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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Forever Young
Sorcery
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
zapyourtumor on X=0 {(Budget)}
3 years ago
About cards to cut, I haven't tried Forever Young yet which seems really interesting, but I don't think you need a whole 8 recursion effects. And I'd definitely take out the IoKs. In my experience, every single slot in the deck has to be dedicated to keeping the combo running as smoothly as possible. The little disruption they give is probably more useful in the sideboard against other combo decks (Duress might be better? I'm not sure).
king-saproling on Milling in the name of!
3 years ago
You might like these: Forever Young , Neko-Te , Nim Devourer , Wake the Dead , No Rest for the Wicked , Skirge Familiar , Songs of the Damned , Death Denied , Restless Dreams , Altar of the Brood , Millikin , Extractor Demon , Sifter of Skulls , Awaken the Erstwhile , Champion of Stray Souls , Dread Summons
Westhane on Martin Sanson, Worm that Walks
3 years ago
Suggestions:
Plus: Kraul Harpooner , Moldgraf Monstrosity , Loam Larva , It of the Horrid Swarm , Hornet Nest , Brain Maggot , Brain Weevil , Nameless Inversion , Bone Harvest , Footbottom Feast , Haunted Crossroads , The Chain Veil , Deadbridge Goliath , Distended Mindbender , Graveshifter , Masked Vandal , Nullmage Advocate , Gigapede , Broodhatch Nantuko
Less: Boneyard Wurm , Golgari Grave-Troll , Lotleth Giant , Stitcher's Supplier , Glowspore Shaman , Mycoloth , Skirge Familiar , Birthing Pod , Forever Young , Vigor Mortis
And the reason Eternal is showing as illegal is cause' all of the MH2 stuff isn't out yet.
My reasoning is less efficient cards that happen to be insects make for more Grist, and if you've got a certain insect density, you don't really need other dredge sources.
GrimlockVIII on Grist, Bugmen Investigator
3 years ago
Ah dang, was hoping you cobbled together a weird clue token/Grist deck with some of the new Investigate stuff from Modern Horizons 2.
My disappointment is immeasurable, and my day is ruined.
As for more mid-game suggestions, would Nyx Weaver be of any help? It kinda just helps you mill stuff on its own, and it naturally gets boosted by Blex, Vexing Pest Flip.
Ant Queen looks like a decent mid-game insect that does stuff with your mana if you're flooding out, if you're into that.
Diabolic Tutor is also a cheap way to search for your main combo pieces like Gravepurge and Forever Young
Kinda sucks that insect tribal is a bit undersupported as of right now.
Oldcrow80 on The Grist of Dredging
3 years ago
SultaiBroodLord thank you for your suggestions! I had remembered Forever Young , a card very similar to Gravepurge , for the same reason actually. Fill your yard, then use them to stack the top to be all those bugs again for Grist's uptick. Unyaro Bees are simply because they were what I had on hand. And I have never seen Spider Spawning so I am going to need to play around with that, it looks fun!
slowsti on Gyome, Master Chef [Budget]
3 years ago
There's a lot of good things going on with this deck already but there's some space for growth. you have a lot of life gain going on with out a whole lot to do with it to push you towards a win condition. First thing I'd do however is try to eek every last ounce out of Gyome I could. I want to preface this by saying I'm referencing a build I'm currently working on called Living your life that utilizes a similar idea to what you're working with here.
first thing I'd do is look at creature recursion. its inevitable that you're going to lose creatures via Sac or blocking. embrace it and take advantage of what Black and Golgari is really good at which is bringing things back from your grave yard. cards like Regrowth , Nature's Spiral , Forever Young , and Gravepurge are all 2 to 3 drop cards that will bring creatures or permanents back from your grave yard for around $.25 each. another great card for this would be In Search of Greatness which lets you put a permanent onto the board during your upkeep with a CMC equal to 1 plus the highest CMC of another permanent you have.
the second thing I'd be looking at is doing something with all this life gain. cards like Sanguine Bond Defiant Bloodlord cause opponents to lose life for the amount that you gained.
now here is where things can get kinda spendy. Exquisite Blood is a pricey card that is the lynch pin in many 2 card infinite life gain life drain combos. it is objectively expensive and would likely be your most expensive card in this deck but would highly recommend it down the road because with it and one of the two cards above sacrificing a single food token (which can be done at instant speed) will trigger this infinite combo giving you the game win. Like I said its pricey so maybe not a purchase for now but I'd look at it for down the road
other things that would be beneficial would be cards with life link like Moldering Karok and something that can spread counters around. I am particularly a fan of Willowdusk, Essence Seer for her ability to put counters on creatures in the amount of life gain. its easy to make creatures 20/20 really fast with her and cards like Ageless Entity which adds counters to itself for the amount of life you gained. those cards both came with the precon that Gyome was packaged with but if you are getting cards from your friend these can be had for under a dollar each.
Finally, just because I like having as many win cons in a deck as I can get, Glistener Elf is a fun card to have as it deals damage in the form of poison counters. pairing it with proliferate spells or doubling spells (which can be pricey so maybe a down the line purchase) can bring a game to an end very quickly. imagine gaining 10 life, having willowdusk and glistener elf on the board with your swift foot boots equipped, putting 10 counters on glistener elf and running her through with Rogue's Passage , another card that is in the witherbloom witchcraft pre con but will only run you .40 if you don't have it, for an instant win.
Lastly get some cards in there that mess with your opponents boardstate. Black is really good at creature destruction either directly or in the form of -x/-x counters and golgari is decent at targeted permanent destruction. It takes up space in your deck but I always recommend having 3-5 creature destruction cards in my black decks and 3-5 recursion cards otherwise magic just feels like playing solitaire until you can draw a win con.
Sorry that was a lot wordier than I thought it was gonna be so if you need clarifications let me know.
Sorin_Markov_1947 on Kaldheim Golgari- Go Elf Yourself
3 years ago
Not a terrible list. There are some subpar cards in here though, although I'm sure some of them fit the "legendaries I like" bill and so that's just down to fun vs winning.
Forever Young is not usually great recursion. It seems good, but it messes with your draws. You'd rather just have other cards drawn or spells that bring creatures back onto the battlefield. The two runes are just kind of okay. There's no obvious downside, the power level is just a tiny bit shy of where cards should be in Constructed formats. Tajuru Blightblade is also low power. You want something with abilities that will benefit the rest of your deck, not something that trades with anything that blocks and leaves with no other value. Jaspera Sentinel is a little slow, and there are better elves to look at for an elf deck. Sarulf, Realm Eater is very slow for a sweeper and hits your own creatures as well, most of whom in the elf package are small. Sculptor of Winter is decent ramp, but you don't need it. An elf deck should be fast and aggressive, and in this one you can have your larger creatures as a backup plan later.
For elves you should be looking at, Skemfar Avenger , Elvish Warmaster , Wildborn Preserver , and possibly Canopy Tactician are all good.
Poison the Cup is subpar removal. Heartless Act and Bloodchief's Thirst are better.
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