Lots of new sets means lots of new upgrades!

Cabej, 4 years ago

It's been a while since I've taken this deck out and I noticed that there was some room for improvement. Although this is one of the first commander decks I made from scratch, it doesn't necessarily fit into my current play-style. That said, an update is in order!

Evolving Wilds -----> Prismatic Vista

Terramorphic Expanse -----> Fabled Passage

Selesnya Sanctuary -----> Arctic Treeline

Temple of the False God -----> Forest

I'll start with the land changes. Like I've said in previous updates: better lands are just better. Prismatic Vista and Fabled Passage are no brainers, they accomplish the same role but with upside. I decided to remove Selesnya Sanctuary for Arctic Treeline because the latter can be searched out with numerous cards in the deck such as Grasslands or Windswept Heath. There have been plenty of occasions where I didn't care if the land comes into play tapped, but still preferred to fix my mana. It's the same reason I included Scattered Groves in the past. Lastly, as much as I am a fan of Temple of the False God, it has been under-performing and replacing it with a basic land will just be more consistent.

Metallic Mimic -----> Realmwalker

Garruk's Packleader -----> Beast Whisperer

Soul of the Harvest -----> Toski, Bearer of Secrets

Adaptive Automatonfoil -----> Generous Gift

Scour from Existence -----> Beast Within

Hardened Scales -----> Teferi's Protection

Ajani, the Greathearted -----> Wrath of God

Looking at the deck, I realized that mana curve was somewhat high. I know that commander/EDH is the format that loves to drop big baddies and huge spells, but over the past couple of years my decks tend to have a lower curve. I made some of these changes with that in mind. That's why I opted to replace Garruk's Packleader, Soul of the Harvest, and Scour from Existence. I chose to replace Hardened Scales because it doesn't do a whole lot in the deck. Obviously, it makes Dromoka's bolster ability better and helps Gyre Sage get bigger quicker, but other than that it doesn't really impact the board in a meaningful way. Ajani, the Greathearted was a test piece and it under-performed, so he's out. I took out Adaptive Automatonfoil and Metallic Mimic because I felt that my creatures were big enough already and that a creature-type specific anthem effect just wasn't necessary.

I brought in Teferi's Protection because having another piece that could keep my army alive is always nice. Also, it can help prevent me from losing to a combo out of nowhere, even if only for a turn. I added Beast Within and Generous Gift because I felt the deck needed some more spot removal and the fact that they can hit just about anything means that they will almost never be a dead card in my hand. I included Realmwalker because it's technically a dragon and has a relevant ability for a tribal deck. Toski, Bearer of Secrets and Beast Whisperer are lower costing draw engines, so in they go. I decided on including Wrath of God because I felt the deck needed another board-wipe. There are plenty of decks that can fill the battlefield faster than this one, so having another piece that can deal with it is always great.

Deck update - February 2021

PartyJ, 4 years ago

The last set we decided being legal in our playgroup will be 'Theros Beyond Death'. See the decks description for the reason behind this.

Added two new cards from 'Theros Beyond Death':

So yeah... I read what World Tree does

topocart, 4 years ago

If you have seen my deck previously, you can see that I have changed some things. I got rid off all the Giants I had in my deck and put some "maybe" cards to adapt it into my new synergies. I read what The World Tree does and... well. I just KNEW I had to put it. Put Ashaya because a worry I had in my deck was how I would manage to tap my dwarves when Magda is on the field (that's why I also put some Vehicles into the deck). I really think that this change was for the best.

Mass 2021-Kaldheim Update

Citridon, 4 years ago

-1 Swiftfoot Boots, +1 Lightning Greaves - I picked up the foil box topper greaves, and it's real shiny.....

-1 Sword of War and Peace, +1 Blazing Sunsteel - The punisher effect should work for evasion, and this lets this sword be either "big damage to player" like War and Peace or "removal" which is a new dimension for the slot.

-1 Plains, +1 Axgard Armory - With only Sword of the Animist pulling them out, this will still leave plenty of plains while getting a focused tutor inot my lands.

-1 Godo, Bandit Warlord, +1 Armored Skyhunter - An odd lateral shift, but I think Skyhunter will end up about as powerful as Godo. Looking at the top 6 is weaker than tutoring, but it's repeatable. The second combat is potent but only works for Godo, and flying is something I actually don't give with equipment, so it's more upside than it looks. And Armored skyhunter is 2 mana cheaper and easier on the mana base (especially as I add more red elsewhere due to Zendikar 3).

