|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
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Creature — Sliver
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player."
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Thorncaster Sliver Discussion
3 days ago
Icbrgr, thanks for the comment and +1, the hive appreciates it. The combo potential of Venom Sliver is great, as Deathtouch is just a wonderful ability. Quilled Sliver's ability is also great, but it does leave much to be desired. The strict stipulation of having to target an attacking or blocking creature really limits the combo's viability. A similar Sliver, Thorncaster Sliver is also pretty lackluster. I wish for I could get a slightly improved Psionic Sliver. It's design simply falls short of a Prodigal Sorcerer, which I believe it's supposed to be, but a Sliver. Quilled Sliver isn't bad, but its not optimized.
2 weeks ago
First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.
Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.
Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.
Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.
Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.
Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.
Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.
Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.
Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.
Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.
Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.
Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!
3 weeks ago
Thanks for the lengthy comment + feedback GMD_1090, I appreciated the advice! Here's my stream of consciousness thoughts on the suggestions...
Opaline Sliver is decent, but it's card draw effect is conditional on my slivers being targeted. Sure it's a handy deterrent, but it kind of goes against what I want to be doing with the deck (e.g. getting Crystalline Sliver out). Dormant Sliver comes into play when I'm ready to assemble the pieces and draw my deck FTW. He's an awesome combo piece and the defender factor is irrelevant because he'll be sac'd or bounced when the time is right (see the 'shenanigans' portion of the deck description for more detail there).
Animar, Soul of Elements is an amazing card and general, but seems unnecessary. The minor cost reduction is nice, but my avg. CMC is already pretty low and my ramp options are working out as is. He'd just be a beater with no evasion that doesn't synergize with the rest of the deck. Even though she's off theme, Bloom Tender is a great mana dork. If I had one kicking around, I'd consider slapping it in here.
I used to run Thorncaster Sliver in here but ended up removing him in favour of combo sliver options. In my experience he wasn't that effective and if Sliver Queen is out, odds are I'm going to be combo'ing without the need for the thorn plings.
I also used to run Magma Sliver and although he looks great on paper, in practice he wasn't so powerful and I could never make good use of him. Firewake Sliver's secondary ability is irrelevant - he's in here for redundancy as another haste enabler.
I like your idea of Dictate of Erebos! I hadn't thought of that card in this deck...Interesting.
I've been playing the deck for years and have the strategies pinned down. Over time it's evolved from a 'go wide' aggro sliver horde to more of a combo oriented deck. Beyond the amazing synergy of the sliver tribe, the thing I like most is the sheer variety in the deck - lots & lots of evil ways to take out your opponents. I still enjoy fine tuning it and I definitely appreciate the opportunity to talk about different deck ideas/philosophies so thanks for that!
1 month ago
Ever considered the Thorncaster Sliver and Venom Sliver combo? I always find it hilarious to be able to snipe most anything on the board. Also, Descendants' Path could help you really get some slivers pumping out. Hope this helps!
2 months ago
I don't play commander, but I would highly recommend playing both Leeching Sliver and Thorncaster Sliver. It will add plenty of value having both out and as you mentioned in an earlier comment it will avoid blockers or any other prevention. It's also low mana cost. Not sure how important life gain is for commander but I would also recommend Syphon Sliver.
3 months ago
Ah,Mirror Entity is a great addon to a tribal deck ;D
3 months ago
4 of Manaweft Sliver is a must in any sliver deck with more than 2 colors. If you can get the budget for it, Sliver Hive is also huge. Galerider Sliver is easily one of the strongest slivers around, and even though pricey, having 4 of them will be a huge boon. Also consider Venom Sliver for some degenerate deathtouch + first strike business. It also combos beautifully with Thorncaster Sliver's ping effect.
3 months ago
So Thorncaster Sliver came across my radar sometime ago, and my reasons for not including are thus - for a 2/2 that can deal potentially 3 points of damage in a given turn is lackluster. Terrible. Not worth the mana. Additionally, there are plenty of other slivers that cost (in varying colors) that are just plain better - Brood Sliver the Legendary Slivers and Synapse Sliver just to name a few. It's synergy with Venom Sliver is nice and all, but that's the only card let alone sliver it'd have any actual synergy with. To make it more viable, i'd have to include Toxin Sliver as well, but i'd prefer to keep my current line up. tl:dr - it's CMC is too high for what good it actually does.