the Wilds , Angel of Condemnation , Ahn-Crop Champion (and various other exert cards)), Elvish Piper , etc.

You could also definitely go for infinite attack phases with Kiki-Jiki, Mirror Breaker + Combat Celebrant , Hellkite Charger + Savage Ventmaw , Godo, Bandit Warlord , Aurelia, the Warleader , etc.

Honorable Mentions: Vernal Equinox , Possibility Storm (trade cheaper creatures in for your larger ones), Oath of Druids , Yisan, the Wanderer Bard , Champion of Rhonas , Sword of the Animist , Sword of Feast and Famine , Lifecrafter's Bestiary , Feldon of the Third Path , Heartless Hidetsugu , Stonehewer Giant , etc.

Let me know how the list comes along.

brdavilavi on Derevi's Dark Cawblade

2 years ago

What's your thoughts on the exert mecanic from HOU/AKH bloc?

Whouldn't be Nice create a bunch of tokens from Steward of Solidarity or even Pride Sovereign? And what about some benefits from atacking with Ahn-Crop Champion or swing a 4/4 Life link on turn 3 with Glory-Bound Initiate?

t3hdarkness on Warriors, come out to play

2 years ago

I second Nature's Will and Druids' Repository and add Sword of Feast and Famine and Bear Umbra. If you want to go infinite with Cryptolith Rite add in Ahn-Crop Champion or Reconnaissance. Reconnaissance also has the added effect of avoiding combat.

If you want warriors with excellent attack triggers, take a look at Alesha, Who Smiles at Death, Arashin Foremost, Blood-Chin Rager, Brutal Hordechief, really all the warriors from Tarkir and Amonkhet. There's also some really cool equipment like Blade of Selves and Helm of the Host that will help.

mikexbustillos on RGW Infinite Combat

2 years ago

I'm not sure I follow how this can go infinite. Combat Celebrant says "if it hasn't been exerted this turn."

Unless you have infinite turns, or make infinite copies, I don't think this combo works. You can get two combats, for sure, which is still good, but you miss your next combat even if you untap it with Ahn-Crop Champion, because it still doesn't untap all your other exerted creatures.

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