Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Bone Harvest Discussion
3 months ago
Thanks Metroid_Hybrid, I was unfamiliar with that card. I'll definitely add it to the deck, but just as a replacement to Footbottom Feast as I prefer to more consistently draw other types of cards (such as straight mill) rather than rely on this alternate wincon, though it is better than Footbottom Feast because you may often be forced to draw one of the insects you just put on top, but you won't with Bone Harvest
3 months ago
The Bug Man intrigues me..
You may be interested in a Bone Harvest to help Feed the Bug Man..
4 months ago
Plus: Kraul Harpooner , Moldgraf Monstrosity , Loam Larva , It of the Horrid Swarm , Hornet Nest , Brain Maggot , Brain Weevil , Nameless Inversion , Bone Harvest , Footbottom Feast , Haunted Crossroads , The Chain Veil , Deadbridge Goliath , Distended Mindbender , Graveshifter , Masked Vandal , Nullmage Advocate , Gigapede , Broodhatch Nantuko
And the reason Eternal is showing as illegal is cause' all of the MH2 stuff isn't out yet.
My reasoning is less efficient cards that happen to be insects make for more Grist, and if you've got a certain insect density, you don't really need other dredge sources.
7 months ago
Sorry for the double post, I forgot something:
Are cards like Bone Harvest a thing in Syr Konrad, the Grim ? If not, they should definitely be. There aren't many cheaper ways of selectively taking all or most of your creatures out of the graveyard. And these are great with Gray Merchant of Asphodel and Bolas's Citadel , as well. Just fill your grave, control Bolas's Citadel , cast Bone Harvest / Footbottom Feast / Gravepurge / Forever Young , put all creatures from your graveyard on top of your library with Gary being the last one, then cast all of them and get a massive Gary trigger.
9 months ago
Orange+: Thank you for the kudos.
The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...
The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.
There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.
There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.
9 months ago
Hey man, great to see that you've added your take on Horobi, Death's Wail EDH :)
It looks like this deck has quite a few cool mechanisms that I haven't considered. But there's also a few things I'm unsure about.
Like Archfiend of Ifnir. You realise that this effect, and the effects of other "each creature" effects don't trigger Horobi, Death's Wail? The only other cards I can see the -1/-1 counters synergize with, are Necroskitter and Contagion Clasp. But I guess it fits with a -1/-1 theme, if thats what you are aiming for?
Just in case, I would also like to point out the anti-synergy between the auras like Demonic Vigor and Horobi, Death's Wail's effect because of the fact that auras target their creature when cast. But you probably already know this and is planning to use the auras before casting Horobi, in that case, you are all good :)
Other than these observations I really like Grimoire of the Dead. That looks like a ton of fun! I am also curious that you chose the more mana expensive Bone Harvest over Raise Dead, and I am wondering if this is a trade I should do in my own deck. Bone Harvest does definitely have more value, and is way better than Raise Dead later in the game.
Thanks for sharing.
1 year ago
MrKillStar Yeah I see, you got fair points there, regarding Liliana and infect, I'll reconsider both cards for sure.
As for Royal Assassin, yeah I get it. I wasn't sure about adding him but at the same time I like having an instant way to kill a creature without paying mana to allow me to cast a creature from the grave.
Oathkeeper, Takeno's Daisho is a thematic card that also protects Toshiro from removal, for example if I am forced to use a wrath he comes back without me having to spend extra mana to recast him. Basicly it is there as a safety net and for flavour (a samurai with a katana/daisho), plus it's one of those cards people stop to pick up and read to know what it does, it's always nice. Another thing is, Whispersilk Cloak is a bigger target for removal, while the Daisho people don't bother removing most of the times, they just leave it there and save their artifact removal for something more impactful, and Kaya's Ghostform only works once.
The intention of having Castle Locthwain is to draw if I end up with no cards in hand, so I'd lose 1 life to draw 1, basicly, but yeah most times I won't be using it probably. Emergence Zone is a nice addition for sure, even for that instant speed Bontu's Last Reckoning right before my turn starts for example, would make the drawback of the lands not untapping a little less punishing.
1 year ago
Tarzunga - I totally understand, I have problems to cut cards in my decks aswell, even after so many changes I still keep changing cards.
Thing about Liliana of the Dark Realms is, it tighten your deck, so there is smaller chance to draw some crappy land when you dont need them anymore. Her ultimate is definetly great, but I think even if she gets removed before you pull out her ultimate, she eats some removal. Same goes for some other cards.. they are strong, can help you a lot, but opponents may waste some removal for them, so your next card can be a bit more safe.
Even if your playgroup changed infect damage from 10 to 20, infect still counts from any creature that dealt the infect damage, so every creature can deal a potentional lethal damage out of nowhere, not just commander damage.
That combo Dango mentioned is pretty decent, but Im not a fan of Reseirvoir+Sensei, even they are good cards for sure :D I actually made a different infinite combo with Bolas's Citadel, but its more derpy.
Necropotence - Depends how many discard effects you got in your deck and what your opponents are playing, but its a beast card for sure, that could easily win you the game. But Im considering to cut it out of my own deck, since it kinda breaks my important discard combo cards and replace it with some other card draw.
Oh, and I would also replace Bone Harvest for Gravepurge.
Also, Bitter Ordeal is a sorcery, yeah, so it doesnt really work with Umezawa, but it can be pretty fatal if you use it right.
I would considere cutting:
Royal Assassin - 3 cmc 1/1, requires haste or extra turn and tapped creature. Some insant removal/maybeboard card could be more useful.
Oathkeeper, Takeno's Daisho - I might be wrong, but it feels kinda wrong... Something like Whispersilk Cloak or Kaya's Ghostform.
Castle Locthwain - draws ONLY one card and you lose (most likely) a lot of life, since black has a lot of card draw is kinda meh. I would replace it with Emergence Zone to give your spells flash (Bitter Ordeal says hello) when you would need it.