Ajani, the Greathearted

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Ajani, the Greathearted

Legendary Planeswalker — Ajani

Creatures you control have vigilance

+1: You gain 3 life.

-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

Browse Alters

Ajani, the Greathearted Discussion

Kogarashi on Sarkhan, the Answerless Question (not ...

6 days ago

You will have a board full of creatures. For as long as Sarkhan's ability is active, they are not planeswalkers.

This means you can still activate their loyalty abilities because they don't have to be planeswalkers in order to do so. Ajani, the Greathearted 's second ability will put a +1/+1 counter on each one, but not a loyalty counter because they aren't planeswalkers. It's also important to note that they don't lose loyalty due to damage while they aren't planeswalkers.

From the Gatherer rulings on Sarkhan the Masterless :

  • Once Sarkhan’s first loyalty ability has resolved, each planeswalker you control (including Sarkhan) is no longer a planeswalker for the rest of the turn. They don’t lose any loyalty counters or abilities, and you can still activate their loyalty abilities if you haven’t done so yet this turn. They don’t lose loyalty if they’re dealt damage while they’re not planeswalkers. (2019-05-03)

And from the Rules section on loyalty abilities:

  • 606.3. A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if no player has previously activated a loyalty ability of that permanent that turn.

Rhadamanthus on Sarkhan, the Answerless Question (not ...

6 days ago

They're just creatures, so they won't get loyalty counters from Ajani, the Greathearted , but you can still activate their abilities (if you haven't already).

Because Sarkhan the Masterless 's ability doesn't say "in addition to their other types", that means they just become creatures and don't keep any other card types they might have had. However, Sarkhan doesn't make them lose their abilities and there are no rules that say a non-planeswalker card with a loyalty ability can't activate the loyalty ability, but they're still restricted to only being able to use one loyalty ability per turn.

Sorin_Markov_1947 on Sarkhan, the Answerless Question (not ...

6 days ago

If I use Sarkhan the Masterless 's first ability, and I have a board full of planeswalkers, do I now have a board full of creatures or planeswalker-creatures? Can I, for example, activate loyalty abilities of other planeswalkers? If I cast a spell similar to Ajani, the Greathearted 's second ability, would everything get a +1/+1 counter and a loyalty counter?

Sorin_Markov_1947 on Love Thy Plainswalker

6 days ago

Why not have Evolution Sage , or even Ajani, the Greathearted in here? Both give you some extra help getting planeswalker counters.

Sorin_Markov_1947 on Planeswalkers: Fires vs Ramp

6 days ago

I'm planning on creating a wet Naya (UGWR) planeswalkers deck, but I'm not sure which strategy of mana to go for: Fires of Invention , or Paradise Druid + Chromatic Lantern . Here're the full options: 4 Paradise Druid + 3 Chromatic Lantern vs 4 Fires of Invention , 1 Fae of Wishes , 1 Spark Double , 1 Ajani, the Greathearted .

Fires would allow me to play black in my sideboard and fetch it with Fae of Wishes , but fires is also pretty unreliable. A third option is putting in fires, but having the other option in the sideboard to switch to for games 2-3 if needed, but that takes up a lot of card slots.

