Mirrodin's Core


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Darksteel (DST) Uncommon

Combos Browse all

Mirrodin's Core


: Add to your mana pool.

: Put a charge counter on Mirrodin's Core.

, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

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Mirrodin's Core Discussion

VesuvanDoppelbanger on Super Friends Commander/EDH

7 months ago

The golden goose for this deck has a hefty price tag, but Doubling Season often ends games.

Ramp that abuses Atraxa would be helpful. Astral Cornucopia and Everflowing Chalice can become huge mana sources.

Mirrodin's Core is excellent fixing.

The whole cycle of Parallax "X" get very interesting when sustainable w/ Atraxa. - Parallax Wave, Parallax Tide, and Parallax Nexus.

Norn's Annex and Sphere of Safety to keep your PWs safe.

thumbs14 on Cromat: Breakfast, Lunch and Dinner

7 months ago

I haven't played 5 colors much, so maybe someone who has can offer better advice, but given how much more difficult a deck can be when it adds more colors, I feel like these would help more consistently than the dual/bounce lands, which also means more emphasis on green and colorless cards. However, that is strictly my opinion.

Lastly, here's a shenanigan:

HorseFist on 5 Color EDH Mana Base

8 months ago

In my 5-color Sliver Overlord commander deck i got a Reflecting Pool (essential!), plus Mirrodin's Core and Forsaken City to help get me the colors I need.

Capt_telnet on Compleation

8 months ago

Nice, I also have an atraxa decklist. You might want to check it out, it could give you some ideas. I'm not sure how much play you've gotten with atraxa, but i've found that people really hate her, and tend to target her quickly (might just be my local meta) but having a way to get counters on her as she comes in is great. I see you already have Master Biomancer, but other cards with graft are a great way to get counters on atraxa. Cards like Plaxcaster Frogling, and Llanowar Reborn are FAN-TAS-TIC in this type of deck.

Also if we're talking about abusing counters, nothing beats Parallax Wave. As for other great (and very broken cards) in atraxa: Spike Weaver for infinite fog, Sage of Hours for infinite turns (its like Lighthouse Chronologist but your opponents can't stop you). Retribution of the Ancients turns counters into killing power. Odric, Lunarch Marshal, because your commander has FOUR KEYWORDS. And why not toss in Umezawa's Jitte to kill your opponent in no time with commander damage?

But I hear you saying: "this is to much mana, I can't cast all this!" WRONG. Atraxa has THE BEST four color manabase out of all the 2016 commanders. I see you have some of the vivid lands and one of the storage lands, grabbing the other two vivid's and storage lands from that cycle would be best. Vivid Marsh and Vivid Creek, Saltcrusted Steppe and Calciform Pools. You can also add lands that would normally only tap for 5 colors sometimes, but always tap for any color with atraxa. Like: Aether Hub, Mirrodin's Core and Gemstone Mine to name a few.

As for cuts? Cut all of the cards that don't have synergies with counters first, and then cards that don't Synergize that well after that. My picks for removal would be Bred for the hunt, commander's sphere, garruk wild-speaker, reveillark, zameck guildmage (sage of fables does this for colorless mana), and abzan falconeer.

Sorry for the long post, I did alot of brewing on my atraxa list. Let me know if you want more feedback.

Kalron on Rainbow dragon

9 months ago

So after playtesting it for a while, I think you need to make your ramp more efficient. I have trouble getting cards out onto the battlefield that do anything for you. I think it could be tied to how much colorless land you have. I like the colorless land that you have, but I think it should be mostly kept to one of each. If you had to have multiples of one, I'd probably stick with Cavern of Souls. The other two should just get replaced with basics or other dual colors. Drawing Mirrodin's Core, Ancient Ziggurat, and Haven of the Spirit Dragon is just a dead draw when you're still trying to ramp. You can get any of the shocklands that deal 2 damage to you if you want them to come in untapped (they're about $15-$20 depending on what colors you get). Stomping Ground, Overgrown Tomb, orHallowed Fountain is what I would get. This would really really help, but only two or three of any one will do you enough good for the harm. You can also search for those cards with your fetchlands like Bloodstained Mire or Wooded Foothills since they all have the basic land type in their sub type. I realize that it's expensive to run those kinds of solutions, but it really helps in multi colored decks.

As for everything else, I think most of it is ok at this point and would probably just need refining after you play. I would suggest increasing your Thunderbreak Regent Count to four just in case you have a hard time getting ramp out, which, honestly, shouldn't be an issue if you change your mana a little bit.

Mana fixing is the MOST important part of running multicolored decks and if you can't mana fix properly, your stuff will come out really slowly and that'll hurt you in end, regardless of how disgusting your creatures are.

Other than mana, something like Sylvan Caryatid, Dragonlord's Servant, Animist's Awakening, Rampant Growth, or Harrow might help. But I'm not REALLY suggesting any changes be made to your card pool at this point. We'll have to wait until we play it for real.

