Balefire Liege

Balefire Liege

Creature — Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you play a red spell, Balefire Liege deals 3 damage to target player.

Whenever you play a white spell, you gain 3 life.

Latest Decks as Commander

Balefire Liege Discussion

DemonDragonJ on Forcemage Cycle

1 week ago

Some time ago, I expanded Deathgrip and Lifeforce into a cycle of five allied-colored creatures, so I now am doing the same for Freyalise's Charm and Leshrac's Sigil , which are two more cards that I find to be very interesting, so here are the results of my work:

I removed the “return to hand” ability of each card in exchange for much greater versatility; each creature has protection from the shared enemy color of the creature’s colors, as well as an ability that both colors share that triggers when an opponent casts a spell of the enemy color.

Assertive Forcemage Show

Originally, I planned to have this creature’s ability counter the red spell that the opponent cast, but I decided that that was too powerful (and I have already created a white/blue creature than can counter red spells in the previous cycle that I mentioned), so I instead chose another ability that blue and white share.

Ferocious Forcemage Show

The ability of this creature is worded so that it can target either itself, if its controller controls no other creatures, or creatures that are controlled by other players, in the case that an opponent casts a blue spell during another player’s turn, which will make it useful for games with more than two players.

Holistic Forcemage Show

For this card, I wanted to keep the ability of Freyalise's Charm , but drawing cards is not an ability that green and white share, so I instead chose an ability that they do share, and it gains more life than the damage that sadistic forcemage deals because gaining life is usually not as powerful as is losing life.

Mindwrack Forcemage Show

Because this card is much more versatile than is Leshrac's Sigil , I made its ability less powerful, so that the controller of the mage cannot see the other player’s hand, and the other player may choose which card that they discard. Also, given that Balefire Dragon has no relation to Balefire Liege and that Deathbringer Thoctar has no relation to Deathbringer Liege , I feel that I can use the term “mindwrack” on a creature that has no relation to Mindwrack Liege .

Sadistic Forcemage Show

This card is very simple and straightforward, and I originally had planned for it to deal the damage only to the caster of the white spell, but I made the ability more flexible to allow for political ploys in multiplayer games.

Also, I decided to create a legendary card to accompany this cycle, as well:

Felicia, Forcemage Adept Show

I could not allow the ability of Freyalise's Charm to not be used on a creature, so I put it on a legendary creature, so that it could be used as the general of an EDH deck; I gave the player the option of choosing a color, so that the creature would have greater versatility; and I retained the "return to hand" ability, so that the player could choose a different color for the first ability, if they needed to do so.

What does everyone think of these cards? Do you like them?

OmniDreamer on Casual Velomachus

1 month ago

I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.

Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .

Myth Realized helped a lot, so did Boros Charm and Sunhome, Fortress of the Legion . MVP though had to be Valakut Exploration . I got a lot of value from it.

I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .

Other cards to consider:

TheVectornaut on Red/White (Boros)

1 month ago

As a win condition, Assemble the Legion tends to be a fair bit stronger than Outlaws' Merriment . And as far as aggro is concerned, I'd rather be playing Aurelia or Tajic, Blade of the Legion on 4. If you want to go all-in on the multicolored anthem effects, you could certainly run both. I once ran ATL, Merriment, Goblinslide , and Rise of the Hobgoblins in the same deck with Legion's Initiative with solid results, although it was an enchantment only build reliant on Starfield of Nyx . Still, Balefire Liege does love lots of Boros tokens.

AMD5150 on That's a lot of Goats!

2 months ago

you could really streamline this deck, add Balefire Liege & reduce Hearthfire Hobgoblin and maybe dump the 4 Instants and work on your lands a bit. add Spitemare cos it would be killer with Wave of Reckoning with all the +1's you have so add a few more... just a thought

DemonDragonJ on Commander Legends Spoilers

7 months ago

Have I yet mentioned Balefire Liege and Deathbringer Liege? I definitely believe that both of those cards could use reprints in this set.

DemonDragonJ on Patriotic Pride

8 months ago

I have replaced Comet Storm with Inspired Ultimatum, which did regrettably raise this deck's average converted mana cost from 3.85 to 3.94, but I likely would have needed to spend at least seven mana, anyway, to produce a major effect from the storm, and the ultimatum also has the benefits of providing life and cards as well as triggering both abilities of Balefire Liege.

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