Nahiri, Heir of the Ancients
Legendary Planeswalker — Nahiri
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
-2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
|Have (3)||Sceptre , CompleteWaste , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Nahiri, Heir of the Ancients Discussion
8 months ago
My first suggestion would be to take out your "Shock" 2020 lands. Thin some of your pain lands with Temples. Maybe add a couple Mazemind Tome or Spare Supplies . I'd try to add more Maul of the Skyclaves and some Valkyrie's Sword s.
1 year ago
TheRealSpecialK - I had thought that to be a leak. The very fact that I thought it was a real, yet interesting, Planeswalker design means that you had done a fantastic job. It seemed to fit all too well.
As a rebuttal to my own point about colour combinations, they typically revolve around world mechanics and set themes as opposed to Planeswalkers. Nissa did not have a Golgari land, yet Nahiri had Boros. I had neglected to recall this as I wrote.
On your last point, of Oko, I despise how convincing that is. The big thing against him is that he has shown up recently, and planeswalkers tend not to return for some time nowadays. I am hoping that Kiora fills this role, being a relatively bellicose character in her history, as well as being Simic. People still seem to be annoyed with Eldraine, so Oko coming back might make the players disturbed by his planeswalker card.
1 year ago
So, we've seen a consistent theme within the past Standard releases since War of the Spark, being the Planeswalkers. What always happens is that there are three 'Walkers—two returning characters and one new. Throne of Eldraine had these two, this one, and Elk; Theros, Beyond Death had her, that one, and him; Ikoria had High-Kick, this guy, and that person; and, lastly, Zendikar Rising had this compeer, this complice, and this confrere. (Ran out of things to call them).
With each of these people clearly stated above, and with the coming of Kaldheim, I am much curious as to what players may speculate. We know that it is a frore, hiemal terrain, being a Nordic-esc setting, but I know not anyone who would suit this setting. Sarkhan that beseems the wintry world, but the other returning character is more difficult to isolate.
More so as a follow-up in the same thread, any ideas for the new Planeswalker's design?
1 year ago
gavriel1136 I considered Valduk but I ultimately opted against him because, while the extra creatures on the board are nice, they don't stick around. I also had Kemba, Kha Regent and summarily dismissed them for the upkeep timing of the skill. I think the main crux is going to be "Who does the most for that combat". I'll have to keep Valduk in mind, however, as some turns with multiple combats may appreciate the elementals.
channelfireball12345 I definitely considered that! If Toggo were my primary partner and not Ardenn, I would lean hard into the Tim aspect of the rocks w/ deathtouch and damage increasing effects like Torbran, Thane of Red Fell and Fiery Emancipation. Because the rocks themselves are merely being used to add value to Heavenly Blademaster, Nahiri, Heir of the Ancients, and Wyleth, I opted not to go the deathtouch route.
Thanks for taking time to check out my deck and for your thoughtful suggestions!
1 year ago
Able from Discord here. My suggestions:
1 year ago
The cards you listed so to speak "don't solve the problems of the deck".
I would be happy to see cards, that are great draws after i fell behind in a grindy matchup. Something resilient that always comes back like a bad case of herpes, thats reasonably strong to threaten the last points of life.
Or some big dumb threat that can be fielded fast - that is not vulnerable to cards that hate on the mainboard cards.
(In general "protection from X" creatures, preferrably in white, would be very welcome)
Now lets take a look why i have issues with the suggested cards:
- Danitha Capashen, Paragon is just a 2/2 first strike, lifelink vigilance body for . She does diddle all until turn 4. She is vulnerable to the same cards the rest of the deck is. And her discount does diddle all, as it doesn't help ith equipping, only casting. I don't have problems with casting 0, 1, or 2 mana cards.
- Resolute Strike would be brilliant, if i wanted to make a mono white version of saffronolive's hammertime deck. Considering the ZERO copies of cheap double strikers, it may be apparent that its not the same deck, nor does it want to be the same.
(Adding a secondary color is not something to be done lightly, no pain mana bases are a virtue, so is consistent mana in early turns, always getting ramp out of assassin's trophgy ...etc.)
- Akiri, Fearless Voyager is a great card for RW stoneblade/hatebears. It give one more way to protect your hatebears, and helps a decks that desperately needs a way to draw cards. On the other hand in this deck its a very bad idea to unequip cards that have as equip cost. At that point the creature that carried the hammer, might as well have been destroyed.
- Nahiri, Heir of the Ancients... well. That +1 is extremely tempting. Even the -2 & -3 abilities are decent. Problem is landing it on hte field., it costs a bit too much to allow me to cast it as my 2nd threat on my turn to overload the mana the op has for counters. And in other mathcups she is a questionable addition. Against agressive decks, she does her thing just a little bit too late, and GBx grindy decks have too many tools to outright destroy her.
1 year ago
Pretty solid list here.