Llanowar Elite

Llanowar Elite

Creature — Elf

Kicker (8) (You may pay an additional (8) as you play this spell.)


If the kicker cost was paid, Llanowar Elite enters the battlefield with five +1/+1 counters on it.

Browse Alters View at Gatherer

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Set Rarity
Invasion (INV) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Llanowar Elite Discussion

CaptainGalvanic on Green Devotion Stompy Pauper

2 years ago

If you're running Charging Badger, you may want to replace it with Llanowar Elite.

Gattison on Sigil Captain and his token army

2 years ago

Great job here! +1 from a fellow Sigil Captain player!

It looks like your deck is a bit more focused on triggering your Commander's ability than mine. Where you have token generation, I have draw and some extra ramp, it seems.

Found your deck on the Pauper EDH Deck Compendium, btw. =) I was just about to submit my build when I saw yours, lol.

First of all, with an average CMC of less than 3.0, maybe you could drop a basic land for Search for Tomorrow? otherwise, maybe lose Night Soil.

Also, Charging Badger, Defiant Elf and Llanowar Elite?

And here's my more casual deck, if you're interested:

Vitamins P, D & H

Pauper EDH* Gattison


ClockworkSwordfish on By the Sweat of your Brow [Budget Stonebrow]

2 years ago

I'd try and get more Deathtouch in there, actually! The combo of deathtouch and trample is just too superb to ignore. Basilisk Collar, Gorgon Flail and Quietus Spike are all reasonable options - maybe Nightshade Peddler if you're on a budget.

Asides from that, you might as well run Llanowar Elite and Goblin Gaveleer in place of Defiant Elf and Charging Badger, and Nef-Crop Entangler over Satyr Rambler. You might also be interested in Legion Loyalist - he's another way to get trample on your creatures, has haste, and even adds some other tasty abilities to the pile. Spawnwrithe has a superb ability and sorely needs the pump that Stonebrow provides - it feels like a natural fit.

You might also like Mwonvuli Beast Tracker - you can never have enough tutoring in EDH, and she can get several of your creatures - and Skarrg Guildmage. He's not great, but a 2/2 for 2 is a solid chassis and he's another way to ensure trample on all of your creatures for just two mana!

Fergernuggets on Elves

3 years ago

For additional +1/+1 counters:

-Curse of Predation
-Evolution Vat
-Increasing Savagery
-Nissa, Voice of Zendikar - Also good for card advantage/life gain
-Oran-Rief, the Vastwood
-Novijen, Heart of Progress

Based on Ezuri and elf tribal, I'd look into elf token generators to capitalize on the experience gain and the combos with some of your elves such as Elvish Archdruid or Immaculate Magistrate. Some I recommend are:

-Freyalise, Llanowar's Fury-Llanowar Mentor - Helps remove dead cards from your hand

Tutors may not be a bad idea to help you search for elves or other cards you need in a pinch. I'd try out:

-Momir Vig, Simic Visionary
-Anything with transmute - i.e. Dizzy Spell, Muddle the Mixture
-Mystical Tutor
-Chord of Calling
-Fauna Shaman and/or Survival of the Fittest
-Primal Command - Also helps against mill
-Sylvan Tutor-Worldly Tutor
-Nissa Revane + Nissa's Chosen - Also great for life gain in elves

Lands I'd add include:

-Flooded Grove
-Temple of Mystery-Evolving Wilds and/or Terramorphic Expanse - You could run Misty Rainforest, but these are a nice budget alternative for fixing in a pinch.-Temple of Mystery

Finally, I recommend cutting the following cards:

-Kujar Seedsculptor
-Llanowar Elite - The kicker cost isn't worth 5 +1/+1 counters
-Cryptolith Rite - You have plenty of mana dorks
-Auras - Look at the auras you have and see if you can't get the same effect as a regular enchantment or artifact for the entire board. You have enough mana dorks where 1 or 2 extra won't be too detrimental.
-Turntimber Grove
-Ice Floe

Liscom on Cheap Elves

3 years ago

If you want to go on "normal" pump spells, try to look for unblockable creatures such as the ones mentioned above or go on easy trample such as Defiant Elf and Llanowar Elite. Both are often smiled at, but they have the possibility to make a point in the game when you pump them up.

tipopit on Elven Fury

4 years ago

Llanowar Elite is another 1/1 with trample that you would probably like.

