Mirrodin's Core

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Darksteel (DST) Uncommon

Combos Browse all

Mirrodin's Core

Land

: Add to your mana pool.

: Put a charge counter on Mirrodin's Core.

, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

CNS

DST

Ebay

Mirrodin's Core Discussion

FogonaFrog66 on Oloro Commander Suggestions

1 month ago

Some suggestions for you:

Kill it: Never Mirrodin's Core Temple of the False God Captured by the Consulate Sanguine Sacrament

Stick it in: Hero's Downfall Temple of Deceit Shambling Vent Phyrexian Processor Demonic Consultation

Demonic Consultation is a cool way to find the “answer” card you need to avoid dying. (Also, nice synergy with Approach) The two lands I mentioned fit your theme better, imo. Either Downfall or Contempt would be better choices than Never//Return, strictly speaking. Phyrexian Processor isn’t that great of a card, but is pretty dope when your life total is a resource. I like your start, let’s discuss more!

Saljen on Commander Slivers Budget

1 month ago

I see you have Gemhide Sliver but no Manaweft Sliver? Let me start by saying that these two mana slivers are the best two cards in your deck and you should run both. When these come out, your deck can just go bonkers. In fact, I'd go as far as saying that you should try to run even more of these effects. Cryptolith Rite and Song of Freyalise also give the same effect attached to an enchantment. Now, ramp isn't the only reason you want these cards. These cards are the primary pieces in your Commander's combos. Once your commander and a mana sliver are in play, you just need one more piece. Two cards can fit this last role, and I run them both in my Sliver deck. Paradox Engine and Intruder Alarm. What happens is that when your Commander is in play and you can tap for at least 4-5 mana with your creatures, then you can use his ability to search for a 1-2 CMC sliver, play it, then up tap all 4-5 slivers. Now your mana base just grew, assuming you have haste (which you can search for first), and you can do it again until all your 1 CMC slivers are in play, each one gaining you more mana than the last. Then from there you can proceed to put every single sliver in your library directly into play unless some one can stop you. It creates an infinite combo where infinite is defined as the number of slivers in your deck. If you're going all out for Queen and Legion, then you'll want to make sure you've got this combo in your deck too. It's slivers 101.

Training Grounds is great with your commander. Makes the combo easier and just makes both abilities easier to play. Also works with Necrotic Sliver.

I've been working on my Sliver EDH list for years now, so it isn't exactly budget. But it started out that way. Here's a link if you're interested.. I'd really suggest taking a look at the mana base. My mana base is still pretty much fully budget and it reaches 5 colors a lot more easily than what you have here. You want to run all 10 tri-color lands, this really helps hitting your 5 colors. Then, there are many budget 5 color lands that help drastically. Consider Cascading Cataracts, Command Tower, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Temple of the False God, Terramorphic Expanse, Transguild Promenade, and Unknown Shores. Not having 5 colors available will hurt you 10x more than having lands come into play tapped.

JohnnyBoyG on Charging! (infinite turns, charge counters)

2 months ago

Your mana base feels a bit greedy. I know you rarely need colored mana, but when you do, you need a lot of it-you have 7 cards that require at least two colored sources of mana, and you'll need more if you want to play more in one turn. Some of your colorless-producing lands are questionable anyway.

Mirrodin's Core only has synergy with Power Conduit, and it rarely comes up. And the downside is way to severe. If you are using it for colored mana, you can only use it every other turn.

Darksteel Citadel has some uses. You can discard it to Thirst for Knowledge, have it reduce the cost of Stoic Rebuttal, or use it as a sink for charge counters. But overall, these don't actually add much. In particular, you need to have exactly 2 other artifacts, 2 blue mana sources, and a plan for all of your other mana to have it actually synergize with Stoic Rebuttal. (Otherwise you're having one mana unused, which would have paid the third mana anyway.) Overall, it just doesn't help you that much, and it will delay a Winding Constrictor or Stoic Rebuttal more than it does anything good.

Academy Ruins is the most justifiable, and you should probably keep it.

I would recommend using a more traditional mana base, maybe 8 fetches, 4 shocks, 4 basics, 4 fastlands, and 2 Academy Ruins.

SirSgtCire on Tastes like AGhave

3 months ago

replaced Grand Coliseum with Mirrodin's Core, because the need to reduce tapped lands is too great, and I can still work in the colors.

LVL_666 on I Have Powerful Friends in Very High Places

3 months ago

So, after looking at your landbase I have some suggestions. Since you're running Atraxa you have the unique opportunity to take advantage of Proliferate. Some lands that may be of use to you are the TimeSpiral Storage Lands, aka: Calciform Pools, Dreadship Reef, and Saltcrusted Steppe. Then to support your proliferation madness you could use Mage-Ring Network, Gemstone Mine (because you could just keep proliferating the counters on it, making it punishment free), and Mirrodin's Core. To make room, i'd try and cut your manabase down to around 33 lands. I would probably cut some of the Check Lands, but I would definitely cut Krosan Verge for one of the previously mentioned mentioned cards I suggested.

Also, for the love of everything sane and holy why on earth are you running Mu Yanling?! Wizards even admitted that the cards from that set were made to be intentionally unplayable. The proof is from: Creating Global Series:JIANG YANGGU & MU YANLING:

Now, to properly set expectations: these are essentially special Planeswalker Decks for a Chinese audience. Despite the fact that they are packaged together, I would suggest thinking of them as Planeswalker Decks, not Duel Decks.

Planeswalker decks were purposefully watered down, a product that had little to offer more experienced players. Sorry for the rant, but all i'm trying to say is that you have much better options than Mu Yanling. Try Aminatou, the Fateshifter...just anything but that.

On an additional note, you could also run As Foretold because Atraxa can get that count up very high very quickly. 2 counters every turn (your upkeep + endstep) means you could pop out a free planeswalker on your turn, tap out, and still be able to play responses during other players turns (it says "Once EACH turn", not "Once on your turn") so that would be something to take advantage of.

I think i'll cut myself off here...I have a few more thoughts regarding your deck but i'll playtest it a bit more before I comment again. Good stuff so far though!

borosdrunkard on ATRAXA, PROLIFERATE!!!!!!!

3 months ago

Hey there! Excellent start!

If you're going to run Infect, have you considered Triumph of the Hordes ? Blighted Agent is slow and will get aggressive reactions from other players - Triumph in this deck may very well be a "Win the game" card in many cases. Best part is, you do it on the same turn it's cast.

I like your choice of creatures - have you considered any of the older Simic cards? Cytoplast Manipulator and Cytoplast Root-Kin would definitely fit well here. Graft is wonderful and has synergies with Atraxa in wonderful terrible ways. ;)

One final thing you might want to consider are the series of "Storage lands" such as Mirrodin's Core and Calciform Pools to get proliferation on your mana as well.

Hope this helps!!

SynergyBuild on Atraxa seemed lonely, so i got her some friends

4 months ago

sorinmarkauv, yeah, Atraxa, Praetors' Voice is a common superfriends deck, able to build up tons of walkers, and protect them with a vigilance, lifelinking, deathtouching, flying blocker! With good synergy with tons of different lands, such as storage lands, vivid lands, Aether Hub, Gemstone Mine, Tendo Ice Bridge, Mirrodin's Core, etc. you can easily fix for tons of creatures.

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