Veteran Explorer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Commander 2016 (C16) Uncommon
MTG: Commander (CMD) Uncommon
Weatherlight (WTH) Uncommon

Combos Browse all

Veteran Explorer

Creature — Human Soldier Scout

When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.

Veteran Explorer Discussion

Seraphim7 on Vaevicits Salami

2 weeks ago

Not a bad deck... If I were you, I'd consider adding Veteran Explorer . It's cheap, efficient, and with any source of reanimation, completely broken.

Kedvesem on Meren, Sorceress of Death

1 month ago

I've yet to land the Moldervine, since this deck mostly only tutors for creatures.

The CMC is not a problem, considering that you will often cast only the lower cost creatures and be able to put the higher cost into play for free, not to mention the ramping that the deck does. One of the best cards to fetch up early is Veteran Explorer . Most players (at least in my meta) are so anxious to get the lands themselves that they'll not only let you get that Veteran Explorer but often whatever set-up you need for him, like a sac outlet, etc.

Poly_raptor on Making A Ghave Sacrifice

2 months ago

I’ve been having a long hard think about this deck list, I was considering a Ghave deck for my last deck but I opted for something else instead. This is my two cents..

This deck seems very heavily creature based, more than a third of it is creatures, so turn them into your ramp. Cards like; Cryptolith Rite or Citanul Hierophants will be far better for you than Farhaven Elf . Keep the creatures that you can sac to fetch lands because then they will trigger your death triggers, which gives you much more value . Other creatures that do this are Primal Druid

Veteran Explorer

Viridian Emissary

Burnished Hart

Dawntreader Elk

Perilous Forays this one would be really good as it turns all of your tokens into Sakura-Tribe Elder.

Since you’re playing around with counters I’d run Gyre Sage for some bigger ramp. You could take out the Llanowar Elves

I really like all the infinite sac combos but I think you’re running too many blood artist triggers. You could easily only run him and maybe one other with a similar effect. Some other cool effects you could run to replace some of those triggers could be Catacomb Sifter

Death's Presence awesome with your counters

Moldervine Reclamation

multimedia on meren

3 months ago

Hey, saw your forum topic asking for help.

Overall your deck looks really good, but consider more early game plays? Max out on mana dorks as they're excellent with Meren; able to ramp into her faster and then being sac fodder to get experience counters:

If adding more one drop green mana dorks then more Forests are wanted to consistently be able to play one turn one. Add more Forests or lands that can ETB untapped turn one to make green mana such as Llanowar Wastes or simply cut some Swamps for more Forests. My advice is have more Forests than Swamps if adding more one drop green mana dorks. Consider cutting just about all lands that ETB tapped? Replacing them with lands that don't ETB tapped or more basic lands.

Meren benefits from more self sacing creatures and sac outlets to get experience counters faster.

Buried Alive and Fauna Shaman are busted with Meren's ability to reanimate or recur a creature. Fauna is a repeatable effect to get a creature into your graveyard and tutor for another one. I see Razaketh here; great creature to tutor for with Buried or Fauna and then reanimate with it low mana cost reanimation: Renaimate, Apprentice Necromancer , Animate Dead , Victimize or Life / Death .

Other low mana cost cards to consider adding:

Lands within the deck's budget to consider adding:


Cards to consider cutting:

  • Crypt of Agadeem
  • Golgari Rot Farm
  • Grim Backwoods
  • Temple of the False God
  • Barren Moor
  • Bramble Sovereign
  • Butcher of Malakir
  • Golgari Findbroker
  • Izoni, Thousand-Eyed
  • Llanowar Dead
  • Mindwrack Demon
  • Savra, Queen of the Golgari
  • Torgaar, Famine Incarnate
  • Underrealm Lich
  • Kodama's Reach
  • Skyshroud Claim
  • Deadbridge Chant
  • Open the Graves
  • Panharmonicon
  • Ever After

If you like some of these suggestions then I offer more advice including explanations of why I'm suggesting to cut these cards, etc. Good luck with your deck.

Dischord on Ancient Power (Kozilek, the Great Distortion)

4 months ago

Have you considered running Krark-Clan Ironworks ? It's a fantastic card that works pretty well with that Scrap Trawler /Artifact package you got in there.

I'd replace the tron lands with basic Wastes though - you'll almost never get the three tron pieces without tutoring for them, and having more basics is beneficial against cards like Wave of Vitriol or Back to Basics , or for cards like Veteran Explorer .

jessedictor on Phelddagrif Group Hug

4 months ago

I'm assuming you:

Route 1) Stength Draw with Worse Creature Tempo

Cut cards that are good tempo plays but otherwise don't help you win by drawing cards. The idea is that you draw into Approach of the Second Sun , cast it, and then trigger your draw abilities to be able to cast it again very quickly. I assume this deck isn't trying to be super competitive. I added a little recursion for toolbox, while still being group hug.

Cut

Add

Side Note: I really don't like Sunscorch Regent but I get why he's in the deck as part of a wincon. I just feel Toothy, Imaginary Friend and Pir, Imaginative Rascal are very similar and provide much more to the deck in an obvious way, but they cost $8 as a pair so I didn't want to formally recommend them.

Have Simic Ascendancy , cast Toothy, Imaginary Friend and Pir, Imaginative Rascal , draw 5 cards with in game triggers which puts 10 on toothy which puts 20 on Simic Ascendancy .

QuietMyth on Eldrazi Rocks

4 months ago

Hi! Good budget list, but I think the exclusion of Swiftfoot Boots Lightning Greaves and Whispersilk Cloak is a little criminal, it's not a terrible thing for your commander do die because you can draw more cards, but keeping him around to keep countering stuff can be strong too.

3 or 4 wastes is a little better, if someone cracks a Veteran Explorer you don't wana miss out, plus backup for fetching from opponent's Path to Exile . You can also play Solemn Simulacrum if you have more basics.

Thran Temporal Gateway is really good. Beyond that I think you just need many many more rocks, this kind of strategy is really mana dependent.

Pal00ka on All of Sapling's Friends

5 months ago

An interesting list!

More Card advantage creatures: Soul of the Harvest , Harvester of Souls , Masked Admirers , Garruk's Horde , and Garruk's Packleader .

More sacrifice creatures: Ghoulcaller Gisa , Bontu the Glorified , Dimir House Guard , Izoni, Thousand-Eyed , Krav, the Unredeemed , and Razaketh, the Foulblooded .

More ramp creatures: Dawntreader Elk , Ondu Giant , Veteran Explorer , Primal Druid , Burnished Hart , and Wild-Field Scarecrow .

More recursion creatures: Cadaver Imp , Deadwood Treefolk , Den Protector , Dutiful Attendant , and Gravedigger .

I would look at lowering/smoothing out your curve, I have found it helps improve the functionality of a deck.

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Veteran Explorer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%