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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you play a white spell, you gain 3 life.
2 weeks ago
5 months ago
I have replaced Wear / Tear with Cathar Commando, which decreased the average converted mana cost of this deck from 4.10 to 4.08, as I can reanimate that creature (not with Tariel, but with other methods), to repeatedly use its ability; it will not trigger both of Balefire Liege's abilities but it shall gain a bonus from the liege, and it also shall serve as a deterrent against my opponents playing artifacts and enchantments.
11 months ago
Hey, well done budget version of Feather that's less than $50 and nice WIP primer.
Consider adding some budget stables of Commander?
- Arcane Signet --> Precursor Golem
- Command Tower --> 1x Plains
- Sol Ring --> Vance Captain Ripley
- Swiftfoot Boots --> Stave Off
Adding a few other mana rocks can help with color fixing since 30x basic lands is a lot, you're not getting much color fixing from lands. More repeatable treasure sources are another way to ramp/color fix.
- Sudden Breakthrough --> Give No Ground
- Boros Signet --> Fortune Thief
- Star Compass --> Seismic Shift
Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent if you're having to discard instants/sorceries due to hand size. These budget creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. Out of the three options to have no max hand size only Reliquary Tower is good because it's a land. The other two are not worth a card spot just for no max hand size.
With such a low budget dual lands are most difficult to fit in, but there's some other options to consider to cut some basic lands.
- Mistveil Plains --> 1x Plains
- Battlefield Forge --> 1x Plains
- Furycalm Snarl --> 1x Mountain
- Boros Garrison --> 1x Mountain
- Naya Panorama --> 1x Mountain
If you want to add budget infinite win condition combos then Birgi, God of Storytelling Flip can be an enabler for many and I only suggest these because you already have Birgi. Dualcaster Mage can also be an enabler.
- Birgi + Grinning Ignus = infinite casts/ETB of Ignus, infinite storm count.
- Birgi + Ignus + Runaway Steam-Kin = infinite red mana.
- Birgi + Ignus + Grapeshot = infinite damage to each opponent.
- Birgi + Ignus + Impact Tremors = infinite damage to each opponent.
- Birgi + Ignus + Balefire Liege = infinite damage to each opponent.
Grinning Ignus can also infinite combo without Birgi. Ignus + Runaway + Liege or Tremors = infinite damage to each opponent.
Out of all of these cards Balefire Liege is powerful with the Feather strategy: +2/+2 for Feather, source of repeatable burn at opponents, source of repeatable life gain and can be an infinite combo piece.
Heat Shimmer has interaction with Feather to come back to your hand if you copy your own creature. Shimmer can also copy an opponent's creature which can be helpful in multiplayer Commander and it has nice interaction with Mavinda, Students' Advocate who can get it back for Feather to exile. Grapeshot also has interaction with Feather because you can change the target of the storm copies. For this interaction to work however you must target a creature you control with the original Grapeshot for 1 damage then change the target for each storm copy.
Good luck with your deck.
1 year ago
Some cards of interest off of EDHRec
1 year ago
Some time ago, I expanded Deathgrip and Lifeforce into a cycle of five allied-colored creatures, so I now am doing the same for Freyalise's Charm and Leshrac's Sigil , which are two more cards that I find to be very interesting, so here are the results of my work:
I removed the “return to hand” ability of each card in exchange for much greater versatility; each creature has protection from the shared enemy color of the creature’s colors, as well as an ability that both colors share that triggers when an opponent casts a spell of the enemy color.
Assertive Forcemage Show
Creature - human wizard
Protection from red.
Whenever an opponent casts a red spell, you may pay ; if you do, tap target permanent, and it does not untap during its controller's next untap step.
Originally, I planned to have this creature’s ability counter the red spell that the opponent cast, but I decided that that was too powerful (and I have already created a white/blue creature than can counter red spells in the previous cycle that I mentioned), so I instead chose another ability that blue and white share.
Ferocious Forcemage Show
Creature - human shaman
Protection from blue.
Whenever an opponent casts a blue spell, you may pay ; if you do, target creature gets +1/+1 and gains trample and haste until end of turn.
The ability of this creature is worded so that it can target either itself, if its controller controls no other creatures, or creatures that are controlled by other players, in the case that an opponent casts a blue spell during another player’s turn, which will make it useful for games with more than two players.
Holistic Forcemage Show
Creature - human druid
Protection from black.
Whenever an opponent casts a black spell, you may pay ; if you do, you gain 3 life.
For this card, I wanted to keep the ability of Freyalise's Charm , but drawing cards is not an ability that green and white share, so I instead chose an ability that they do share, and it gains more life than the damage that sadistic forcemage deals because gaining life is usually not as powerful as is losing life.
Mindwrack Forcemage Show
Creature - human wizard
Protection from green.
Whenever an opponent casts a green spell, you may pay ; if you do, that player discards a card.
Because this card is much more versatile than is Leshrac's Sigil , I made its ability less powerful, so that the controller of the mage cannot see the other player’s hand, and the other player may choose which card that they discard. Also, given that Balefire Dragon has no relation to Balefire Liege and that Deathbringer Thoctar has no relation to Deathbringer Liege , I feel that I can use the term “mindwrack” on a creature that has no relation to Mindwrack Liege .
Sadistic Forcemage Show
Creature - human warlock
Protection from white.
Whenever an opponent casts a white spell, you may pay ; if you do, sadistic forcemage deals 2 damage to any target.
This card is very simple and straightforward, and I originally had planned for it to deal the damage only to the caster of the white spell, but I made the ability more flexible to allow for political ploys in multiplayer games.
Also, I decided to create a legendary card to accompany this cycle, as well:
Felicia, Forcemage Adept Show
Legendary Creature - human wizard
As Felicia, forcemage adept enters the battlefield, choose a color.
Whenever an opponent casts a spell of the chosen color, you may pay ; if you do, you draw a card.
: return Felicia, forcemage adept to its owner's hand.
I could not allow the ability of Freyalise's Charm to not be used on a creature, so I put it on a legendary creature, so that it could be used as the general of an EDH deck; I gave the player the option of choosing a color, so that the creature would have greater versatility; and I retained the "return to hand" ability, so that the player could choose a different color for the first ability, if they needed to do so.
What does everyone think of these cards? Do you like them?
1 year ago
I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.
Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .
I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .
Other cards to consider:
1 year ago
As a win condition, Assemble the Legion tends to be a fair bit stronger than Outlaws' Merriment . And as far as aggro is concerned, I'd rather be playing Aurelia or Tajic, Blade of the Legion on 4. If you want to go all-in on the multicolored anthem effects, you could certainly run both. I once ran ATL, Merriment, Goblinslide , and Rise of the Hobgoblins in the same deck with Legion's Initiative with solid results, although it was an enchantment only build reliant on Starfield of Nyx . Still, Balefire Liege does love lots of Boros tokens.
1 year ago
you could really streamline this deck, add Balefire Liege & reduce Hearthfire Hobgoblin and maybe dump the 4 Instants and work on your lands a bit. add Spitemare cos it would be killer with Wave of Reckoning with all the +1's you have so add a few more... just a thought