Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Printings View all
|Throne of Eldraine (ELD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Forever Young Discussion
3 weeks ago
Sounds like a job for Insurrection.
It also kinda looks like you're trying to build a combo deck, what with the Congregation at Dawn and specific 3 creatures you want out, in which case Genesis Wave, Genesis Hydra, Lurking Predators, Kamahl's Druidic Vow, Vaevictis Asmadi, the Dire, See the Unwritten, Atla Palani, Nest Tender, Aid from the Cowl, Warp World, Divergent Transformations, Indomitable Creativity, Reality Scramble, and Genesis Storm are your options for cheating out multiple creatures off the top of your deck. You'd then want to shore up your tutors (not having blue hurts here, but black is king) to be able to consistently grab Congregation at Dawn.
The other option (or perhaps in addition to) is to go reanimator. Buried Alive+Balthor the Defiled, Champion of Stray Souls, All Hallow's Eve, Immortal Servitude, Pyrrhic Revival, or Rise of the Dark Realms.
Tutors can serve each plan equally, and it keeps the deck from doing the same thing every time, which is good for casual play. Also, if you throw in Footbottom Feast, Gravepurge, Forever Young, and/or Bone Harvest, Buried Alive interacts with Genesis Wave and friends.
1 month ago
1 month ago
Legendary Planeswalker - Neheb
Escape - Exile three other cards from your graveyard.
+1 Target creature gets +X/+1 and first strike until end of turn, where X is the number of cards that left your graveyard this turn.
-3 Each creature gets -2/-2 until end of turn.
-5 Return up to two other cards from your graveyard to your hand, then return up to two cards from exile to your graveyard.
Death won't keep him out of battle. He begs to be partnered with Syr Konrad, the Grim. Escape him, then +1, to give a creature at least +3/+1 and first strike, if not more if you have other ways of moving cards out of your graveyard (a la Witch's Cottage, Gravepurge, Forever Young, Cauldron Familiar, etc.). OR, out of the gate, open with a -3 and wipe the board of puny creatures. If he looks weak to you, especially his +1 ability, don't underestimate how persistent he will be with an escape cost of 2 and three cards exiled. The -5 is pure tech and card advantage, hoping to keep your graveyard relevant in am age where graveyard hate is cheap and everywhere.
Carnival Toll Booth
Legendary Land - Gate
~ enters the battlefield tapped.
: Add or .
: Each player loses 1 life. If you lost four or more life this turn, each player loses 2 life instead.
A way to activate Spectacle from Ravnica Allegiance and a mana sink for ending games if you have infinite mana and aren't dismally low on life.
1 month ago
However there is potential for a mono or even deck using cards like Erebos's Intervention, Tymaret, Chosen from Death, Elspeth's Nightmare, little Ashiok, Agonizing Remorse, the Cage, and/or Kunoros, Hound of Athreos to put a significant hurting on an opponent's graveyard interaction
1 month ago
Sumradagnoth - Not at this time. Certainly could slot in over quite a few cards I have on my list. I haven't tweaked this deck in a while as I haven't been playing it much. There are quite a few cards that are crazy with Syr Konrad that I don't have slotted. Mesmeric Orb + Basalt Monolith, Living Death, Stinkweed Imp, Forever Young, etc. etc. I might make some changes once I get this deck back in my rotation (I have around 15 decks that I rotate in and out). I really enjoy how it plays currently though so changes might be quite a ways out. I'll certainly keep Eye Collector in mind though.
3 months ago
sigh normally I would contribute the mistakes I made in that comment to tiredness, but I woke up very rested today... Let me correct some of my mistakes. Yeah, Gravedigger was in M20. The version in your list is M19, which messed me up, but you're right. You are also right about Cauldron's Gift , which is a great card in this deck. I meant to say Forever Young , which does eat up draws.
I think you might also do well replacing Witch's Cottage . It's almost a dead card until you get 3 swamps out, and it has the same "eating up draws" effect as Forever Young in that it puts that card on top of your library.
3 months ago
Welcome to the world of MTG, where even after 6 YEARS of playing the game you will still be learning. That's what makes Magic great. Like golf, you can ALWAYS learn something new and get better.
The deck looks much better now with more land. I like Cryptic Caves , but I don't know if Evolving Wilds is necessary, might just be better off with another plains and swamp. As for other suggestions, I'd say maybe go down one Forever Young and go up one more Hushbringer since that card is what the deck is essentially built around. Your suite of sorceries is super jank and I love it, Consecrate is probably not bad with all of the dang Cauldron Familiar running around the format right now. Just make sure they don't have any food available to bring their cat back when you cast it.
Good luck and have fun!
3 months ago
I'm not sure you're efficiently utilizing the sacrifice mechanic to generate additional brooms. In your main deck, you only have 5 permanents that you can sacrifice without help. The Witch's Oven helps but your creatures are really only there for their mana abilities in helping pay for broom production. You might consider turning this into a to utilize the synergy between the Oven and Cauldron Familiar . The built in recursion makes the constant sacrifice more bearable. Also, will give you access to some some cards that are just plain recursion like Forever Young in case you aren't pulling the cards for the combo and need to sacrifice your mana creatures. Just a thought