Creature — Elf Shaman
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
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|Commander / EDH||Legal|
Latest Decks as Commander
Golgari Findbroker Discussion
3 weeks ago
If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.
1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going
Golgari Findbroker - too expensive. Meren does, that already
Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it
Blood Artist - same
Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.
I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.
Nature's Claim - my pet card
11 months ago
I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.
Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.
Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.
Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.
11 months ago
Yo, welcome back ColFrogfoot!
You have a lot of points, so I'll address them each one by one.
This deck mills its combo pieces all the time, and it usually isn't that big of a deal. As I mention in the description, we have ways to get our stuff back (Eternal Witness, Regrowth, Dread Return, Death + Life to name a few). Depending on your meta, you might want some more where those came from (especially stuff that can return noncreature cards like Golgari Findbroker). The only time when you're pretty much screwed is if your yard gets exiled along with the Riftsweeper. I've never been the best at assessing how much recursion I need, so take my amount with some grains of salt, but it seems to be working out for me. Also, since each meta is different, each person will have to do their own assessment there.
You're right that it's pretty unrealistic to get both the Greater Good and the Zombie Infestation out every game (just in half of them XD). All jokes aside, if you aren't completely shut down in the early game, then you have good chances that you'll be drawing most of your deck that game. If there's one thing that I'm confident about, it's the reliability of our card draw suite. Now about that hypothetical where you have both Greater Good and Zombie Infestation out, all you need to draw and discard is a Dread Return and a Bone Miser. Sac three zombies to flashback the Return, getting Bone Miser out, and discard 2 more lands to have enough to play the Phyrexian Altar.
The Necrotic Ooze approach is totally legit. I had a phase with this deck where I used it with Razaketh, the Foulblooded to fetch everything I needed. What I dislike about the ooze though, is that it forces you to use up multiple card slots for stuff that is only useful in that combo. You're eventually going to run into the scenario where you have a couple of dead cards in your hand because you don't have the ooze out.
I am curious about your Necrotic Ooze build though. I will admit that my particular build is not infallible, but it's also pretty consistent.
1 year ago
Hey, good start for a causal version of Yarok :)
How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.
The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.
If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?
25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.
The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.
Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.
Some cards to consider cutting:
- Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
- Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
- Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
- Deathsprout: four mana and it's difficult casting cost is not worth what you get.
- Gilded Lotus: can do better than five mana ramp.
- Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
- Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
- Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.
- Memorial to Folly
- Villainous Wealth: I would only include it if you also include the infinite mana combo with Deadeye/Drake then infinite blink of Eternal Witness can be infinite casts/recur Wealth which can be a win condition.
- Rishkar's Expertise: six mana draw, you can get more repeatable draw from other lower CMC sources.
- Nekrataal and Shriekmaw: not needed because you have Ravenous Chupacabra, no restrictions on what opponent creature you can destroy.
- Golgari Findbroker: not needed because you have Witness.
- Sower of Temptation: have better creatures that can gain control of opponents creature.
- Entomber Exarch
- Torrential Gearhulk
- Meteor Golem
I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?
Good luck with your deck.
1 year ago
Check out my homebrew Yarok Deck and let me know what you think. Yarok ETB’s My play group is definitely a more competitive group. This is my most recent build and does very well. It’s main goal is to go infinite mana and dump into a win game like urza or tooth and nail. Can win on turn 3 but hits 4 pretty often especially if not messed with, but it has enough interactions to last mid to late game and can win on the flip of a dime. Yarok is sooooo fun! Super value.
1 year ago
Isn't this backwards of how these leagues normally work? I thought the winner is the only one that doesn't get the budget bump, so the most powerful deck doesn't snowball.
Anyway, Mindwrack Harpy is the most pushed intro deck card I've ever seen. That's my first add.
I also like putting in more creatures with ETB effects. It's kind of awkward that you'll want to tap mana dorks for Hogaak. Glowspore Shaman, Golgari Thug, Crow of Dark Tidings, Gamekeeper, and Mire Triton can all help get Hogaak out by turn 3 if you have a good turn 1 play.
There are a lot of good gold cards in BG graeyard stuff, too: If you have anyone that's relying on indestructibility, Drown in Filth is a good budget option to feed your graveyard. If you're built around Hogaak, I'd think it should regularly be a hard removal spell with upside. Nyx Weaver is just a great card in any graveyard deck, and cheap, too. Jarad's Orders is a good double-tutor. Underrealm Lich is worth the $2, in my opinion. I would also ask yourself whether Eternal Witness is $3.50 better than Acolyte of Affliction/Golgari Findbroker/Treasured Find. Storrev, Devkarin Lich didn't get much fanfare, but the power and price tag are there.
Animist's Awakening is good value at just over $1. World Shaper and Splendid Reclamation are a little more expensive, but higher impact than other $4-5 cards I see in the list. Lower on the ramp ladder, note that Harrow and Springbloom Druid put a land in the yard. Funeral Rites isn't a bad draw spell for this deck. Same for Winding Way, Gather the Pack and Relentless Pursuit. Syphon Mind doesn't have much to do with the theme, but I start with it in most of my black value decks. Dark Deal could be very good, especially if your draw power is maximized and you can use your yard as a second hand. Greenwarden of Murasa is just a powerful card. Same for Phyrexian Delver.
Some other general budget cards for considering: Ransack the Lab, Corpse Churn, Dead Reckoning, Grapple with the Past, Hatchery Spider, Millikin, Mindwrack Demon, Once and Future, Splinterfright, The Mending of Dominaria, Skullwinder, Blood for Bones, and Vigor Mortis.
1 year ago
Hello everyone. This is the first time posting here. I hope I did all this right sorry if I screwed this up. I'm looking to improve my Yarok deck. I know there are at least two cards on the tip of everyone's tung. Questing Beast and Hydroid Krasis . I would love to add thees but alas they are too pricey. The deck is as follows.
Commander) Yarok, the Desecrated
Creatures) Meteor Golem Dream Eater Gravedigger Evolution Sage District Guide Dungeon Geists Cavalier of Gales Murderous Rider Thief of Sanity Golgari Findbroker Agent of Treachery Cavalier of Thorns Paradise Druid Yarok's Fenlurker God-Eternal Rhonas Cavalier of Night Risen Reef Incubation Druid Voracious Hydra
1 year ago
+1 Eternal Witness e wit is broken
+1 Golgari Grave-Troll this is good for flipping your deck over
+1 Life from the Loam this is also good for flipping your deck over, land destruction, but its better with fetches
+1 Scavenging Ooze to fight other graveyard shenanigans
+1 Return to Dust solid 2-for-1
+1 Bane of Progress creeping corrosion but on steroids
-1 Teneb, the Harvester pretty slow card imo but I kinda like it so idk
-1 Gods Willing you don't really care about your creatures dying
-1 Orzhov Enforcer there's better creatures you can play
-1 Sanitarium Skeleton - karador lets you recast cards anyways
-1 Culling the Weak - not a strong enough sac outlet in my opinion