Creature — Human Soldier Scout
When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
|Want (2)||Wilkinswayne21 , kingcraig|
Printings View all
|Double Masters (2XM)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Veteran Explorer occurrence in decks from the last year
Latest Decks as Commander
Veteran Explorer Discussion
2 months ago
This looks great. The one thing that sticks out to me is that I don't see very many board wipes -- just AEtherize unless I'm missing one.
To go with Yarok's ETB theme, I'd recommend Massacre Girl. She is also great for being able to be flickered and recurred.
It doesn't look like you have too many flyers, so Whiptongue Hydra could be good as well. Doubling its trigger doesn't really do anything, but it is still a solid creature and board wipe. Whirlwind would be a more budget-friendly alternative.
You might also want to add a few multicolor lands, but maybe that won't be a problem with all the land ramp. I'd suggest the bounce lands at least because the would both fix your colors and let you replay lands for extra landfall triggers.
You might want to consider cheaper cmc ramp as well. Cards like Veteran Explorer, Font of Fertility, and Sakura-Tribe Elder would all bring the curve down. Also, it's a great card, but I'm not sure this deck really needs or wants Sol Ring.
3 months ago
I like the choice to play Veteran Explorer. High risk, high reward wins me over. Every suggestion Spell_Slam made is great. If your playgroup adapted to Veteran Explorer's weaknesses, you'll likely be losing a lot more games but I think the deck can be further improved.
I wonder if you have too many mana dorks. Since your commander ramps so well, having 16 one drops and 1 four drop seems skewed towards a curve that is too low. You may want to cut some of your ramp in order to better utilize the graveyard. More cards in the graveyard would make the suggestions Revive and Wildwood Rebirth more valuable. It also establishes Threshold and Spell Mastery abilities.
Consider dredge. Golgari Brownscale could be help as a blocker, gain life and fill up the graveyard.
Spells that put cards in your graveyard, like Satyr Wayfinder can be better than spells that put cards on the bottom of your library. Commune with the Gods might be a better option than Seek the Wilds unless you really need that spell to grab a land.
Dragon Fangs would be very relevant in this deck.
Voracious Typhon can add mid-game and late-game value.
If your vanilla fatties are getting chump blocked, Shinen of Life's Roar could clear a path.
4 months ago
Llanowar Druid is a card you can include for a temporary boost.
Cool deck! Veteran Explorer was always one of my favorite PDH commanders :)
4 months ago
Hi! I noticed your tier list is missing Veteran Explorer. I've been testing a deck with him as commander for the past couple weeks and he's REALLY strong. I feel as though he belongs in either tier one or two (my deck has been putting up wins against Crackling Drake, Soulherder and Satyr Enchanter in my meta). The bare bones of the deck's strategy is you use fight effects to ensure Veteran Explorer dies, and every time he dies he'll cover his own commander tax and you cast him again and kill him again. Then just drop a handful of big green fatties with trample on the board before people have time to draw into answers. The deck is surprisingly resilient because you can get away with running a low number of lands (I'm running 30). I'll post a deck list to the compendium sometime next week when I have a free night!
5 months ago
I love myself a good'ol theft deck. May I suggest the new Thassa, Deep-Dwelling? It's an additional Conjurer's Closet that is harder to interact with and has a relevant secondary ability. Also, you run only 5 ramp spells, with a lot of 5+ cmc spells. This is in addition to your 5cmc commander who is a lightning rod for removal, regardless of how group-huggy your deck is. I'd suggest adding a few more ramp options. There are the usual ramp suspects, but cards like Ghirapur Orrery, Rites of Flourishing, Heartbeat of Spring, Veteran Explorer, Pir's Whim, and New Frontiers fit your group hug theme.
A few other cards that are very strong in my Scarab God theft deck that you might consider are:
Rite of Replication - not theft exactly, but getting 5 copies of the best creature on the battlefield is extremely powerful
Sudden Substitution - probably the best counter spell printed in the format in a long while and it fits very well with the theft theme
Illusionist's Gambit - a highly underrated card that plays into your theft and pillow fort themes.
Mirage Mirror - honestly, this card is starting to become an auto-include in most of my decks, but it is even more potent in this style of deck.
10 months ago
Not a bad deck... If I were you, I'd consider adding Veteran Explorer . It's cheap, efficient, and with any source of reanimation, completely broken.
10 months ago
I've yet to land the Moldervine, since this deck mostly only tutors for creatures.
The CMC is not a problem, considering that you will often cast only the lower cost creatures and be able to put the higher cost into play for free, not to mention the ramping that the deck does. One of the best cards to fetch up early is Veteran Explorer . Most players (at least in my meta) are so anxious to get the lands themselves that they'll not only let you get that Veteran Explorer but often whatever set-up you need for him, like a sac outlet, etc.