Miniferg on Testing Testing 1-2-3

4 years ago

Cool build.

I like almost everything you have in here, yet I have some removal/replacement suggestions.

I guess you could say that Llanowar Elite is better than both the Defiant Elf and Charging Badger, because of the kicker cost. However, realistically speaking, in a 60 card mono green deck with no ramp that has only 16 land, getting the 9 mana needed to play the kicker is virtually impossible.

While I like the concept of the low CMC trample bypass creatures that you're running here, I think that you would be better served by having 8 trample 1/1's instead of 12. Why(?), fundamentally because there's a much better replacement for one of the playsets. You're better off replacing ALL 4 of the Charging Badger(s) with 4 Treetop Scout(s) because of: (A) their capacity to dish out unblockable damage, & (B) the advantages of having unanimously Elf creatures in your deck. If you want the more expensive & evolved version of Treetop Scout, then go for Silhana Ledgewalker instead. He's way better for this deck period, because he has hexproof. If you're thinking of including both, then I might recommend exchanging one of the power/toughneas boosting spells for Predator's Strike.

So why is having all Elves advantageous? Take cards such as Wellwisher, Wirewood Herald, & Timberwatch Elf, or even Coat of Arms for example.

The first is fantastic because of its lifegain ability (please note that I have two - which I can exchange - that would go great in this deck provided that all your creatures are Elves). The second is a blocker that simultaneously fetches an Elf card of your choice when it dies (I also have two of him that I can exchange) (F.Y.I. both of these first two options cost 1 & ).

The third option, while it does cost 2 & , is a great power/toughness booster for all-elf decks; especially for one like this (I have a playset I could give you for this deck if you want).

The fourth is probably too expensive for this deck, because of its high CMC & price, but it's just a thought.

In terms of the power/toughness boosting spells that you do have I'm a fan of pretty much all of them except for Invigorate. Any spell of yours in a green burn deck like this that causes an opponent to gain life is simply not worth the trouble. For instance, say you create it for the life cost, and you cast it on one of your trample 1/1's to attack for 5. What happens when it gets removed? You've just given the opponent a free 3 life and in doing so, you're working against yourself.

If you want another +4/+4 instant spell for the same CMC to replace it with, then go for Ferocious Charge. Yeah, it will cost 2 & , but at least you'll get the positive scry 2 tempo aspect of the card in addition to the instantaneous +4/+4 ability that comes.with it; rather than giving the opponent a free 3 life.

If you find that replacement to be too expensive for its CMC, then you could try replacing it with Symbiosis or Echoing Courage instead for one less mana. Both of these cards are reasonable options for either boosting any two creatures (Symbiosis) or multiple of the same creature (Echoing Courage). If you don't like these replacements then you can always try one of the creature suggestions I came up with above as replacements for it.

Lastly, there are a couple of cards you might want to consider for protection or recovery from removal.

To better protect your creatures, and simultaneously get them out to attack faster, you might also want to consider some Swiftfoot Boots. Lightning Greaves are nice too but not ideal for a deck like this because it's shroud not hexproof.

For recovery from removal, and to simultaneously stay in the game longer, I would highly reccomend Pulse of Murasa. Reclaim is a lower CMC option for this which allows you to bring ANY card back, but its drawbacks are that it eliminates your draw step by putting the card on the top of your library instead of into your hand, and you also don't get the 6 life gained from Pulse of Murasa (which is what makes that card worth its weight - or CMC in this case - in gold).

Anyway, that's my two-cents. I know it's a lot to mull over, so let me know what you think when you get the chance.