Mirrodin's Core

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mirrodin's Core

Land

: Gain C.

: Put a charge counter on Mirrodin's Core.

, Remove a charge counter from Mirrodin's Core: Gain one mana of any colour.

lagotripha on Grixis Cat Pact

2 years ago

Going into grixis without fetches needs a little tweaking to be reliable - missing your mana is a major issue. You have the card selection to help offset it, but a few tweaks would really help things, even on a serious budget.

Try to plan for the mana you need, right now its blue/red/black straight from the start. If instead you always needed blue turn one, blue turn two, then eventually black or red, you could plan your manabase to reflect that, with more blue lands then fixing for the final part. Its sometimes worth using 'worse spells' and delaying wincons just for the sake of easing mana concerns.

If you only ever need to cast 1 non black spell, Aether Hub is almost a perfect land. Field of Ruin is cheap hate that lets you do something when your mana is off that also fixes your mana. You won't be able to run more than three or so utility lands without making your mana even worse, but this one is worth it.

Mirrodin's Core is fine if you are happy taking a turn off, or playing at instant speed (like with say, blue cantrips and counterspells), while also being a second mana for Mana Leak etc.

This is the next part of the plan ;'pseudo' fixing - if you see a land of the right colour and put it in your hand, thats almost the same.

The rule of thumb is that for every 2 Serum Visions/Opt type 1 mana cantrip, you can cut a land. If you combine this with the earlier idea about planning your lands, you can go to mostly islands and dip into other colours later in the game far easier.

Finally, pact/harmless is a combo, which has a few other options - Aggressive Mining does a lot by giving backup combo options all in red, while some of the traditional combo setups are also ramp/fixing - I love Pentad Prism wherever a deck might go 'I pay 7 mana to win'. If you have a little artifact synergy, Chromatic Star, Sphere of the Suns or Prismatic Lens can work.

The rest is testing and experimenting. Good luck!

carpecanum on Didn't you know? Sen Triplets bounce!

2 years ago

There are a few cards that bounce LANDS which you can then play. Boomerang , Eye of Nowhere , Reality Strobe , Churning Eddy . Tradewind Rider . Capsize once you get mana. Once you take a land or two and maybe a mana rock the game gets much easier.

I like to use Alexi's Cloak . First it effectively counters whatever was about to zap your boss, then it sticks around as Shroud.

Some of your high CMC cards could be replaced with general protection like Propaganda etc. Your opponents are going to have high CMC cards you can play.

I would loose the three Locket mana rocks for 5 color cards. Spinning Wheel etc. Throw in a Transguild Promenade and Rupture Spire , maybe Mirrodin's Core

Hexapod on SIsay and her Shrines

3 years ago

Cool thematic deck, looks fun to play.

I don't know your card pool or budget, but I prefer relying on fetches and shocks than having the 3-colored slow lands. Whenever I see a mana base with this many lands that enter the battle field tapped I can't help but think of Amulet of Vigor. An Enlightened Tutor could allow to find it early and still be helpful in late game. A City of Brass or a Mirrodin's Core could come in handy.

I am thinking Captain Sisay may be a good addition as a fall-back option should your commander be disabled. I would also look into slotting Najeela, the Blade-Blossom in there.

Arguably, Song of the Dryads is a stronger removal than Kenrith's Transformation. Three Visits is faster than Spoils of Victory, you can fetch a Triome (or a shock land) and play it for free on turn 2. You can Fetch 2 Triomes with Krosan Verge.

Hope some of this helps!

DemMeowsephs on Crew is Big

3 years ago

Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.

I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.

So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.

That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following

Brutal_B on Atraxa, But Its Energy

3 years ago

So I recently put Calciform Pools, Dreadship Reef, and Saltcrusted Steppe in my deck. Regrettably I haven't had a chance to see them in play yet. I've had Mirrodin's Core out and it was working great so I figured why not 3 more storage lands. Whats your take on this?

Socc5614 on Bantron

4 years ago

Not sure what your budget is but right now you have a lot of lands that come into the battlefield tapped which will slow you down. Some of the cheaper lands to consider solving for this are Mirrodin's Core, Brushland, and Exotic Orchard.

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