incontrastofsin666 on Proliferate/Token

3 weeks ago

I would start by upgrading your token generators. Enchantments like Parallel Lives , Anointed Procession , and Doubling Season should be a must. If you need a budget alternative for Doubling Season, go for Primal Vigor . The problem with the latter is that it also affects your opponents' tokens. As far as planeswalkers go, Ajani, the Greathearted does not really work in this kind of deck. You should think about other options like Elspeth, Sun's Champion , Freyalise, Llanowar's Fury , and even Elspeth, Knight-Errant would perform better than Ajani. The deck also seems to lack removal, so I would consider adding cards like Return to Dust , Song of the Dryads , Lignify , Aura Shards (this one should be a must), Swords to Plowshares , and Path to Exile . A budget artifact that I would consider adding is Throne of the God-Pharaoh because you will constantly be tapping your creatures, so it'll trigger. It's won me multiple games. Other enchantments to consider are Mirari's Wake , Smothering Tithe (ramps you up big time), Cryptolith Rite , Divine Visitation (a must!), and Sylvan Library . In the creature department, definitely add Craterhoof Behemoth because that's the main win con for token decks. Other creatures you can add are Avacyn, Angel of Hope (adds protection to your board/ends games. If you can't afford this angel, then I would go with Akroma, Angel of Wrath because it'll do nicely if you are running Tooth and Nail ), Avenger of Zendikar , Elesh Norn, Grand Cenobite , and Voice of Resurgence . Your artifact section seems to be spot on; if anything, I'd just consider Akroma's Memorial , Ashnod's Altar , and Eldrazi Monument . As far as sorceries, you could add Wrath of God , Finale of Glory , Tooth and Nail (if you resolve the entwine it's game over), and Natural Order . Maybe, Triumph of the Hordes if you have a large board. Once you have some of those pieces, you can start working on your mana base. If you cannot afford a Gaea's Cradle , then definitely go with Growing Rites of Itlimoc  Flip (not as fast as the cradle, but since you are running a token deck, it should flip the turn you cast it). Fetches are always nice, so anything that can fetch for a forest or plains will come in handy. I would also add Temple Garden , Razorverge Thicket , Canopy Vista , Wooded Bastion , and Bountiful Promenade . Other cards that will tutor things are Green Sun's Zenith and Chord of Calling . Overall the deck looks good!

Patdypat on Serra's Playground

1 month ago

Hey Zerraphoon! Nice you want to play an Angel Tribal deck. The main problems with Angels is that they are really hard to cast and that they need indeed serious protection from being removed or worse stolen.

I think if you want to build a Selesnya Angel Deck you want either something that protects or ramps in the Command Zone. So for the first one i would recommend going for Shalai, Voice of Plenty or second category i would recommend Karametra, God of Harvests . Both are decent choices but in your place i would decide on Shalai, cause her protection is really good and on top of that she can be a mana sink with her ability and can buff up your whole squad.

To the other question:

Nissa, Voice of Zendikar is a decent choice if you want to go the route of casting your Angels and using their already high Power and Toughness to make the even bigger. Most of the time you just need to have 2-3 counter on a 5/5 flying with lifelink and people get seriously scared of you and will try to either politic with you or remove what you have. The benefit of Nissa is that she comes down turn 3 and can hold herself against early aggression with her plant token she can make. Another added benefit is that her ult is not a game winning ult, which means you do get to ult her more than other planeswalkers and it is a decent payoff if you can protect her with your Angels. (Still don't count her into the Draw-category)

Ajani, the Greathearted is also something you want to have in your deck and yes i would cut Heliod any day for it. He gives you not only vigilance for all your beaters but also can regenerate health at a decent pace and ofc does the same thing Nissa does with his minus. He even buffs up your Nissa or Serra and gets them more activations.

Serra the Benevolent is obviously a perfect fit for Angel Tribal decks, flavor and synergy wise. She comes down early enough compared to how she can protect herself. A 4/4 flying vigilance most of the time is enough to protect her at this stage of the game even if she is on 1 loyalty. She should be used to make Angels but her ult is a game changing and can save you a lot of times. Normally you want to make at least one Angel do protect her, considering an empty board on your side and then +2 her till she ults. Her +2 seems kinda meh in the beginning but is decent value and makes quite the difference in a lot of games.

Chancellor of the Annex is an ok card and can be included if you like it. I would not play it cause of the high cmc to cast it later on if it sits in your opening hand. At this cmc you want Angel that remove something or bring something back out of your graveyard: Bruna, the Fading Light , Angel of Serenity , Angel of the Dire Hour , Emeria Shepherd would be examples that are better includes at this cmc spot. The problem is you dont want to much 7 and 8 cmc Angels cause it is not really easy to get to them and a 4 cmc Angel has most of the time more impact on the game bc it protects you and can also beat ppl up or interrupt their strategy like Linvala, Keeper of Silence so try to keep the average CMC down to have more fun with your deck.

Excise seems not that great and should not be included. There are better removal spells or flicker effects in white.

Some more tips:

If you want to got the route of putting counters on your Angels, go for the cards that put one counter on everything and cards that proliferate:

Mikaeus, the Lunarch --> is another Nissa, Ajani Effect on a creature

Cathars' Crusade --> could be something to include in Selesnya

Orzhov Advokist --> can protect you and give you counters

Karn's Bastion --> is always a good include in counter decks like these

Well thats all for now. Make sure to include a lot of Ramp and your typical Instant protection spells, if you want to play a deck like this.

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