Neocomer on Glissa Pain Train

9 months ago

Think about adding a Blightsteel Colossus as a target for Kuldotha Forgemaster when you have 5 artifcats out as as it's an articate glissa it fits into your deck synergyAnd while Beseech the Queen is good, in commander i would rather run Demonic Tutor over it anyday snice it doesn't come with any draw backs or rescritions. and if possible use Vampiric TutorSeeing you have Darksteel Forge + Unwinding Clock i think you should add another one to your mix Mycosynth Lattice

This will allow you to untap your eniter board very turn. including lands Darksteel Forge + Mycosynth Lattice + Unwinding Clock Another combo would be adding Memnarch

This Memnarch + Mycosynth Lattice combo would mean you dont need blue mana to use Memnarch ablilties which if used with the Lattice you can steal any perment on the board, including your oppents commanders if they become a pain. if your worred about not having blue just incase something happens to the lattice , there are many mana fixing cards such as Cryptolith Fragment  Flip City of Brass Exotic Orchard Mirrodin's Core Alloy Myr Lotus Valeand Mana ConfluenceI would recommend getting a few more artificat lands and using lotus vale so you can sac them and use Glissa, the Traitor ability to bring them back just because you dont run red, white and blue doesn't mean you can't use the colored mana they give you to pay for your gerenic mana costs. your more interested in the fact they are artificatsI think you can get rid of Crypt Ghast and use Gaea's Cradle instead, or you can use them both there isn't really one over the other. just creatures are much more easly removed compared to lands.Now snice we are playing with artificats, i know this is away from the reanimator purpose of this deck. but if you include Mindslaver well with this you can control a player for the whole game. it's quite simple. you play this, sac it as soon as possible, take control of player mess them up by wasting their mana abilities and spells, attack with any creature that can attack, Glissa, the Traitor murders it you can Mindslaver back in your hand, rise and repeat.Finnally just a small question, Where is your Sol Ring?

Honor_Basquiat on Atraxa Superfriends

11 months ago

Your list is cool and I can see has already made many improvements since the last time I saw it, here is some constructive feedback you may want to consider. For the most part I avoided recommending creatures because it appears you are going for a very limited creatures sub theme.

Planeswalkers you should consider cutting:

Ajani Unyielding (minus ability seems good, but it's really win more because you have very few creatures. This means it's only good if you already have a lot of planeswalkers on the battlefield. Plus ability isn't good because you have very few creatures and Atraxa already has lifelink and vigillance. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Jace Beleren (Decent, but there are better card advantage engines. Double blue is also strict for a budget mana base, but this card is very good if you only minus and Atraxa is out).

Tamiyo, Field Researcher (plus ability is decent at discouraging attackers, but it is difficult to guarntee card advantage because you have so few creatures. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Sorin, Solemn Visitor (plus ability hardly does anything because you have so few creatures and Atraxa already has lifelink. Minus ability isn't really worth the mana. I also don't like that it's a 4 drop because it shares the same CMC as Atraxa and you are more likely to want to play them on the same turn.)

Planeswalkers you are not running currently but should consider including:

Kiora, Master of the Depths (plus ability is ramp/mana fixing and has good synergy with mana dorks, minus ability is card advantage).

Tamiyo, the Moon Sage (very powerful plus ability, and with proliferation, she can ultimate quickly which is very powerful. Her minus ability can also generate a lot of cards against some match ups).

Karn Liberated (unconditional removal that you can repeat is a no brainer).

Removal Analysis

Your removal suite is good but the spells have too high of a converted mana cost on average. Higher converted mana cost is ok for spot removal, but if this is the case, the cards should be very verstaile (i.e. Sultai Charm)

Budget Options:OustCondemnGo for the ThroatUltimate Price

Nonbudget Options:Abrupt Decay


Maelstrom Pulse

Council's Judgment

Song of the Dryads

Card Advantage

Budget Options:Painful Truths

Fact or Fiction

Glint-Sleeve Siphoner (I know you aren't trying to run a lot of creatures, but it's a solid option)

Non budget options:Phyrexian Arena

Sylvan Library

Rhystic Study

Ramp Options:Nature's Lore/Three Visits allows you to search for shock lands or cycle lands that has the "Forest" sub type if you upgrade your mana base. These cards can also find Murmuring Bosk.

I understand you aren't trying to rely on creatures too much, but you should consider playing Avacyn's Pilgrim and Elves of Deep Shadow. Noble Hierech is very good but not a budget option.


I recommend you review my list to get an idea of what a 4 color optimized mana base can look like, but there will be some slight differences because you are running superfriends. From your list recommend you consider to cut Gavony Township because it doesn't produced color mana and you don't run a ton of cretaures anyway (although you have some tokens from your planeswalkers).

Temple of the False God also doesn't make colored mana, and doesn't do anything early game. Ancient Tomb is much better, but I'm not even running that one. If you were to run a colorless land, I would recommend Ghost Quarter or Wasteland.

I understand that you can proliferate Dreadship Reef but I don't think it's good because you have to pay mana to add counters to it, this makes it slow. Mirrodin's Core seems much better. Gemstone Mine you should be running for sure.

Feel free to check out my Atraxa list. It's different than your list because it is control and isn't superfriends, but I would imagine we both can learn from each other's lists and I'd love to hear any feedback you have.


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