The Royal Scions
Legendary Planeswalker — Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
-8: Draw four cards. When you do, the Royal Scions deals damage to target creature, player or planeswalker equal to the number of cards in your hand.
|Have (2)||Horizon97 , gildan_bladeborn|
Printings View all
|Throne of Eldraine (ELD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
The Royal Scions Discussion
2 weeks ago
Big fan of GDS, though I've never played the deck. How have you found 3 Snapcaster Mages to be? I have noticed that a lot of lists are playing 2 now. It seems like they might be too clunky, who would've thought. Also think that playing a 4th Mishra's Bauble is favorable to Serum Visions. The more you play cards at sorcery speed the more you get run over. That being said, I love The Royal Scions and I'm not an expert at the deck, so it could be fine. Interested to know how Liliana of the Veil is in the sb.
3 weeks ago
This is a lot of fun!
Couple ideas to consider: Geier Reach Sanitarium is a good enabler for madness cards, especially when it's not your turn. Glint-Horn Buccaneer is good synergy for any discard strategy for incremental damage. The Royal Scions provide some good redundancy to Dack Fayden but possibly with a more relevant ultimate (if you get there) since you have fewer effects that can target your opponent's things. Increasing Vengeance even if you end up just discarding to a loot effect is still a pretty good card to have sitting in your graveyard.
1 month ago
Remove Expedite as 8 of your 15 creatures have haste.
Consider Temur Battle Rage. It's a game finisher.
Monastery Swiftspear is a prowess decks best friend
Izzet Prowess (M21 Pioneer) is my build. It's very aggressive and swings massive turns 3 and 4
1 month ago
Thanks for your comment. I must say it is always a joy to see my opponent face when The Royal Scions ult proc :p. But my games are often over before that point.
I will definitely main a 3rd Lightning Helix.
I was looking at the list and I am still in doubt with Fists of Flame. I really love that card, but it's not enough of a playmaker in my experience. Any one has suggestions about this?
2 months ago
Love it. That's too much fun not to try. I wanna see how The Royal Scions plays in this. He can now give himself +2/+0 first strike and trample
2 months ago
2 months ago
2 months ago
Improbable Alliance is probably not very good for this deck, since this is an aggressive deck and alliance if for tempo decks, so definitely cut it. Cut Thrill of Possibility because it requires you to have at least two cards in hand and costs two mana, which is bad for a prowess deck. Also cut Flame Sweep and Keep Safe because first of all, 2/3 of your creatures don't have flying and secondly, this is an aggro deck and you should be killing your opponent before you need flame sweep. Keep safe is interesting, but again, it costs 2 mana and is not really an effective counterspell, since it is so situational. Also cut 2 Light Up the Stage and 4 Skewer the Critics because they often dont trigger prowess. You will usually be casting them after combat, which is pretty bad.
So, you cut around 11 cards, what should you replace them with? Well, to start off put two Dreadhorde Arcanist. It is a wizard and will let you recast spells, triggering prowess at the same time. Put in 1 Treasure Cruise. Although it doesn't synergize too well with dreadhorde arcanist, there's a reason why this card got banned in modern. Because you'll be casting so much cheap 1 mana instants/sorceries, this should easiley be a one mana Ancestral Recall . So now there's 8 more cards to replace. Add 4 Crash Through, as it will draw you a card for just 1 mana, triggers prowess and gives your big creatures trample. It's a must include in any pioneer prowess deck. Next, add 2 Warlord's Fury or 1 of that and one The Royal Scions. This depends on personal preference, if you want a late game play, the scions is fine. Personally, I would use just two Warlord's Fury. Finally, put in two Spell Pierce. It is basically keep safe but cheaper and less situational. For example, it can counter key noncreature spells in a combo deck, counter a big planeswalker, counter a board wipe, or just any non creature spell, all of which can not be done by keep safe.
Lastly, the sideboard needs some work. Take out all the cards in the current sideboard. Add two Pithing Needle. It can deal with pretty much any card in the format. 3 Grafdigger's Cage or Tormod's Crypt for some much needed graveyard hate. Remember, all these cards trigger prowess as well! Put 4 Abrade in the sideboard, as it can deal with creatures pretty effectively and can kill artifacts as well. 1 Disdainful Stroke for matchups with more beefy spells. 2 Mystical Dispute because of how overpowered simic and a lot of other blue decks is. 1 Aether Gust because again, simic is really powered (also deals with lots of other cards in pioneer by countering them or bouncing them). For the last 2 cards, add Searing Blood.