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suuuuuup

this is my prison deck centered around the historically novel Naked Singularity and less novel but still difficult to utilize Ritual of Subdual. i love these enchantments because they are highly unique in what they do; rather than increasing costs or preventing things from untapping, they cause mana to become something else. this results in players having the same amount of mana as before, but as wizards attempting to cast spells, the mana simply cannot be used. like filling a car with water instead of gasoline, you can turn the key but the engine won't start. Blood Moon is a card you are likely familiar with that works in a similar fashion, but it doesn't work on basic lands. Naked Singularity and Ritual of Subdual do. this can, with a bit of simple setup, consistently lock the rest of the table out of casting spells, and that's the primary goal of the deck.

these prison pieces are more at home under Omnath, Locus of All than any other commander i've ever tried (and ever will probably). the corrupted incarnation of Omnath turns these expensive, usually unplayable cards into actual game-warping threats through land-type shenanigans and mana banking. they can consistently disrupt each opponent's mana generation for extensive periods of time and win the game before their cumulative costs get too high. it's kinda like running multiple Contaminationfoils that also mess up mono-black players.

weee

This is a budget-friendly list, costing somewhere under $300 when going for stuff like specific printings and more heavily played cards. The primary goal is to get out Urborg, Tomb of Yawgmoth, turning everything into swamps, then either warping everyone's mana production with Naked Singularity (which now affects nonbasics, thanks to Urborg), or bank absurd amounts of black with the expected Cabal Coffers. Coffers works in tandem with Naked Singularity and Ritual of Subdual since they only change what type of mana is produced, not the quantity, and Omnath's mana conversion ability + a few mana dorks ensure that the deck is still able to cast it's own spells uninterrupted.

I've been told by folks that this deck doesn't make sense, or that they don't understand what the key piece to hit with removal is. This panel is for you, guy who would rather kill Chromatic Orrery than Seedborn Muse!

  1. The deck needs a lot of mana to snowball and win. It generates mana through permanents like Bloom Tender and Cabal Coffers, and can untap them multiple times for even more mana with Vizier of Tumbling Sands, Frantic Search, Seedborn Muse, etc. These cards are the backbones of the deck.
  2. Seedborn Muse and Awakening effectively quadruple all mana generated. Leaving them untouched is good for you, bad for the table
  3. Getting Cabal Coffers and Urborg, Tomb of Yawgmoth out together is the easiest way for things get out of control, and Hour of Promise, Titania's Command and Tempt with Discovery make this happen
  4. Seriously, hitting Urborg, Tomb of Yawgmoth or Blanket of Night causes a lot of problems! It damages Naked Singularity, Cabal Coffers, Crypt Ghastfoil and all of the untap effects the deck has by proxy
  5. The other way the deck amasses mana is Bloom Tender, Faeburrow Elder, Chromatic Orrery and permanents like Selesnya Sanctuary that are enchanted with Wild Growth. Anytyhing that taps for a lot that can be untapped with Vizier of Tumbling Sands / Esper Sojourners should be paid attention to
  6. Sticking Omnath, Locus of All to bank mana is important and they should be protected with counter magic or Earnest Fellowship
  7. Planar Bridge is a 1-card "win" since you can tutor Seedborn Muse > Ritual of Subdual and snowball out of control. 14 mana can be considered the critical amount to watch for
  8. Cyclonic Rift > Ritual of Subdual is the easiest wincon, followed by Debt to the Deathless or card:Cut//Rubbons
  9. It takes time to get there though, so cards like Pernicious Deed, Overwhelming Forces, Iridian Maelstrom, Fracturing Gust, Aether Gale, even Infernal Darkness or Mishra's Helix help keep things under control
  10. Interaction is listed as such in the deck list, but other cards like Archdruid's Charm and Esper Sojourners can be used as interaction as well
  11. Lifegain is packaged in with other cards; Fracturing Gust, Crypt Ghastfoil, Debt to the Deathless, Titania's Command. Don't die like a dummy, ok?

The game usually ends with a large Debt to the Deathless or Cut / Ribbons, fueled by Cabal Coffers abuse. Of course, Awakening or Seedborn Muse can also get the job done so long as omnath is in play. The second way it tends to end is by overloading Cyclonic Rift and slamming down a prison piece like Ritual of Subdual. The table will then be stuck in play-artifacts-or-die mode which usually ends things on the spot (especially if Spell Pierce is in hand).

Lastly, a less sound way to win is Mishra's Helix with Seedborn Muse, or instead of Seedborn, Awakening + a permanent untapper (e.g. Vizier of Tumbling Sands since Awakening doesn't untap artifacts).

Important combinations of cards! These (hopefully if the dang ol site works properly) show up on the side of the page for the list and are good to keep in mind!

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Trying out Caustic Bronco in place of Sakura-Tribe Scout. After ~10 games of data a very common problem kept showing up - a stagnant hand! Going to try this as a remedy since the Scout was very narrow anyways. Less explosive turn 1-4's for more consistent turn 3-??'s. Hopefully now when the big mana cards like Overwhelming Forces and Spell Burst don't show up, Caustic Bronco will continue to provide gas or find cards to close out the game. Basically what card draw does but overcomplicated lol

Really been enjoying Loran of the Third Path too. More cards to tap when Seedborn Muse is in play will never be a bad thing.

Comments

98% Casual

Competitive

Revision 40 See all

(4 weeks ago)

+1 Wrath of the Skies main
Top Ranked
Date added 1 year
Last updated 4 weeks
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

65 - 0 Rares

15 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.64
Tokens Energy Reserve, Fanatic of Rhonas 4/4 B, Treasure, Zombie 2/2 B
Folders Ideas, Crazy decks that work, Decks i like, Compare, copy, Deck Names That Make Me Chortle, Fun Decks I'm Jealous Of, Interesting Decks to Try, Other People's deck
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