-1 Stone Haven Outfitter, +1 Akiri, Fearless Voyager - Upgrading outfitter from "recoup some value from equipped creatures" to "card advantage and protect equipped creatures".

-1 Daretti, Scrap Savant, +1 Nahiri, Heir of the Ancients - All of Daretti's hits and tricks also work for Nahiri and Daretti NEVER reaches ultimate, so getting a 3rd usable ability is nice! Plus, she can be removal that leaves behind a Nahiri!

-1 Leonin Shikari, +1 Koll, the Forgemaster - Shikari is a unique an powerful card, but it mostly ends up working out to "I can move swords and boots to stop removal". Koll can accomplish a similar feat of protecting my limited creatures by putting them back in my hand, and he'll work better if my board ends up smaller. Also, as a bonus, he's an anthem!

-1 Thalia's Lancers, +1 Halvar, God of Battle  Flip - Not quite the same thing, but Halvar's sword/body dual sides makes him a similar piece of consistency to Thalia's Lancers and he's SIGNIFICANTLY more powerful!

-1 Baleful Strix, +1 Valki, God of Lies  Flip - Instead of drawing one card, put everyone down one and gain intel. Bonus, sometimes he's a planeswalker!

-1 Oath of Gideon, +1 Akroma's Will - I'm sad to cut it, but space is tight and Akroma's will is crazy powerful and a legal target for Sunforger

More interaction

YourStar98, 4 years ago

I am looking for more interaction with other players, because right now that is what makes me lose the game the most. Therefore I put in Knight of Autumn and swapped out Malakir Cullblade because it didn't seem to work in my deck that well. It was never a really good play.

None

Strategosz, 4 years ago

Remove: Doomsday, Barren Moor, 2 Swamp, Realm Uncharted, Sylvan Scrying, Mindblade Render Add: Opposition Agent, Scheming Symmetry, Jeweled Lotus, Undergrowth Stadium, Dark Confidant, Grim Tutor, Command Beacon

Mass 2021-Kaldheim Update

Citridon, 4 years ago

-1 Emeria, the Sky Ruin, +1 Brightclimb Pathway  Flip - As more and more other good lands emerge, with the deck split pretty evenly on white and black pips, Emeria shifts more and more from "value land" to warping the land base.

-1 Swamp, +1 Vault of Champions - New Untapped dual! Huzzah

-1 Swamp +1 Agadeem's Awakening  Flip - Getting in a land/spell slot to get more utility out of hte mana base

-1 Swamp, +1 Great Hall of Starnheim

-1 Plains, +1 Emeria's Call  Flip - Now that I don't need quite as many plains, there's room for more white utility lands

-1 Utter End, +1 Hagra Mauling  Flip - A bit more narrow than utter end, but it can double as a land, letting me sneak in an extra .5 to my land count.

-1 Orbs of Warding, +1 Reidane, God of the Worthy  Flip - Primarily viewing Reidane as her backside in this case, where it's one mana cheaper, prevents damage from all sources and to my permanents as well, and while it doesn't give hexproof it is going to make targeting me more expensive. Teyo is also covering flat hexproof, and Reidane does add the front side as a backup option.

-1 Spirit Bonds, +1 Court of Grace - I lose the ability to protect existing creatures, but the monarch is valuable to Teysa, and this still provides tokens (and the mana difference is less easy on the curve, but will come out even in the end)

-1 Avacyn, Guardian Angel, +1 Archon of Coronation - This Avacyn has ended up in 3 decks at this point, and both she and the archon do a bit of "prevent damage to me" action. Archon also introduces the monarch, and while I'll need to make some curve adjustments to make up for this swap, it'll cost less in the end.

-1 Marchesa's Decree, +1 Court of Ambition

-1 Ghoulcaller Ghisa, +1 Keeper of the Accord - A bit of curve smoothing and also getting more catchup ramp. Ghisa has just been a big target in a deck that's not using her as well as she can be used, so I'll try and find a better home for her.

-1 Pontiff of Blight, +1 Liesa, Shroud of Dusk - Another card that has performed well, but is only doing okay compared to its potential in this deck. Liesa should do a similar "gain life and drain life" role, but also adds notable pressure and helps adjust the curve back

-1 Sorin, Solemn Visitor, +1 Kaya the Inexorable - This deck does love a good "vindicate, but bonus" and Kaya does that nicely. She also gives some insurance against commander tax and protects other clutch creatures!

