Skemfar Elderhall

Skemfar Elderhall


Skemfar Elderhall enters the battlefield tapped.

: Gain .

, , Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate this ability only at any time you could cast a sorcery.

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Skemfar Elderhall Discussion

harkness on Tyvar Kell Reclaims Skemfar

6 months ago

While in the commander deck, the Crown of Skemfar is not standard legal. Also 4 Tyvar Kells? I feel you only need 2 especially with Harald. Speaking of, Id bring the Harald's up to 4, add in 4 Tajuru Blightblade instead of the 2 Grizzled Outrider and 2 Elven Bow if Fliers are going to be a problem, I'd put the bows in the sideboard IMO. I feel Broken Wings can be switched out for something lke Canopy Tactician if you have access to it. I'd also remove the Skemfar Elderhall entirely, the ability is expensive even with your nice ramp.

Harald Unites the Elves is a must for this deck, you'll have a ton of elves out there its really great if you can pull it off.

Otherwise very similar to my own deck, I use King Harald's Revenge on Tajuru to great effect.

I_Want_To_PlayAllTheDecks on $5 Graveyard Shenanigans

7 months ago

Also, is delve a no-go with the rest of the deck? and is Skemfar Elderhall a good land to use?