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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Spirit Cleric
Sacrifice this: Exile all cards from target player's graveyard.
cyeRunner on Incorporeal Zombies (Modern Spirits)
8 months ago
Cool Deck, +1 :)
4 Selfless Spirit seem too many considering that there are currently not many mass-removal spells in the meta, you could exchange 2 for Unsettled Mariner.
With 3 Cemetery Illuminator already in the maindeck you have good graveyard hate, I recommend cutting the 3rd Remorseful Cleric for a Blossoming Calm to improve your matchup against burn.
Mousemke on Imperial Taxation
9 months ago
Giant Killer is not only surprise removal (who doesn't like surprise removal), but also tapping down a creature every turn can be super useful
Remorseful Cleric I had in the sideboard for a while but it didn't really offer enough value. Clearing the yard once is fine but (though they are not creatures) Rest in Peace and now Unlicensed Hearse provide much more value and permanence. And the fetching there is a minimal issue since in a lot of situations where GY matters you almost need to it in your opening hand. For example, fetch and cast is going to be too slow vs Living End.
Nathanael97 on Imperial Taxation
9 months ago
I have to say, I really love the idea of this deck. If Solitude wasn't so horrendously expensive I might actually buy into it. This deck is generally quite outside of my wheelhouse, so I'd have to buy pretty much every card in the deck. Maybe someday :)
Two more things: I don't quite understand the reasoning behind the Giant Killer. I get that it's a tutorable removal spell, but isn't that the reason for running Skyclave Apparition?
Also, have you considered Remorseful Cleric? It's tutorable yard hate, which seems extremely relevant in the current meta (not to mention that a 2 CMC 2 power flyer is probably fine anyway).
rambunctiousOrator on it's a deck alright
11 months ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
Gadianten on Orah's Dirty Clergy [Aristocrats EDH]
11 months ago
All recommendations I am making are assuming your in a multi player meta where endurance and flexibility are useful and not a 1v1 meta where speed and reliability are the most critical.
Sorry if I mislead you on the card Yawgmoth's Bargain, it was not my intention, as it is banned for commander. I was just trying to make a comparison to it and the Yawgmoth, Thran Physician reanimation draw combo. The fact that Buried alive makes it easy to set up a mimic of Yawgmoth's Bargain, a card so terrifying, powerful and game breaking in commander that is was banned years ago is incredible and worth the effort to set up.
Edge Walker is pretty good with Yawgmoth for playing the absurd hand size he can get you once you have assembled the draw engine, but if your not assembling him or drawing ridiculous amounts of cards I can see his value limited greatly. Just to give you an idea how crazy the handsize can get imagine you have Children of Korlis out or draw into him, getting a hand size of 50 or more is pretty tame at that point and you need cards like Edge Walker and Priest of Gix to allow you to do something with that kind of hand because if you dont, the table will do its best to reenact the battle for middle earth at your expense.
Gift of Immortality is just pure synergy with your commander as it enables "free" sacrifices to fuel interesting outlets like Yawgmoth, Thran Physician or Ayli, Eternal Pilgrim. Simply slapping gift on your commander will protect him from a lot of removal and make him viable sacrifice fodder to recover other fallen clerics, in short it make your commander far better at doing what he wants to do, cheat death. Also, gift works once each turn, not just your own, or if you prefer try gift with Selfless Spirit and have a mini Avacyn or place it on Remorseful Cleric and make other reanimation players cry.
Another good add for your deck would be Altar of Dementia as it provides another sac outlet or an alternative win via milling people using your reanimation loop. You can even use it to help fuel your own graveyard.
I don't know if you are aware of this funny interaction between some of your creatures, but Mikaeus, the Unhallowed and Yawgmoth, Thran Physician together make your non human creatures very difficult to deal with as you can remove the +1/+1 counter from undying with the -1/-1 counter granted from Yawgmoth, Thran Physician. Not everyone seems to know that the two counter types cancel each other out and are removed off the creature, making undying shenanigans possible.
Squirrelbacon on For Honor and Glory!!!
1 year ago
Oh, I forgot to mention! I also would recommend replacing some pieces of your sideboard with creatures that carry a similar effect, this way you can hit them off CoCo and not interfere with deck cohesion (except the tribal component, kinda).
These might include Remorseful Cleric (graveyard hate), Ethersworn Canonist (spell slinger hate), Lavinia, Azorius Renegade (kinda Damping Sphere).
Might be worth thinking about!
NensouHiebara on Halvar, Divine Voltron
1 year ago
Lantern of the Lost isn't good enough. Soul-Guide Lantern has set the bar extremely high for Grave-hate options. Not touching my 'yard or exiling itself are unique qualities that future full-purge cards will have to posses in order to measure up. Remorseful Cleric was in this deck before, but it didn't last very long.
Allowing Halvar Flip to two-shot is a low bar to cross. A power boost of at least 2 isn't a particular trait that automatically makes an Equipment worthwhile. Heirloom Blade's death trigger would vary too wildly, and I don't have the space for cards to make it function properly.
Remember the Fallen is a recursion spell that I've used before and I'm looking into finding a spot to put it back in. It's a lot better than Argivian Find.
Field of the Dead doesn't do anything relevant. I don't necessarily go wide in combat and a bunch of vanilla 2/2s wouldn't do much beyond being chump block fodder.
IHATENAMES on Halvar, Divine Voltron
1 year ago
Lantern of the Lost or Remorseful Cleric grave hate ideas. Heirloom Blade is a equipment I'm high on grants no evasion but can help keep threats coming. Makes the commander a 2 turn clock I'd suggest 1 changling in the deck so it acts as a tutor for it with unpaired creature types. Or a God so your commander will grab that of it dies. Recursion for big creatures is difficult in white. The options are not generally cost efficient. Argivian Find is good for artifacts but not really a shining piece here. Field of the Dead is autoinclude in many of my powerful decks. It might have a place here.
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