Satyrs FTW

Grubbernaut, 4 years ago

Satyr's Cunning is the real deal in this deck. While I adored my one-of Firebolt, we get MUCH more value out of a repeatable source of bodies. I could honestly see going up to 2x in the mainboard if we tweak some things.

Right now, the cards I feel are weakest are Wickerbough Elder, Flame Slash, and Evolution Charm - but none so weak that I'm going to nix them without a proper replacement. I like the body Elder provides, but I can't even remember the last time I activated it.

None

LeoMantovani, 4 years ago

Removed Arcane Adaption

Added Maskwood Nexus

Bye bye Balefire

TauralCW, 4 years ago

Another of the old guard steps aside in the name of card draw. Balefire Dragon at 7CMC is not something I can reasonably justify any more and so gets replaced by Valakut Awakening  Flip. Card selection has been the weakest part of this deck for a while (and I guess any deck trying to assemble a combo made up of 3+ parts) so the Awakening will help in that regard. It is feasible to replace a land for it, but I see myself wanting to use it as a spell in most situations so the dragon is the cut.

Deck Edit

DoctorBarbarian, 4 years ago

Island > Lay of the Land: I'd rather just have another land. The Ozolith > Gigantoplasm: Giganto is fine, but isn't really a stand out (no evasion, mana intensive, etc.). The Ozolith, on the other hand, can turn my board state into quite the snowball...er...slimeball.

Some flicker

berserkerbrot, 4 years ago

Added some flicker cards. Works well with the carddraw effekt. Also is an option for an opponent combo breaker

None

GrixisYOLO, 4 years ago

Traded out some equipment for more utility and land.

Blind Obedience to help slow opponents down and a bit of life gain if you need it.

Custodi Soulbinders & Path of Bravery for board presence and a little more life gain.

Lastly Sunblast Angel & Martyr's Bond for removal.

Feb 17 update

JDogg2K4, 4 years ago

-Tempt with discovery +Ixidor, Reality Sculptor
EDH 0 / 0
Thespian's Stage feature for Kadena Morph

Feb 17 update

JDogg2K4, 4 years ago

-Curse of Chaos -Curse of Predation -Curse of Shallow Graves -Blood Rites -Rough/Tumble -Restore -Dirge of Dread -Silklash Spider -Wight of Precinct six -Brooding Saurian -Plague Boiler -Hooded Horror +It That Betrays +Sifter of Skulls +Bearscape +Squee the Immortal +Tergrid, God of Fright +Eternal Witness +Grave Pact +Butchur of Malakir +Syphon Flesh +Awakening Zone +Verdant Force +Decent of the Dragons

Feb 17 update

JDogg2K4, 4 years ago

-Living Death -Butcher of Malkir -Syphon Flesh -Grave Pact -Plasm Capture +Rotting Regisaur +Elder Gargaroth +Egon, God of Death +Moldgraf Monstrosity +Altar of Dementia
EDH 0 / 0
Relic Crush feature for Mimeoplasm

None

gunaro, 4 years ago

OUT: elder pine priest of titan moonglove changling seafloor oracle jodah venomous changling gemhide sliver kindred discovery bala ged theif fire belly changeling drogskol champion sakura tribe qasali slingers crumbling nercro fronteir bio forest sandsteppe citadel Cameleon coll teramorphic mountain mystic monestary IN: Sol Ring Arcnane Signet maskwood nexus seaside cita realmwalker the ur dragon masked vandal magda jarad's orders bloodline pretender mistwalker linvalla malcom feline soverign mana confluence world tree arcane sanctum shapestealer secluded glen fabled passage hallowed fountain henge pathway

Zendikar Rising/Ikoria/Kaldheim Update

sneferie, 4 years ago

1x Snow-Covered Island -> Sea Gate Restoration 1x Snow-Covered Island -> Myriad Landscape 1x Snow-Covered Island -> War Room Harbor Serpent -> Sage of the Falls Reef Shaman -> Enclave Cryptologist Serpent of the Endless Sea -> Monastery Siege Streambed Aquitects -> Sea-Dasher Octopus Tidal Warrior -> Merfolk Windrobber Sealock Monster -> Wonder Unwind -> Rhystic Study Counterspell -> Neutralize

None

Nanernuts22, 4 years ago

Hey all, I thought I should share this deck that ive had great success with. The idea is simple; use the discard effects to get a big bottomed beast into the grave and then cheat it out with the recursion spells. ive been grinding platinum ladder with this deck and so far its done very well. i do not have a sideboard yet and would love some help putting it together! cheers